Alien Medic

Alien Medic
Dex: 2D+2; blaster, dodge, running
Kno: 3D+2; alien species, bureaucracy, cultures, languages, planetary systems, survival, willpower
Mec: 2D+1; beast riding, repulsorlift operation, sensors, space transports
Per: 3D; command, con, hide, persuasion, search
Str: 2D+1; climbing/jumping, lifting, stamina, swimming
Tec: 4D; computer programming/repair, droid programming, droid repair, first aid
Species: (Mon Calamari); or choose species from allowable alien list at –1 pip cost (Free – Bothan, Carosite, Chev, Elomin, Flivian, Gacerite, Ishi Tib, Kel Dor, Khil, Klatooinan, Kubaz, Lurrian, Mon Calamari, NH-Kiffar (without psychometry), Nimbanese, Ortolan, Pa’lowick, Quarren, Snivian, Ubese-Yraj Pootzck, Woostoid; 1 Point – Adrarian, Cha’wen’he, Given, Lafrarian, NH-Hapan, NH-Lorrdian, Odenji, Pho Ph’eahian; 2 Points – Gand, Geonosian-Aristocrat, Gungan, NH-Kiffar (with pyschometry), Togruta, Trianii).
Special Abilities: (Moist Environments – receive a +1D to all Dexterity, Perception and Strength attribute and skill checks. Dry Environments – when confined to dry environments, suffer a –1D to all Dexterity, Perception and Strength attribute and skill checks. Aquatic – can breathe both air and water); or as species.
Move: (9); or species minimum
Force Sensitive: Yes or No
Force Pts: 1
Character Pts: 5
Credits: 300
Equipment: comlink, field-medic kit (contains 3 medpacs and emergency materials like splints, bandages, high-potency painkillers and so forth), medical datapad, medical droid (all stats 2D except First Aid 4D), blaster pistol (4D).

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License