Alien Mystic
Dex: 3D; acrobatics, brawling parry, dodge, lightsaber, melee combat, melee parry
Kno: 2D+2; cultures, languages, planetary systems, streetwise, survival, willpower
Mec: 2D+2; beast riding, repulsorlift operation, space transports
Per: 3D; bargain, con, hide, investigation, search, sneak
Str: 2D+1; brawling, climbing/jumping, stamina, swimming
Tec: 2D; first aid, lightsaber repair
Force Skills: Choose 2 of the Force Skills (CON, SEN, and ALT) to start at 1D. Choose 1 Force power in each Force Skill chosen or 1 Force power combining both Force skills. [Starting Force power selection list is at the beginning of Section IV of the Sparks Judges Handbook]
Species: (Abyssin); or choose from allowable alien listing at –1 pip cost
- FREE – Abyssin, Adnerem, Advozsec, Anointed People, Anomid, Aqualish, Berrite, Bimm, Bothan, Carosite, Chadra-Fan, Chev, Chevin, Chikarri, Devaronian, Drall, Dresselian, Duros, Eklaad, Elomin, Elom, Filvian, Gacerite, Gazaran, Geelan, Gerb, Gorothite, Gran, Herglic, Ho'Din, Houk, Iotran, Ishi Tib, Issori, Jawa, Jiivahar, Kel Dor, Kerestian, Khil, Kitonak, Klatooinan, Krish, Krytollaks, Kubaz, Lasat, Lurrian, Mon Calamari, Nalroni, Neimoidian, NH-Borneck, NH-Echani, NH-Epicanthix, NH-Etti, NH-Kiffar (without pyschometry), NH-Wroonian, Nikto, Nimbanese, Nosaurian, Orfite, Ortolan, Pa’lowick, Quarren, Qwohog, Ranth, Rellarin, Revwien, Ri’Dar, Riileb, Rodian, Sarkan, Saurton, Shistavanen, Sludir, Snivian, Squib, Srrors’tok, Sullustan, Sunesis, Svivreni, Talz, Tarro, Tasari, Tiss'shar, Trunsk, Twi'lek, Ubese-“True”, Ubese-Yraj Pootzck, Ukian, Vernel, Weequay, Whiphid;
- 1 Point – Adrarian, Amanin, Arcona, Balinaka, Baragwin, Brubb, Cerean, Cha’wen’he, Codru-Ji, Draedan, Farghul, Human, Ketton, Kian’thar, Kushiban, Lafrarian, NH-Hapan, NH-Lorrdian, NH-Zelosian, Noehon, Odenji, Pacithhip, Pho Ph’eahian, Poss’Nomin, Rybet (female), Rybet (male), Shatras, Skrilling, Teltior, Toydarian, Trandoshan, Tunroth, Tynnan, VaathKree, Vodran, Ysanna Nomads;
- 2 Points – Aramandi, Barabel, Ebranite, Gand, Geonosian - Aristocrat, Gungan, Jenet, *NH-Carentan, NH-Kiffar (with pyschometry), Tarong, Togorian, Togruta, Trianii, Verpine, ZeHethbra.
- *NH- Carentan is a SPARKS specific meta-plot race. They are near humans with human racial min/max attributes.
- Special Ability:
- Cybernetic Acuity (Carentan): This race ignores their first cyber point in all cyber point calculations.
- Free Cybernetic (Carentan): This race begins with one simple cybernetic worth 1 cyber point that raises any single attribute of the player's choice by 1D
- *NH- Carentan is a SPARKS specific meta-plot race. They are near humans with human racial min/max attributes.
Special Abilities (Abyssin): (Regeneration – Abyssin have this special ability at 2D. They may spend beginning dice to improve this ability as if it were a normal skill. Abyssin roll to regenerate after being wounded using these skill dice instead of their Strength attribute - but turn "days" into "hours." So, an Abyssin who has been wounded rolls after three standard hours instead of three standard days to see if he or she heals. In addition, the character's condition cannot worsen (and mortally wounded characters cannot die by rolling low.); or as species
Move: (8); or species minimum
Force Sensitive: Yes
Force Pts: 2
Dark Side Pts: 0
Character Pts: 5
Credits: 500
Equipment: comlink, padded mystic robes (+1D physical/+1D energy), lightsaber (5D; color of choice), Force Talisman (+1D to resist hostile Force powers).





