Armor

This is to list different types of armor in the campaign and anything special with them.

AV-1A (Assault)
spaceThe AV-1 power armor fills the need for portable, sturdy armor.
spaceThe most expensive and powerful suit GTU makes, it is among the most sophisticated suits available. It can handle operation for 12 hours without replenishment of resources and takes 15 minutes to put on.
Model: GTU AV-1A Power Suit
Type: Powersuit
Scale: Character Scale
Skill: Powersuit Operation
Cost: 50,000
Availability: 4, X
Game Notes:

  • +2D+2 vs. Physical, +2D+2 vs. Energy, -2D to all Dexterity attribute and skill checks
  • Bio-Readout: Informs wearer of his/her physical condition
  • Infrared Imaging Module: Ranged up to 200 meters, allows vision based on heat
  • Integrated Medpac System: Has First Aid at 4D
  • Macrobinoculars: Standard rules as for macrobinoculars
  • Multi-Channel Comm Unit: Includes comlink encoder, ranged up to 50 kilometers, and external amplifier
  • Power Lamp: 100 meter range
  • Repulsorlift Engine: Move of 20, flight ceiling of 100 meters. Maneuver rolls are madewith the Powersuit Operation skill
  • Rocket Ejection System: Ejects occupant if suit suffers heavy damage on a roll of 1-2 on 1D
  • Starlight Imaging: Magnifies available light for excellent low-light vision (no penalties for darkness except in absolute darkness, but sudden flashes of light can cause 4D stun damage if the user does not make a Moderate (15) Dexterity roll to close his or her eyes in time)
  • Strength Enhancement: +3D to Strength and related skills, but any failed Strength or related roll strips the servos, causing a full malfunction of the suit for 1D rounds; also roll 1D; if the result is 1-2, then the wearer suffers 4D stun damage from arcing electricity
  • Sureseal Patches (x5): Automatically patches suit leaks
  • WITS: Allows the wearer to link three weapons into the suit's battle computer, getting +2D+2 to hit for each weapon

Source: Page 81, Galladinium's Fantastic Technology: Guns and Gear for Any Occasion
Special Campaign Rules: None.

AV-1C (Combat)
spaceThe AV-1 power armor fills the need for portable, sturdy armor.
spaceAn armored battle suit with a comprehensive weapon integration and targeting system (WITS). It can operate for 24 hours without replenishing supplies and takes 10 minutes to put on.
Model: GTU AV-1C Power Suit
Type: Powersuit
Scale: Character Scale
Skill: Powersuit Operation
Cost: 12,000
Availability: 4,X
Game Notes:

  • +2D vs. Physical, +2D vs. Energy, -1D to all Dexterity attribute and skill checks
  • Bio-Readout: Informs wearer of his/her physical condition
  • Infrared Imaging Module: Ranged up to 200 meters, allows vision based on heat
  • Macrobinoculars: Standard rules as for macrobinoculars
  • Multi-Channel Comm Unit: Includes comlink encoder, ranged up to 50 kilometers, and external amplifier
  • Power Lamp: 100 meter range
  • Repulsorlift Engine: Move of 20, flight ceiling of 100 meters. Maneuver rolls are madewith the Powersuit Operation skill
  • Starlight Imaging: Magnifies available light for excellent low-light vision (no penalties for darkness except in absolute darkness, but sudden flashes of light can cause 4D stun damage if the user does not make a Moderate (15) Perception roll to close his or her eyes in time)
  • Strength Enhancement: +2D to Strength and related skills, but any failed Strength or related roll strips the servos, causing a full malfunction of the suit for 1D rounds; also roll 1D; if the result is 1-2, then the wearer suffers 4D stun damage from arcing electricity
  • Sureseal Patches (x5): Automatically patches suit leaks
  • WITS: Allows the wearer to link three weapons into the suit's battle computer, getting +1D to hit for each weapon

Source: Page 81, Galladinium's Fantastic Technology: Guns and Gear for Any Occasion
Special Campaign Rules: None.

AV-1S (Scout)
spaceThe AV-1 power armor fills the need for portable, sturdy armor.
spaceAV-1S scout power armor is a battle suit with servo enhancement and a built-in repulsorlift engine. The unit can operate for up to 36 hours before replenishing supplies. It takes five minutes to put on the suit.
Model: GTU AV-1S Armor
Type: Powersuit
Scale: Character Scale
Skill: Powersuit Operation
Cost: 7,500
Availability: 3, F
Game Notes:

  • +1D+1 vs. Physical, +1D vs. Energy, -1D to all Dexterity attribute and skill checks
  • Bio-Readout: Informs wearer of his/her physical condition
  • Environment Scanner: Scans air for breathability, toxins, and detects harmful radiation
  • Infrared Imaging Module: Ranged up to 200 meters, allows vision based on heat
  • Macrobinoculars: Standard rules as for macrobinoculars
  • Multi-Channel Comm Unit: Includes comlink encoder, ranged up to 50 kilometers, and external amplifier
  • Power Lamp: 100 meter range
  • Repulsorlift Engine: Move of 20, flight ceiling of 100 meters. Maneuver rolls are madewith the Powersuit Operation skill
  • Starlight Imaging: Magnifies available light for excellent low-light vision (no penalties for darkness except in absolute darkness, but sudden flashes of light can cause 4D stun damage if the user does not make a Moderate (15) Perception roll to close his or her eyes in time)
  • Strength Enhancement: +1D to Strength and related skills, including melee and unarmed combat damage
  • Sureseal Patches (x5): Automatically patches suit leaks

Source: Pages 80-81, Galladinium's Fantastic Technology: Guns and Gear for Any Occasion
Special Campaign Rules: None.

Blast Helmets
spaceCommon among the forces of the Rebel Alliance, blast helmets provide troops with valuable protection from fragments and shrapnel, although they are almost useless against blaster bolts.
Model: Typical Blast Helmet
Type: Personal Armor
Scale: Character Scale
Skill: None
Cost: 300
Availability: 1
Game Notes:

  • +1D vs. Physical, +1 vs. Energy (head)

Source: Page 234, Star Wars Roleplaying Game, Second Edition, Revised and Expanded
Special Campaign Rules: None.

Blast Vest
spaceLike blast helmets, vests are usefull against physical attacks, such as grenade shrapnel and bullets, but they provide little protection from blaster bolts.
Model: Typical Blast Vest
Type: Personal Armor
Scale: Character Scale
Skill: None
Cost: 300
Availability: 1
Game Notes:

  • +1D vs. Physical, +1 vs. Energy (torso)

Source: Page 234, Star Wars Roleplaying Game, Second Edition, Revised and Expanded
Special Campaign Rules: None.

Bounty Hunter Armor
spaceA number of bounty hunters utilize a variety of personal armors for protection during the course of their duties. A favored set of armor is the Corellian PowerSuit, which not only provides protection, but enhances the user's Strength in personal combat.
spaceThese battlesuits are often greatly modified by their owner. Typical modifications include the permanent addition of weapons, advanced sensors in helmets, emergency survival equipment storage belts, harsh environment shielding and a number of other items.
spaceThese suits are restricted in many systems, and may be illegal to purchase or possess.
Model: Corellian PowerSuit
Type: Bounty Hunter Armor
Scale: Character Scale
Skill: Powersuit Operation
Cost: 2,500
Availability: 2, R
Game Notes:

  • +2D vs. Physical, +1D vs. Energy

Source: Page 234, Star Wars Roleplaying Game, Second Edition, Revised and Expanded
Special Campaign Rules: There are different varients that cost the same amount that do not require the use of the Powersuit Operation skill, however these versions incure the following: -1D to all Dexterity attribute and skill checks.

Combat Jumpsuit
spaceThe combat jumpsuit is a one piece outfit that can be tailored to fit most individuals. While not as good as full-fledged armor, it provides modest protection with a minimum of weight. It can be combined with blast vests and other armor types or concealed beneath "street clothes."
spaceThe jumpsuit is durable, with padding around the torso, elbows and knees. Though tight-fitting, the material breathes well and dries quickly. A number of hooks, rings and other attachments are placed around the suit to hold tools and weapons. When reinforced with gloves, boots, and a standard blast helmet, the suit provides excellent protection from minor abrasions.
Model: A/KT Tuff1 Combat Jumpsuit
Type: Combat Jumpsuit
Scale: Character Scale
Skill: None
Cost: 500
Availability: 2
Game Notes:

  • +1D vs. Physical, +2 vs. Energy

Source: Page 80, Galladinium's Fantastic Technology: Guns and Gear for Any Occasion
Special Campaign Rules: None.

Concussion Helmet
Model: Core World Arms CT3
Type: Personal Armor
Scale: Character Scale
Skill: None
Cost: 375 (Tales of the Jedi Era)
Availability: 1
Game Notes:

  • +2 vs. Physical (head)

Source: Page 124, Tales of the Jedi Companion
Special Campaign Rules: None.

Concussion Vest
Model: Core World Arms CV14-B
Type: Personal Armor
Scale: Character Scale
Skill: None
Cost: 500 (Tales of the Jedi Era)
Availability: 1
Game Notes:

  • +1D vs. Physical (torso)

Source: Page 124, Tales of the Jedi Companion
Special Campaign Rules: None.

Dampener Aerosol
spaceFor those who don't want to wear bulky armor but want that added bit of protection, there is the Passive Defender PD-0943. The PD-0943 is a hand-held, easy to operate device that sprays a gas mixture of courenth and ves, which disperses blaster bolts on contact. The result is concentrated personal protection that's dependable in an emergency.
Model: Zemphyr Defenders, Incorporated Passive Defender PD-0943
Type: Blaster Dispersion System
Scale: Character Scale
Skill: Missile Weapons
Cost: 600
Availability: 3, F or R
Game Notes:

  • The PD Canister is a cylinder 10 centimeters long by 4 centimeters in diameter; it has three charges. Each charge produces a visible cloud that covers a one meter cubic area. Any blaster bolt entering the cloud loses -1D of damage. Additional charges in the same area have no additional benefit.

Source: Page 80, Galladinium's Fantastic Technology: Guns and Gear for Any Occasion
Special Campaign Rules: None.

Dura-Armor
Model: Core World Arms Dura-Armor
Type: Impact-Resistant Molded Armor
Scale: Character Scale
Skill: None
Cost: 8,000 (Tales of the Jedi Era)
Availability: 3 (Tales of the Jedi Era)
Game Notes:

Source: Page 124, Tales of the Jedi Companion
Special Campaign Rules: None.

Expergium Leather armor
spaceIt provides full body, legs and arm protection, but does nothing for the head.

Model: Unkown
Type: Leather Armor
Scale: Character Scale
Skill: None
Cost: Unknown
Availability: ?
Game Notes:

Source: Sparks Event
Special Campaign Rules: None.

Flex-Armor
Model: Drolan Plasteel TYI Flex-Armor
Type: Personal Armor
Scale: Character Scale
Skill: None
Cost: 2,000 (Tales of the Jedi Era)
Availability: 2 (Tales of the Jedi Era)
Game Notes:

Flex-Armor can be reinforced with steel wire or mesh, thereby increasing its protection to +2D against physical strikes. Defense against energy attacks, however, is forfeited in the process.
This alteration requires a Moderate (15) Armor Repair roll and one day of time.

Source: Page 124, Tales of the Jedi Companion
Special Campaign Rules: None.

Link Armor
Model: ProTech SupraLink
Type: Link Armor
Scale: Character Scale
Skill: None
Cost: 500 (Tales of the Jedi Era)
Availability: 1
Game Notes:

Characters may opt to create twin-layer link armor by weaving two suits (one slightly larger than the other) together. The modification changes the armor's statistics to the following:

The alteration requires a Difficult (20) Armor Repair roll, 550 credits, and one week of work.

Source: Page 124, Tales of the Jedi Companion
Special Campaign Rules: None.

Stormtrooper Armor
spaceStormtroopers are the elite shock troops of the Empire, and their stark white protective armor is unmistakable. The armor is an 18-piece cocoon which surrounds the soldier. Ownership of stormtrooper armor by non-stormtroopers is a serious offense in all Empire systems — and inherently dangerous in non-Empire systems.
Model: Standard Stormtrooper Armor
Type: Military Armor
Scale: Character Scale
Skill: None
Cost: Not Available for Sale
Availability: 3, X
Game Notes:

  • +2D vs. Physical, +1D vs. Energy, -1D to all Dexterity attribute and skill checks
  • Climate Controlled Body Glove: Allows operation in moderately warm or cold climates
  • Multi-Frequency Targeting and Acquisition System (MFTAS): +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets that move more than 10 meters per round

Source: Page 234, Star Wars Roleplaying Game, Second Edition, Revised and Expanded
Special Campaign Rules: The basic running price for this armor is approximately 2,000 credits.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License