Equipment / Medical

Boosters Availability Cost
Emotion Suppressant 3 750
Orfite Power Harness 3 800
Servo Slippers 3 2500
Grav Mill 2 700
Myostim Unit 3 30000


Emotion Suppressant
Model: Consolidated Learning Systems Model ES23
Type: Emotion suppression system
Cost: 750
Availability: 3
Game Notes:
Device uses micro-powered cells. Each pair must be worn a minimum of 24-30 hours to allow for proper calibration to the wearer’s life function rhythms. Device adds +2D bonus to any willpower rolls to resist emotional impulses. Note that this device could conceivably be used to help resist torture (although it has no effect on resisting Force abilities).
Source: Galladinium’s Fantastic Technology (pages 36-37)

Orfite Power Harness
Model: Orfa Toolco Power Harness
Type: Strength enhancer
Cost: 800
Availability: 3
Game Notes:
Negates penalties for Orfites (and other low gravity species) on standard gravity worlds.
Source: Planets Collection (page 150)

Servo Slippers
Model: Mahled Medical Services Servo Slippers
Type: Repulsorlift assisted leg and arm braces
Cost: 2,500 per pair (foot/leg or hand/arm)
Availability: 3
Game Notes:
On high gravity worlds, foot/leg braces alone negate Movement penalties and cut Dexterity penalties by two pips. Hand/arm braces alone cut Dexterity penalties by two pips. Both foot leg and hand/arm braces completely negate all Dexterity penalties.
Source: Galladinium’s Fantastic Technology (page 45)

Grav Mill
Model: Quarlitech Aergronics, Inc. GRGC-800
Type: Grav treadmill incline
Cost: 700
Availability: 2
Game Notes:
Dedicated training on the grav mill for an extended period of time (anywhere from a few days to weeks, depending upon the severity of gravity change) can help eliminate any penalties due to higher or lower gravity worlds.
Source: Galladinium’s Fantastic Technology (page 31)

Myostim Unit
Model: Traxes BioElectronics Myostim Couch
Type: Myostim unit
Scale: Character
Cost: 30,000
Availability: 3
Game Notes:
For every 12 hours spent on a myostim unit the subject’s Strength is increased by +1 (maximum bonus of +1D). The bonus lasts for one week. Extended use of myostim unit might have psychologically damaging results in tense situations requiring sudden bursts of activity. After more than six months of use, characters in an extremely stressful situation may suffer a -2 penalty to Dexterity, Knowledge, Perception, and all related skills, with a mishap, the character becomes enraged and uncontrollable.
Source: Gundark’s Fantastic Technology (pages 109-110), Shadows of the Empire Sourcebook (pages 112-113)

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