Climbing Gear

Equipment / Conveyances

Climbing Gear Avalability Cost Quick Reference
Fibra-Rope 1 10 per 25M
Kashyy Vine 2 X Not Valid In Sparks
Syntherope 2 5 +1D to climbing
Syntherope Dispensor 1 2 Container For Syntherope
Gyro-Grappler 1 15 +1D to climbing
Line Master TLG 2, R 800 Move of 2 "up"
Verti-Go Line Thrower 1 400 Fast motorized "up"
Grappling Gun 2 1000 20 M / round "up"
Repulsorlift Grappling Gun 2 1200 / 1000
Climbing Boots and Gloves 2 80 +1D Climbing
Tree-Claw 2 100 +1D Climbing
Power Pitons 2 300 +2D with easy dex roll
Adhesion Disc 3 X +2D Climbing
Climbsuit 2 350 +2D Climbing

Climbing Gear

Fibra-Rope
Model: Standard fibra-rope
Cost: 10 per 25 meters
Availability: 1
Game Notes: Can resist up to 750 kilograms of force before breaking.
Source: Gundark’s Fantastic Technology (page 76), Tales of the Jedi Companion (page 122)

Syntherope
Model: SureGrip Climbing Syntherope
Type: Synthetic fiber line
Cost: 5
Availability: 2
Game Notes: 20 meters. Can support 500 kilograms. Using rope adds +1D to climbing (+2D to climbing if treated with FrictionGrip).
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 36)

Syntherope Dispensor
Type: Standard syntherope dispensor
Cost: 2
Availability: 1
Game Notes: Supports up to 500 kilograms of weight.
Source: Rulebook (page 228)

Gyro-Grappler
Type: Standard gyro-grappler
Cost: 15
Availability: 1
Game Notes: The gyro-grappler has built-in microthrusters that activate upon throwing, propelling the device forward in the intended direction. All climbing skill rolls have a bonus of +1D for characters employing a gyro-grappler in their ascent.
Source: Gundark’s Fantastic Technology (page 81), Tales of the Jedi Companion (page 122)

Line Master TLG
Model: Line Master Tube-Launched Grapple (TLG)
Type: Grappling device
Scale: Character
Skill: Missile weapons
Cost: 800
Availability: 2, R
Game Notes: An easy missile weapons roll is required to fire the grapple on target. When the handgrip is used to freeslide down the line, the motorized winch can pull a full load up the line with a move of 2.
Source: Gundark’s Fantastic Technology (page 81), Operation: Elrood (pages 85-86)

Verti-Go Line Thrower
Model: Susuax Verti-Go Climbing System
Type: Line thrower and climber
Scale: Character
Skill: Missile weapons
Ammo: 1 projectile rod, assorted grappler heads, 150- meters length of line
Cost: 400
Availability: 2
Range: 10-150 meters
Damage: 4D+2
Game Notes: The normal rate of ascent for the climbing motor is six meters per second for a normal human with gear. The secondary switch climbs at 12 meters per second but is three times as noisy (reduce Perception difficulty to spot climber by two levels).
Source: Gundark’s Fantastic Technology (page 83)

Grappling Gun
Model: Zone Control Grappling Gun
Type: Grappling gun
Scale: Character
Skill: Firearms
Cost: 1,000
Availability: 2
Range: 3-25/50/200
Damage: 3D+1
Game Notes: Moderate firearms difficulty to grapple a suitable support, Difficult to grapple a specific support. Winch can reel the user up at a rate of 20 meters per round.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 36)

Repulsorlift Grappling Gun
Model: Zone Control Repulsor Grappling Gun
Type: Repulsor grappling gun
Scale: Character
Skill: Firearms
Cost: 1,200 (gun), 1,000 (wrist)
Availability: 2
Game Notes: Can be operated as a normal grappling gun, or operator can fire the gun normally, and then control the rate of ascent and direction of the repulsor-grappling hook via a thumb-operated joystick built into the gun. Hook’s charge will only last 30 seconds. Gun version makes 10 launchings on a standard blaster power pack, and stores 200 meters of molecularly reinforced line. Automatic winch pulls the owner at 20 meters per second and supports 200 kilograms. Wrist version makes 5 launchings on a hold-out blaster power pack, and stores 100 meters of line. Ascends at 10 meters per second and supports 150 kilograms.
Source: Galladinium’s Fantastic Technology (page 55)

Climbing Boots and Gloves
Model: SureGrip Climbing Boot and Glove Set
Type: Friction coated hand and footwear
Cost: 80
Availability: 2
Game Notes: Use of boots and gloves together enhances climbing by +1D. If used separately, they enhance climbing by +1.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 35)

Power Pitons
Model: MTS 56T
Power Pitons
Type: Climbing aid
Skill: Dexterity
Cost: 300
Availability: 2
Game Notes: Using a set of power pitons (all four) adds a +2D bonus to climbing rolls with an Easy Dexterity roll. If only two pitons are used (just foot or hand pitons), the bonus is reduced to +1D.
Source: Lord of the Expanse – Sector Guide (pages 47-48)

Adhesion Disc
Model: Alliance Adhesion Disc
Type: Climbing discs
Cost: Not for sale
Availability: 3
Game Notes: Enhances climbing by +2D.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 36)

Climbsuit
Model: Ayellixe/Krongbing
Textiles Climbsuit
Type: Climbing suit
Cost: 350
Availability: 2
Game Notes: Adds +2D to climbing.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 35)


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License