Combat Sense

Combat Sense
Sense Difficulty
spaceM (15) – +3 for each additional opponent a Force-user wants to defend against
Required PowersDanger Sense, Life Detection
Effect – Combat Sense helps a Force-user focus on the battle at hand. Everything else becomes dulled and muted as the Force-user's senses are all tuned to the combat happening around him. All targets become mentally highlighted in the Force-user's mind, aiding him in attack and defense. This gives him certain advantages in game terms.

  1. He gets to decide when he wants to act during a round.
  2. His attack and defense rolls are increased by +2D. Combat sense lasts for ten (10) combat rounds and doesn't count as a "skill used" for determining die code penalties. The bonuses only apply to opponents that were selected when the power was initially put up. Treat opponents that were not selected normally. Initiative will still need to be rolled for the remainder of the Force-user's party.

Located – Tales of the Jedi Companion Sourcebook p.48

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