Communication Disruptors

Communication Disruptors

Alliance Communications Encrypter
Model: Alliance Communications Encoder/Decoder
Type: Communications device
Skill: Communications
Cost: Not for sale
Availability: 4
Game Notes:
The encrypter adds +2D to the users communications skill for encoding or decoding transmissions. Carried Code Quasar has no game effect per se; it’s more like flying an ID flag.
Source: Gundark’s Fantastic Technology (page 96), Pirates & Privateers (page 47)

Pocket Scrambler
Model: Verge Corp. PS-xqt9s Pocket Scrambler
Type: Data encryption device
Skill: Communications
Cost: 800
Availability: 4, F or R
Game Notes:
An Easy communications roll is required for normal use. Without a similar device and the appropriate code, a Very Difficult to Heroic communications roll is necessary to decrypt message.
Source: Galladinium’s Fantastic Technology (page 62)

Jammer Pack
Model: Modified M39 MicroThrust ComTech Eavesdrop Protection Unit
Type: Communications disruption unit
Skill: Communications
Cost: 1,050 (basic unit), 3,400 (Imperial modified unit), 1,750 (jury-rigged unit)
Availability: X*
Game Notes:
To successfully activate the jammer pack requires a Moderate communications roll. If successful, it produces high-gain white noise on all communications bandwidths, preventing any comlink transmission within a 150-meter radius. A successful Difficult communications roll is necessary to tie the jammer pack into an integrated communications network (such as the comlink system in Imperial Palace on Coruscant). If completed, the jammer pack produces communications-fouling noise that is broadcast throughout the entire system, completely shutting down the network. The jammer pack can tie into an integrated network from any public access terminal, but this normally requires several additional computer programming/repair totals to successfully slice into the network’s management program routines.
** Note: This item is not available prior to the Battle of Endor.**
Source: The Last Command Sourcebook (pages 121-122), Gundark’s Fantastic Technology (pages 89-90), Rules of Engagement – The Rebel SpecForce Handbook (pages 42- 43), The Thrawn Trilogy Sourcebook (page 191)

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