Computers

Computers

Datapad
Model: Standard Datapad
Type: Portable computer workstation
Skill: Computer programming/repair
Cost: 25-100
Availability: 1
Source: Rulebook (page 226), Gundark’s Fantastic Technology (pages 92-93), Heir to the Empire Sourcebook (pages 106-107)

MicroThrust Portable Computer
Model: MicroThrust Portable Computer
Type: Portable computer
Skill: Computer programming/repair
Cost: To calculate the price of a portable add the cost of the power to the cost of the memory.
Availability: F
Power: The power ratings range from 0D to 5D. A character using a portable adds the machine’s power to hi computer programming/repair roll. Power cannot be upgraded – a new computer has to be bought for more power.
0D Power 5,000 Credits
1D Power 10,000 Credits
2D Power 25,000 Credits
3D Power 35,000 Credits
4D Power 45,000 Credits
5D Power 55,000 Credits
Memory: A portable comes equipped with 5D of memory. Each additional 1D costs 500 Credits. Memory can be upgraded by paying the cost of the additional memory. Maximum memory is 20D.
Source: Cracken’s Rebel Field Guide (page 10)

Duros Bio-Computer
Model: MerenData Duros Bio-Comp 1000
Type: Biological personal computer
Skill: Computer programming/repair
Cost: 35,000
Availability: 4
Game Notes:
Offers a maintenance-free performance standard with virtual independence from any external power source.
Source: Galladinium’s Fantastic Technology (page 87)

Mon Calamari Aquatic Computer
Model: Kee-Piru environment ACCA-1dx000
Type: Aquatic computer
Skill: Computer programming/repair
Cost: 8,000
Availability: 4
Game Notes:
Internal battery cell allows for continued use out of water up to 10 standard hours. As an advanced portable computer with powerful artificial intelligence modules, this computer adds +1D to the user’s computer programming/repair rolls.
Source: Galladinium’s Fantastic Technology (page 88)

TerexComm DataSearch 9C
Model: TerexComm-Deluxe (DataSearch Engine 9C)
Type: Administrative datasearch device
Skill: Computer programming/repair
Cost: 600
Availability: 2
Game Notes:
An Easy computer programming/repair roll is required to connect the unit. When connected, it adds 1D+2 to the character’s computer programming/repair skill and 2D to the character’s security skill when used to search for information. A Moderate computer programming/repair roll is needed to modify the 9C with the power condenser.
Source: Gundark’s Fantastic Technology (page 93)

TerexComm DataSearch 12C-A
Model: terexComm Executive (DataSearch Engine 12C-A)
Type: Administrative datasearch device
Skill: Computer programming/repair
Cost: 850
Availability: 2
Game Notes:
Using the 12C-A requires an Easy computer programming/repair roll. The 12C-A adds 2D to the character’s computer programming/repair skill when searching for information.
Source: Gundark’s Fantastic Technology (page 93)

CFC-100 Corporate Watcher
Model: CoreDataFiles CFC-100
Type: Corporate watcher computer
Skill: Business
Cost: 12,500, 10,000 credits annual service fee for weekly data upgrades
Availability: 2
Game Notes:
Requires no specialized computer skills to install. However, an Easy business roll is required to retrieve information dealing with a given company’s recent operations. Moderate or higher skill totals are required when attempting to model hypothetical “what-if” scenarios and analysis of long-term trends.
Source: Galladinium’s Fantastic Technology (pages 28-29)

Galactic Currency Converter
Model: Bank of the Core GCC-1000
Type: Currency converter
Skill: Business
Cost: 300, 50 (additional sector modules)
Availability: 2
Game Notes:
Base unit handles data for all major Core, Inner Rim and Colonies sectors. Additional program modules for additional sectors also available. An Easy business roll is required for normal operation.
Source: Galladinium’s Fantastic Technology (page 66)

Pocket Secretary
Model: MicroData Pocket Secretary
Type: Audio activated datapad
Cost: 150
Availability: 1
Game Notes:
Consists of a comlink-sized audio receptor device and an audio encoding datapad. Unit is activated with a predetermined codephrase, and proceeds to translate the spoken information into computer data.
Source: Galladinium’s Fantastic Technology (page 29)

Tag Scanner Datapad
Model: MerenData Data Scanner
Type: Tag scanner and datapad
Cost: 150
Availability: 2
Game Notes:
The datapad can be modified to interpret other scan coding. This requires access to the coding cipher program, a Very Difficult computer programming/repair roll, and a Moderate sensors roll.
Source: Platt’s Smugglers Guide (pages 50-51)

Permit Datapad
Model: BoSS Documentation Datapad
Type: Permit datapad
Cost: 150
Availability: 2, F
Game Notes:
Altering data using the “read only” port as a “write only” port requires a Heroic forgery roll. Those using a custom-made input plug need to make a Difficult roll, but the forger must first purchase or make his own plug. Cracking the datapad to change documentation requires a Very Difficult forgery roll. Don’t forget o factor in modifiers based on the forgery skill description on page 56 of the Rulebook. Failure at most of these rolls often lowers the forgery’s quality. Rolling a 1 on the wild die means the forger has accidentally fried the circuitry and destroyed the datapad.
Source: Platt’s Smugglers Guide (pages 46-47)

Dodonna’s Battle Analysis Computer
Model: Custom Battle Analysis Computer
Type: Battle analysis computer
Skill: Tactics: fleets, tactics: starfighters
Cost: Not available for sale
Availability: Unique
Game Notes:
In addition to displaying course, distance, shield strength, firepower, damage, speed and condition of vessel for all combatants, the BAC has tactics: fleets 5D and tactics: starfighters 5D. A battlefield commander may defer to the machine’s recommendations (use the BAC’s skill for tactics rolls), or the BAC may assist the commander (use the rules for “Combined Actions” from the Rulebook).
Source: The Truce at Bakura Sourcebook (pages 136-137)

Personal Combat Threat Analyzer
Model: Golan Personal Combat Threat Analyzer
Type: Combat scanning device
Cost: 4,500
Availability: 4
Game Notes:
This device provides a +1D bonus to tactics or search rolls pertaining to a specific combat situation. The gamemaster can use this device to give characters hints about a given combat situation without having to divulge all the facts pertaining to the situation: the results are given as a percentage probability of a certain attack’s type, origin and predicted future action.
Source: Galladinium’s Fantastic Technology (pages 88-89)

Automap
Model: SoroSuub “Tracker” GPS Module
Type: Global positioning system
Scale: Character
Skill: Computer programming/repair
Cost: 2,000
Availability: 2
Game Notes:
It is virtually impossible for a character using an Automap to get lost. As long as the device is linked to an orbiting source of data (such as a ship’s sensors or weather satellite) the device relays accurate data regarding the user’s location, local weather conditions, other moving objections and navigational hazards. The link requires a Moderate computer programming/repair roll once per hour to maintain. Failure indicates that the link has been terminated and the device will extrapolate the character’s position with marginal accuracy. (Unlinked automaps produce faulty position data on anything less than a Difficult computer programming/repair roll.)
Source: Gundark’s Fantastic Technology (page 80)

Navigation/Direction Finder
Model: Celextrian SNDF-12
Type: Satellite navigation/direction finder
Skill: Survival
Cost: 850
Availability: 2
Game Notes:
An Easy survival roll is necessary for normal operation. In lieu of standard orbital satellite relay networks, coordinated broadcast signals may be received from local broadcast networks by adjusting reception band width (a Moderate survival roll).
Source: Galladinium’s Fantastic Technology (page 67)

Directional Transponder
Model: Graph 18 Surface Locator
Type: Orientation console
Skill: Sensors: directional transponder
Crew: 1
Cost: 1,000
Availability: 2
Game Notes:
Successful use adds +2D to search: tracking attempts to navigate unfamiliar terrain.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 38)

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