Cryshok Combat

Cryshok Combat
Control Difficulty
spaceM (15)
Sense Difficulty
spaceE (10)
Prerequisites – Member of the Cryshok Brotherhood, Cryshok Martial Arts (Attack and Parry specialization).
Power may be kept ‘up’
Effect – This power can be called upon at the start of a battle and remains ‘up’ until the Force-user is stunned, wounded or worse; a Force-user who has been injured or stunned may attempt to bring this power back "up". When this power is active, the user’s hands glow with a pale white radiance. While in this state, the user can strike for impressive amounts of damage and block incoming attacks (including lightsabers) as if wielding a lightsaber.
If the Force-user is successful in using this power, they add their Sense dice to their Brawling: Cryshok Martial Arts Attack skill roll when attacking and their Brawling Parry: Cryshok Martial Arts Parry skill roll when parrying. The Force-user may add or subtract part or all of their Control dice to their normal hand damage; players must decide how many Control dice they are adding or subtracting when the power is activated.

Example 1 – Ana is entering combat: she has a Brawling: Cryshok Martial Arts Attack skill of 4D, a Brawling Parry: Cryshok Martial Arts Parry skill roll of 4D, a Strength roll of 3D, a Control of 5D and a Sense of 4D+2. She activates Cryshok combat by making her Moderate Control roll and her easy Sense roll; she decides to keep the power "up" and adds all of her Control dice to the damage. Since she is making both the Control and Sense rolls in the same round she suffers a -1D penalty.
She adds her Sense of 3D+2 (4D+2-1D) to her Brawling: Cryshok Martial Arts Attack skill roll of 4D, for a total attack roll 7D+2. She adds her Control of 4D (5D-1D) to her hand's damage of 3D, for a total of 7D.
When Ana attacks in a round, that's another action for an additional -1D to all actions (total penalty of -2D): she'd only roll 6D+2 to attack and would roll 6D for damage.

A Force-user who fails when trying to activate Cryshok combat may only use the Brawling: Cryshok Martial Arts Attack and Brawling Parry: Cryshok Martial Arts Parry skills for the duration of the combat.
This power does enable the Force-user to use their hands to parry a blaster bolt as a "reaction skill"
The Force-user may also attempt to control where deflected blaster bolts go; this is a "reaction skill" and counts as an additional action. (The Force-user cannot Full Parry when trying to control deflected bolts.)
If the Force-user tries to control the blaster bolt, she makes a Control roll: the difficulty is the range of the target (use the original weapon's ranges) or the targets Dodge roll. The blaster bolt's damage remains the same.

Example 2 – Ana decides to parry a blaster bolt and control where it goes. This is two more actions in a round, which means a total of four actions (don't forget the Control and Sense to keep the power "up"), for a penalty of -3D: Ana's attack is 5D+2, and her damage is 5D.
Ana's attacker is using a blaster pistol that causes 4D damage. First Ana makes her parry roll: her parry roll of 18 is higher than the attacker's Blaster roll of 13, so Ana parry's the bolt.
Now, Ana tries to control the blaster bolt. Her target is 20 meters away - that's a moderate difficulty for the blaster pistol. Ana rolls a 15 with her Control - which is just enough to hit. The blaster bolt bounces off Ana's hand and hits another goon, causing 4D damage.

Located – Sparks campaign – Sparks #28: Errand of Mercy

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