Customizing Droids

Building a Droid
The charts in this section are from West End Games sourcebook Cynabar’s Fantastic Technology: Droids.

  1. Building a droid from scratch must be done at a seminar or an interactive.
  2. The player must choose either an NPC or a PC to build the droid
    • Availability of NPCs is up to the Judge
    • Availability of the PC is up to the PC, based on their Personal Initiatives
    • An NPC will charge for the labor time, a PC may not (this is up to the PC)
    • A player must have:
      1. Droid Repair to install miscellaneous equipment and upgrades
      2. Droid Programming to install skillware
      3. Droid Engineering to install traitware
  3. Choose a Droid Chassis by deciding the intended function
    • First-degree droids are designed for physical sciences, mathematics and medical sciences applications. (e.g. Surgical Droid, Accounting Droid, Tutor Droid)
    • Second-degree droids are programmed for environmental, engineering and technical applied science skills. (e.g. Armorer Droid, Repair Droid, Astromechs)
    • Third-degree droids are skilled in the social sciences and often perform protocol, translation, organic relations, teaching, diplomatic and other functions, which bring them into regular contact with organics. (e.g. Protocol Droid, Litigation Droid, Servant Droid)
    • Fourth-degree droids are programmed for security and military applications, and include everything from patrol droids to the now illegal assassination droids. This class of droids is strictly regulated throughout the galaxy (e.g. Security Droid, Espionage Droid, Law Enforcement Droid)
    • Fifth-degree droids have lower intelligence requirements than other droids, and typically perform menial labor, including simple lifting, mining, salvage, transportation, sanitation and waste control duties. (e.g. Power Droid, Construction Droid, Survey Droid)

After a type is chosen you move onto Choosing Traitware.
* A droid may have a maximum total of 16D in their attributes
* Each attribute has a max rating (1D, 2D, 3D, or 4D) Dependant on the type of droid.

An NPC will charge an additional 1000 credits per D of traitware

PCs may work out any deal they think is appropriate:

It takes one month to build a droid (Older modules are longer than newer modules keep this in mind)

Example: Cheez E. Rebel wants a couple of droids and decides to have an NPC do it during the next seminar. The first droid is to fix him up when he gets injured, so he chooses a 1st degree chassis. The second droid is a servant and companion, so he chooses a 3rd degree chassis.


Which chart you go to is based on the chassis originally chosen. If the Chart doesn't have a cost for the stat at the desired level its because that chassis cant have the desired stat at the desired lvl. (No 4D DEX 1st Degree droids etc)

1st Degree

Attribute Droid Repair +1 +2 1D 1D+1 1D+2 2D 2D+1 2D+2 3D 3D+1 3D+2 4D
Dexterity 31 100 200 300
Knowledge 20 50 100 150 200 250 300 350 400 450
Mechanical 25 100 200 300 400 500 600
Perception 15 75 150 225 300 375 450 525 600 675
Strength 25 150 300 350 500 650 700
Technical 15 50 100 150 200 250 300 350 400 450 500 550 600

2nd Degree

Attribute Droid Repair +1 +2 1D 1D+1 1D+2 2D 2D+1 2D+2 3D 3D+1 3D+2 4D
Dexterity 31 100 200 300
Knowledge 25 100 200 300 400 500 600
Mechanical 15 50 100 150 200 250 300 350 400 450 500 550 600
Perception 20 100 200 300 400 500 600 700 800 900
Strength 25 150 300 350 500 650 700
Technical 10 50 100 150 200 250 300 350 400 450 500 550 600

3rd Degree

Attribute Droid Repair +1 +2 1D 1D+1 1D+2 2D 2D+1 2D+2 3D 3D+1 3D+2 4D
Dexterity 25 100 200 300 400 500 600
Knowledge 15 50 100 150 200 250 300 350 400 450 500 550 600
Mechanical 20 110 220 325 335 445 650 760 870 975
Perception 15 65 130 200 265 330 400 465 530 600 665 730 800
Strength 31 135 270 400
Technical 25 110 220 325 335 445 650

4th Degree

Attribute Droid Repair +1 +2 1D 1D+1 1D+2 2D 2D+1 2D+2 3D 3D+1 3D+2 4D
Dexterity 15 50 100 150 200 250 300 350 400 450 500 550 600
Knowledge 31 150 300 350
Mechanical 25 100 200 300 400 500 600
Perception 20 85 170 250 335 420 500 585 670 750
Strength 15 65 130 200 265 330 400 465 530 600 665 730 800
Technical 25 135 270 400 535 670 800

5th Degree

Attribute Droid Repair +1 +2 1D 1D+1 1D+2 2D 2D+1 2D+2 3D 3D+1 3D+2 4D
Dexterity 20 85 170 250 335 420 500 585 670 750
Knowledge 31 135 270 400
Mechanical 25 85 170 250 335 420 500
Perception 15 150 300 350 500 650 700 850 1000 1050 1200 1350 1400
Strength 15 50 100 150 200 250 300 350 400 450 500 550 600
Technical 25 65 130 200 265 330 400

Example: Cheez E. Rebel has two droid chassis a 1st Degree and a 3rd degree.

He wants his medical droid (CER-1) to be able to diagnose and treat problems so he wants to max out its Knowledge (3D) and Technical (4D), everything else he puts at (1D).

The judge checks the chart to get the amounts for each attribute.
Dex 1D (300) + Know 3D (450) + Mech 1D (300) + Per 1D (225) + Str 1D (350) + Tech 4D (600) = 2225. The NPC charges an additional 1000 for each die (11D total = 11000).

The total for the droid is 13225.

For his 3rd degree (CER-2) he wants it to be able to communicate and negotiate, so he maxes out the Knowedge (4D) and Perception (4D), everything else gets put at 1D.

The judge checks the chart to get the amounts for each attribute.
Dex 1D (300) + Know 4D (600) + Mech 1D (325) + Per 4D (800) + Str 1D (400) + Tech 1D (325) = 2750. The NPC charges an additional 1000 for each die (12D total = 12000).

The total for the droid is 14750.


Once your Droids Base Stats are finished you move onto Choosing Skillware..

  • A droid may have one primary skill at 4D over base attribute
  • A droid may have two secondary skills at 3D over base attribute
  • The availability rating may influence finding the skillware and price
Dexterity Rarity Cost Per D **Knowledge Rarity Cost Per D Mechanical Rarity Cost Per D**
Blaster Artillery 3,X 250 Alien Species 2 75 Archaic Starship Pilot 4 250
Blaster 3,R 225 Bureaucracy 1 100 Astogation 2 200
Archaic Guns 4,R 300 Business 1 75 Beast Riding 3 300
Bowcaster 4,X 400 Cultures 2 200 Capital Ship Gunnery 3,R 350
Bows 4,X 250 Intimidation 3,F 300 Capital Ship Pilot 2,F 150
Missile Weapons 3,R 250 Law Enforcement 2 250 Capitol Ship Shield 2 200
Dodge 1 150 Languages 1 75 Communications 2 75
Thrown Weapons 4,R 275 Planetary Systems 1 75 Ground Vehicle Op 2 75
Grenade 4,X 250 Streetwise 3 350 Hover Vehicle Op 2 100
Lightsaber 4,X 550 Survival 2 200 Powersuit Op 4 200
Melee Combat 3,R 225 Value 1 175 Repulsorlift Op 2 100
Melee Parry 3,R 175 Willpower 4 300 Sensors 2 75
Brawling parry 2,F 200 Space Transports 2 150
Pick Pocket 3,X 400 Starfighter Pilot 2,F 200
Running 2 75 Starship gunnery 2,R 350
Firearms 4,X 300 Starship shields 2,F 200
Vehicle Blaster 3,R 250 Swoop op 3 250
Walker Op 4 175
.
.
.
Perception Rarity Cost Per D Strength Rarity Cost Per D Technical Rarity Cost Per D
Bargain 2 150 Brawling 3,R 250 Armor Repair 3 175
Command 3,F 300 Climb/Jump 3 75 Blaster Repair 2 150
Con 3,R 300 Lifting 2 50 Capital Ship Repair 2 100
Forgery 4,X 300 Stamina 3 150 Capital Ship Weapon Repair 2,F 125
Gambling 2,F 150 Swimming 2 200 Computer Prog/Repair 2 50
Hide 3 175 Demolitions 3,R 250
Investigation 2 100 Droid Program 2 75
Persuasion 3 125 Droid Repair 2 125
Search 2 150 First Aid 2,F 200
Sneak 3 200 Ground Vehicle Repair 2 100
Hover Vehicle Repair 2 125
(A) Medicine 2,F 250
Repulsorlift Repair 2 150
Security 3,F 250
Space Transport Repair 2 150
Starfighter Repair 2 150
Starship Weapon repair 3,F 175
Walker Repair 3 175

Once a skill is selected you need to determine how many D you want the Droid to have in said skill.

Example: 4D in dodge is selected for a total of 600 (150 x 4 )

Then you apply the Cost multiplier Which is on the following table.

Degree 1st 2nd 3rd 4th 5th
Attribute mult diff mult diff mult diff mult Diff mult diff
Dexterity x2.5 25 x3 25 x3 20 x1 10 x2 15
Knowledge x1.5 15 x2.5 20 x1 10 x3 25 x3 25
Mechanical x3 20 x1.5 10 x2.5 15 x2.5 20 x1.5 20
Perception x2 10 x2 15 x1.5 10 x2 15 x3 10
Strength x3 20 x3 20 x3 25 x1.5 10 x1 10
Technical x1 10 x1 10 x2 20 x3 20 x2.5 15

The difficulty of the Droid Programing Roll to install each skill is shown in the diff colum and is determaned by type.

  • A NPC will charge 500 credits per Die per skill.
  • A PC may choose what to charge.

NOTE: Attributes and Skill ranks are Cumulative..
Example: 3D in Knowledge + 3d in planetary systems = 6D Planetary Systems when the Droid goes to use the skill.

Example: Cheez E Rebel wants some skills for his droids.

For CER-1 (medical) he chooses Alien Species, First Aid, and Medicine.
The availabilities are all 2, so the judge gives it to him for list price times the modifier.

Cheez E Rebel chooses to make Medicine his 4D skill.

  • So Medicine at 4D is 1000 (250 x 4) times the multiplier equals 1000 (1000 x 1).

The other two are at 3D.

  • Alien Species is 225 (75 x 3) times the multiplier equals 338 (225 x 1.5).
  • First Aid is 600 (200 x 3) times the multiplier equals 600 (600 x 1).

There is a total of 10 dice so the NPC will charge 5000 credits (10 x 500) for a grand total of 6938 (5000 + 338 + 600 + 1000).

For CER-2 (servant) he chooses Cultures, Planetary Systems, and Persuasion.
The Availabilitys are 3 for Persuasion, 2 for Cultures and 1 for Planetary Systems. So the judge decides to charge double the price for Persuasion and gives the other 2 at list price..

Cheez E Rebel chooses to make Persuasion is the 4D skill (with the 2x rarity mod)

  • So Persuasion at 4d is 1000 (125 x 4D x 2) times the multiplier equals 1500 (1000 x 1.5).

The other two are at 3D.

  • Cultures is 600 (200 x 3) times the multiplier equals 600 (600 x 1).
  • Planetary Systems is 225 (75 x 3) times the multiplier equals 225 (225 x 1).

There is 10 dice total so the NPC charges 5000 credits (10 x 500) for a grand total of 7325 (5000 + 225 + 600 + 1500).


Once you have Stats and skills its time to pick additional equipment.

Droid Repair is used to install equipment.

The Difficulty for the Droid Repair roll is based on Availability, if the equipment has two availability codes then two rolls must be made.

Example Availability Codes are:

1 2 3 4 F R X
Difficulty Easy Moderate Difficult Very Difficult Difficult Very Difficult Heroic

NOTE: Databases and Atrabutes are Cumulative..
Example: 5D First Aid Database + 4D Technical Attribute = 9D First Aid..
Example 2: 4D First Aid skill + 4D Technical Attribute + 5D Medicine Database = 13D First Aid..

Note: Droids also benefit from Advanced Skills and how they Stack with Normal Skills.


Another way to increase a Knowledge or Technical skill is to include a Database in your droid.

You can only install ONE database at a time..

Databases are a good and cheap alternative to purchasing a base Knowledge or Technical skill on a droid with a poor Knowledge and or Technical attributes and modifiers.

Databases give bonus dice to a single Knowledge or Technical skills (up to 5D)

  • You must Purchased the database in 1D incraments
  • Only one database can be installed per droid. (Stating it again as this is important)

To Determine the cost you use the skillware base price as the cost of each 1D of database you purchase, you IGNORE the multiplier assigned to each type of droid.

Once all the above has been decided and purchased you make a single Droid Programming roll to install the database.

Die Code 1D 2D 3D 4D 5D
Difficulty Very Easy Easy Moderate Difficult Very Difficult

Next step is to chose a form of locomotion for your droid. This choice effects how well your droid gets around on his own power.

Wheels: The cheapest option.. +1 difficulty category for terrain movement
Legs: standard terrain difficulties
Treads: -1 difficulty category for terrain movement
Repulsorlifts: most expensive, no difficulty for terrain

Once the Type is chosen you chose the speed off the chart below then determine the price.

Move 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Wheels 50 100 150 200 250 300 350 400 450 500 550 600 650 700 750
Legs 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500
Treads 150 300 450 600 750 900 1050 1300 1450 1600 1750 1900 2150 2300 2450
Repulsorlift 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000

Next you many chose weather or not to add aditional sensory equipment.

NOTE: If you don't add any thing your droid is blind / death and has no sense of smell.

The Default Ocular (sight), olfactory (smell) and audio (sound) sensor with human range is 100 credits

Other better sensors may be purchased beyond this 100 base price.

First you determine the New Price by calculating the Number of D to be added to the Search Skill. Then you increase this cost by the number of methods of detection. (motion, heat, etc)

Search bonus +1D +2D +3D +4D +5D
Base cost 150 300 450 600 750
Number of methods of detection 1 2 3 4 5 6
Cost multiplier x1 x2 x3 x4 x5 x6

The last thing that MUST be chosen is what type of personality the droid will have..

Type Cost (A) Droid Engineering Difficulty
none none N/A
Simple 150 Easy
Elementary 300 Moderate
Advanced 600 Difficult
Complex 900 Very Difficult

The personality not only effects the droids character while interacting with other creatures / sentient / droids.. It Effects how well the droid can think on its feat..

The starwars equivalent of a walking desktop computer would be a none..

A Binary Load lifter droid (Ie starwars's version of a fork truck) might be a simple personality..

An R2 Unit is generally an Elementary Personality..
While a protocol droid might be an Advanced or even a Complex Personality..

A highly intelligent and quick thinking assassin droid would be a Complex Personality..


Other equipment may be integrated or Non integrated for prices See the various Droid Handbooks.

If you choose to integrate a standard piece of PC equipment there is a cost multiplier..


Upgrading Droids

Traitware may not be upgraded. (These are the hard coded stats)

Skillware may be upgrade..

  • One pip per module
  • A Maximum of 9D above attribute score (per skill)
  • One attempt to raise a skill may be made per skill per month
  • The Maximum skill rating:
    • The primary skill may be raised to 13D maximum
    • The secondary skills may be raised to 12D maximum
    • All other skills may be raised to 10D maximum

PC Costs:

  • If the PC does the upgrade its 100 credits per character point cost of raising the skill (for the parts etc)
  • Pluss Any other service charge decided by the PC.
  • If a NPC does the upgrade they Charge on a per pip basis.. (Guaranteed success, skillware provided)

This chart is the Cost / Difficulty to modify the droid from its current stat to the new stats.

Note: the price changes with the Die code.. Not on a per Pip basis.. +1 -> +2 -> +1D are 1,000 EACH..

+1 +2 +1D Cost: 1,000 Easy droid programming roll
1D+1 1D+2 +2D Cost: 2,500 Moderate droid programming roll
2D+1 2D+2 +3D Cost: 5,000 Difficult droid programming roll
3D+1 3D+2 +4D Cost: 7,500 Very Difficult droid programming roll
4D+1 4D+2 +5D Cost: 10,000 Heroic droid programming roll
5D+1 5D+2 +6D Cost: 15,000 Easy droid engineering roll
6D+1 6D+2 +7D Cost: 20,000 Moderate droid engineering roll
7D+1 7D+2 +8D Cost: 25,000 Difficult droid programming roll
8D+1 8D+2 +9D Cost: 30,000 Very Difficult droid engineering roll

Example: going from a starting point of 4D (Skill) you would use the 4D+1, 4D+2, 5D upgrade cost and difficulty. This would take 3 months of tinkering and cost 30,000 credits if a NPC did the modifications (1200 Credits if a PC did it + service charge if any).


Once all is said and done you need to determine sheet level.

You take the "hardware cost" of all parts and gizmos you put on the droid that are either installed or integrated into the droid and divide that total number by 10,000.

Droids are considered one sheet for every 10,000 credits or portion there of (i.e. 11,000 credit droid is sheet 2; 28,500 credit droid is sheet 3)

Congratulations.. You now have a droid.

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