Data Carriers

Electronic Data Carriers

Electronic Identification Display
Model: MerenData IPI-1000
Type: Electronic identification/credential display
Skill: Security
Cost: 450
Availability: 2, possibly F
Game Notes:
An Easy security roll is required to properly scan document images. Holographically scans any document up to 30 centimeters long by 30 centimeters wide. Data storage is coded under one of 10 different security levels, personally coded. Stores up to 12 documents. Only certified officials may perform document scans.
Source: Galladinium’s Fantastic Technology (page 44)

Mem-Stik
Model: Hi-Baka 2000 Mem-Stik
Type: Memory stick
Skill: Computer programming/repair
Cost: 50
Availability: 2
Game Notes:
Each mem-stik contains 1D of data. The information can be broken down and reassembled into a larger file later on.
Source: Cracken’s Rebel Field Guide (page 11)

Cyborg Knowledge Cartridges
Model: Perzome SoftWEAR Cyborg Knowledge Cartridges
Type: Knowledge cartridges
Skill: Cartridges are available only for knowledge and technical skills.
Knowledge Skills
Basic 3D skill 250 credits
Expert 5D skill 750 credits
Master 6D skill 1,000 credits
Technical Skills
Basic 3D skill 500 credits
Expert 5D skill 1,500 credits
Master 6D skill 2,000 credits
Availability: R
Cyber Points: 0
Game Notes:
Cyborg construct can hold a maximum of 6D worth of skills. Cartridges replace user’s skill.
Source: Cracken’s Rebel Field Guide (page 34)

Vessel Courier System
Model: Swift 78B Vessel Courier System
Type: Vessel Data Courier System
Cost: 5,000 for systems, 20,000 for operation
Cyber Points: 2
Game Notes:
Vessel system can carry 8D of information. Vessel courier may not read the data or interact with it in any way. Virus protection package can be uploaded for 50 credits. After beating computer programming difficulty, takes one minute per die of information to upload. 8D may be downloaded in one minute.
Source: Cracken’s Rebel Field Guide (page 30)

Code Cylinder
Model: Standard Code Cylinder
Type: Compact encoded security device
Scale: Character
Skill: Computer programming/repair
Cost: 500
Availability: 2
Game Notes:
A code cylinder accesses computer data via a droid’s comp link or provides entry into restricted facilities. Each cylinder features the user’s personal security clearance data and access codes encrypted within them. Code cylinders can be programmed at properly equipped computers by making a Moderate computer programming/repair roll. Without such systems the difficulty is Very Difficult.

Jedi Holocron
Type: Jedi holocron
Cost: Not available for sale
Availability: 4
Game Notes:
Using the information provided by a Jedi holocron will grant a +2 pip bonus to repair and scholar skill rolls that have to do with Jedi-oriented equipment (lightsabers, jedi armor, vehicles, starships, etc.). If a character attempts to convince a “gatekeeper” (ie, the Jedi Master whose personality is imprinted into the holocron) to reveal information, he must roll a Very Difficult scholar: Jedi lore skill check. The character receives a +1 pip bonus for every Force point he has, and a -1 pip penalty for every Dark Side point he has. The gatekeeper is nothing more than a construct, and cannot be manipulated by the Force.
Source: Power of the Jedi Sourcebook (pages 62-63)

Sith Holocron
Type: Sith holocron
Cost: Not available for sale
Availability: 4, X
Game Notes:
These devices act as interactive stores of information, most often used to retain the secrets of Force powers for future generations. The creator of the Holocron essentially transfers a portion of his personality into the object, and this sentient presence is then referred to as the gatekeeper of that Holcoron. Using special organic crystalline components, the device can reproduce light and sound wave information. Each Holocron focus on different aspects of Sith lore and powers.
Source: Tales of the Jedi Companion (pages 79-80)

Marker Placard
Model: SoroSuub Marker Signs
Type: Starship signage
Cost: 10
Availability: 2
Source: Platt’s Smugglers Guide (page 48)

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