Decommissioned 501-Z Police Droid
Dex: 4D; blaster, brawling parry, dodge, melee combat, melee parry, running, vehicle blasters
Kno: 3D; alien species, intimidation, languages, law enforcement, streetwise, willpower
Mec: 1D; communications, repulsorlift operation, sensors
Per: 2D; command, con, investigation, search, sneak
Str: 3D; brawling, climbing/jumping, lifting, stamina
Tec: 2D; blaster repair, droid programming, droid repair, first aid, security
Species: Sentient Droid
Move: 10
Force Sensitive: No
Force Pts: 1
Character Pts: 5
Credits: 500
Racial Abilities: Use PC Droid Template Rules
Equipment: Vocabulator, basic limbs, Human-range visual and auditory sensors, locked access (internal shut down switch), broken restraining bolt socket, heuristic processor (can use skills even if untrained), blaster rifle (5D dmg), Merr-Sonn stun grenade (6D stun), internal Merr-Sonn grenade recharge plug (1 minute/grenade), comlink, SoroSuub V-35 ex-Agency patrol landspeeder (purchased at auction).
Vehicle: SoroSuub V-35
Type: Military landspeeder, Scale: Speeder, Length: 3.8 meters, Skill: Repulsorlift operation: landspeeder, Crew: 1, Passengers: 3, Cargo Capacity: 100 kilograms, Cover: 1/2, Altitude Range: Ground level-1.5 meters, Cost: 28,000 (new), Maneuverability: 1D, Move: 20; 60 kmh, Body Strength: 3D+2, Weapons: removed Light Repeating Blaster and added Tow Tractor Beam (FC: 0D, Damage: 2D, Range: 2-6m, Fire Arc: rear); Special Note: official Agency markings removed, but faded after images are still visible.
Creation Notes:
- CHOOSE - Locomotion: Treads or Legs
- CHOOSE - Life Preservation Programming: Active or Deactivated
- SPECIAL - Spend 11D starting dice to advance skills instead of standard 7D - One skill may be +4D. Two other skills may be +3D, others limited to +2D
- CHOOSE - One Gear Package
- Espionage Package –
Internal Comlink, Hologram Projectors (action to activate, +1D Sneak, projectors match nearby terrain onto self), Emotion Emulation Software (+1D Con), Internal Retractable Holocamera with Recorder, Hentik/Harris AVX-1 Holographic Storage System, Improved Sensor Package (+1D Search), Hidden Internal Hold-out Blaster Pistol (3D dam; +1D Hide), Small (20cm x 8cm) Internal “Cargo” Area, and Shielded Self-Destruct System (8D dam to adjacent targets) {player option to have enabled/disabled, trigger sequence, or even known about} - Combat Package –
Internal Comlink, Integrated Medium Body Armor (+2D physical/+1D energy), Built-in Retractable Vibroblade (STR+3D dam; +1D Hide), Built-in Retractable Ranged Weapon (Heavy Blaster Pistol (5D dam) OR Light Repeating Blaster (6D dam); +1D Hide), Arm Mounted Mini Flamethrower (3D dam; range 10 meters, flame does 3D damage each round until extinguished), and Integrated Targeting Computer (+1D Fire Control for any built-in ranged weapon). {Built-in retractable weapons can be located in the chassis and function as player wishes} - Tech Package –
Internal Comlink, Built-in Retractable Repair Tools (+1D to All Repair skills; various locations on chassis; player’s choice), Expanded Function Tool (+2D instead of +1D to one Repair skill; player’s choice), Extendible I/O Interface Jack, Fine Manipulator Arm, Heavy Manipulator Arm, Built-in Plasma Cutter (3D dam; Starfighter scale – 1m range – uses Blaster skill), Small (20cm x 8cm) Internal “Cargo” Area, and Built-in Generator (can recharge 1 Speeder scale item per day).
- Espionage Package –
- Notes on Character Advancement and Improvement:
- Sentient Droid Attributes can be increased the same as organic races with a maximum of 5D for all of them.
- Sentient Droid Moves can be increased using standard campaign rules with a maximum of 15 for all droid models.
- Cybernetics are considered modifications to Sentient Droids and follow all of the same rules used for organic races (cost with additions for affected skills, +1D limit, location and space used, extra Dark Side Points when a Dark Side Point is gained, etc.). The cybernetics can be removed and replaced with ‘standard’ parts to eliminate their bonuses and penalties (similar to an organic cloning replacements).
- Most purchased equipment can be bought as integrated or built-in variants at a 10% cost markup (i.e. buy armor and pay +10% and the armor is new or add on plating, the blaster is modified to fit in a limb, etc.)
- Special Sentient Droid Rules:
- Sentient - Free willed and may not be reprogrammed unless willing. See Brainwashing rules but use Droid Engineering vs Willpower
- PC droids do not improve via Droid Engineering. Character Points are spent like normal to represent Traitware and Skillware upgrades
- No Biology - No need to sleep, breathe, or eat. Not subject to poisons, diseases, etc.
- Immune to Stun Damage
- Ionization Damage affects the PC droid as per the stun damage chart
- First Aid has no effect
- "Healed" via Droid Repair and Droid Engineering with rules that mirror First Aid and Medicine





