Deep Space Scout

Deep Space Scout
Dex: 3D; blaster, brawling parry, dodge, melee combat, melee parry
Kno: 3D+2; alien species, bureaucracy, cultures, languages, planetary systems, survival, value, willpower
Mec: 2D+1; archaic starship piloting, astrogation, beast riding, repulsorlift operation, sensors, space transport, starship gunnery, starship shields
Per: 3D+2; bargain, con, hide, search, sneak
Str: 3D; brawling, stamina, swimming
Tec: 2D+1; computer programming and repair, first aid, repulsorlift repair, secuirty, space transport repair

Species: Human
Move: 10
Force Sensitive: Yes or No
Force Pts: 1
Character Pts: 5
Credits: 1000
Equipment: blaster pistol (4D dmg), 2 medpacs, backpack, one week’s concentrated rations, vibroblade (Str+3D dmg), Pathfinder Scoutship
Racial Abilities: n/a
Creation Notes: Craft: Vangaard Industries Pathfinder Scoutship
Type: Small fighter/Scoutship, Scale: Starfighter, Length: 36 meters, Skill: Space transports: Pathfinder Scoutship, Crew: 1, Passengers: 2, Cargo Capacity: 100 metric tons, Consumables: 6 months, Cost: 35,000 (new), maneuverability: 1D, Space: 4, Atmosphere: 350; 950 kmh, Hull: 3D, Shields: 3D, Sensors: (Passive: 30/0D, Scan: 45/1D, Search: 60/2D, Focus: 5/3D), Weapons: Laser Cannon (Fire Arc: Turret, Skill: Starship gunnery, Fire Control: 0D, Space Range: 1-5/15/20, Atmosphere Range: 2-10/30/60 km, Damage: 3D (Special Note:The laser cannon’s special damage is that for each shot absorbed by the shields, the damage of the cannon goes up by +1. When the shields absorb 3 hits, the generator overloads and shuts down for 3 rounds while it recalibrates. Both the +1 and the overload effect reset to zero after ten rounds automatically. The generator can be replaced for 10,000 credits, however, it then loses its additive damage value.)

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