Disguises

Disguises

Flesh Camouflage
Model: Illicit Electronics Flesh Camouflage
Type: Personal disguise device
Skill: Computer programming/repair
Cost: 11,000 (computer), 500 (per retinal contact pair; non-reusable), 500 (per SecCard taker), 250 (per flesh concealment kit, non-reusable)
Availability: 4, X
Game Notes:
The operator must make a computer programming/repair roll:
Roll Result
Very Easy Contacts, SecCard and flesh are all unusable
Easy Contacts: +2 to security for retinal scans SecCard: +2 to security for card scans Flesh: +2 to con.
Moderate Contacts: +1D to security for retinal scans SecCard: +1D to security for card scans Flesh: +1D to con.
Difficult Contacts: +1D+2 to security for retinal scans SecCard: +1D+2 to security for card scans Flesh: +1D+2 to con.
Very Difficult Contacts: +2D to security for retinal scans SecCard: +2D to security for card scans Flesh: +2D to con.
Heroic Contacts: +3D to security for retinal scans SecCard: +3D to security for card scans Flesh: +3D to con.

Retinal Contact: These will produce thin plasticizes membranes which replicate the retina pattern of the target to be impersonated.
Chemical Security Card (SecCard): This will store 10 image sheets, which can contain pictures, text information or identification with proper code sequences. The SecCard has no electronic parts. To change to the next identification screen, one presses the “advance” button. Once an image sheet is used the information cannot be retrieved.
Flesh Disguise: These are replicas of the face, hands, and feet of another person. Once fitted into place, the replications are extremely effective at a distance. The mouth of the disguise has a small electronic link to modify the pitch and tone of the voice (if the recorded voice is available)
Source: Galladinium’s Fantastic Technology (pages 95-96)

DimSim
Model: DimSim (custom designed unit)
Type: Personal holographic projector/interference unit
Cost: 5,000
Availability: 4, X
Game Notes:
DimSim completely conceals the user’s features.
Source: Galaxy Guide 11: Criminal Organizations (page 85), Gundark’s Fantastic Technology (page 107)

Doubler Suit
Model: Modified Corellidyne Holographic Projector Doubler Suit
Type: Human-sized three-dimensional imaging system
Skill: Computer programming/repair (Difficult difficulty to properly operate doubler imaging application; if the programming roll fails, the flaws will be immediately evident the first time the doubler image is used)
Cost: 30,000
Availability: 4, X
Game Notes:
Once programmed, an Easy Mechanical roll will allow projection of lifelike image duplicating the character. The image can be projected in any direction, up to 10 meters away. The operating character should secretly inform the gamemaster of attempts to project the holo image, specifying location and distance relative to the true individual. If a successful roll is made, all others will see the apparent image of original character projected as previously indicated. Viewers must make Very Difficult Perception or search roll to discover the true nature of the image (at a range of 50 meters or more; for every 10 meters close to the target, reduce the difficulty by one level).
Source: Galaxy Guide 10: Bounty Hunters (page 88), Gundark’s Fantastic Technology (page 52)

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