Skills / Dexterity Skills

Time Taken: One round.
Specializations: Kind of ranged attack to be dodged - energy weapons, grenades, slugthrowers, missile weapons.

Dodge is a "reaction skill" used to avoid any ranged attack, including blaster fire, grenades, bullets and arrows. Characters using this are doing whatever they can to dodge the attack — slipping around a corner for cover, diving behind cargo containers, dropping to the ground, or any other maneuvers to avoid getting hit.

Cover Bonuses in Sparks

Alternatively A character during combat can chose NOT to dodge an attack and use the Base Difficulty on the weapon and shot.. This is generally not recommended however.. People with Exceptionally poor dodge may consider it..

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