Donald is a Z-10 Seeker owned by Aierobu. It remains in the possession of Dr. Melisaande after Aierobu's disappearance. It is an emergency medical transport for Rubber Ducky Healthcare, LLC. Donald has been modified to quickly transport a small number of people and patients. Donald has a six bed infirmary and a single Bacta tank. Donald also has bunks for two in the crew quarters; in an emergency others can sleep in the infirmary. Normally, Donald is docked in the hangar bay of Howard, the flagship of Rubber Ducky.

Z-10 Seeker Description
The Z-10 Seeker was originally designed and marketed as a scouting/trade vessel, ideal for inexpensive expeditions into unexplored space. Because it didn't take off in that market, Starfeld Industries sold it elsewhere, and Z-10s can now be found pulling duty as small courier ships. high-speed delivery freighters, reconnaissance scouts, and blockade runners. The Z-10's superior agility, high realspace and hyperspace speed, and low crew overhead make it an excellent choice for enterprising traders trying to maintain a tight schedule and avoid navigational and predatory delays. In addition, the Z-10 has an excellent sensor package. originally intended forthe ship's scouting mission, but equally useful to the customers in its new niche markets.

The ship is hardly without flaws, however. Economy of design dictated that the only weapon, an autoblaster, run its targeting subroutine off the sensor package. If the sensor package is disabled, the gun loses all fire control, and if the guns are damaged, the sensor package tends to shut down due to targeting computer feedback. This is compounded by the mediocre hull strength and lack of shield generators. The Z-10 is not a combat vessel and best deals with trouble by avoiding it.

The Z-10 is what engineers refer to as a tight design - it makes the most of the space available and runs smoothly when regularly maintained by qualified professionals using recommended parts. In other words, it's fussy, breaks down if not habitually tended to, is difficult to repair with substitute parts, and doesn't take modification easily; perfect for keeping scouts from wandering off with property. This is aggravated by the ship's reliance on rare parts -notably the Miradyne RCScomputer system. Miradyne went out of business two years after the Z-10 was released, and parts are increasingly rare. The BlasTech Prm-3 weapons system is almost as proprietary, although the Novaldex JV-7l ion engines are only moderately uncommon.

The Z-10 cargo pods are of standard Starfeld design; two main pods slung off the fuselage carry the bulk of the cargo - 20 tons to each pod. An additional five tons can be carried in the main body. The pods can be jettisoned from the cockpit to increase speed and maneuverability; many couriers operate using only the small main body cargo bay.



Craft: Starfeld Industries Z-10 Seeker
Type: Small scouting vessel
Scale: Starfighter
Length: 20.3 meters
Skill: Space transports: Z-10 Seeker
Crew: 1
Passengers: 2
Cargo Capacity: 2 metric tons
Consumables: 2 months
Cost: 86.000 (new), 69.000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 3D (4D+1)
Space: 7 (9)
Atmosphere: 350; 1,000 kmh
Hull: 3D

Passive: 20/ 1D
Scan: 40/1D+2
Search: 65/2D
Focus: 3/3D

Game Note: All difficulty numbers to modify the Z-10 add +10. Without cargo pods Space increases +2 and maneuverability increases 1D+1.



Fire Arc: Front
Skill: Starshlp gunnery
Fire Control: 2D; 0D if sensors inoperable
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 3D+1

Completed Modifications (Concentric '10):

1) Removed exterior cargo pods.
2) Converted half of interior cargo space into a six bed infirmary with a single bacta tank.

Deck Plan

  1. Cockpit (Pilot/Gunner Station, Co-pilot/Navigation Station)
  2. Galley
  3. Ventral Autoblaster Access Hatch
  4. Storage
  5. Refresher
  6. Bunks
  7. Entry Ramp & Cargo Storage
  8. Infirmary
  9. Engineering Crawlspace
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