Droid Equipment

Droid Gear

Fine Work Grasper Arm
Model: Varies widely
Type: Droid appendage
Scale: Character
Skill: Lifting
Cost: 350 credits
Availability: 2
Game Notes:
Fine work grasper arms are retractable, folding into a small compartment in the droid’s chassis. The arm extends up to 0.5 meters and has servo-boosted mechanisms in the joints and “fingers” (which allow the droid to type or manipulate small objects). There are a number of types available, some tipped with claws or pincers, others with three- or five-fingered “hands.”
Source: Cynabar’s Fantastic Technology (page 34)

Heavy Grasper Arm
Model: Varies widely
Type: Droid appendage
Scale: Character
Skill: Lifting
Cost: 550 credits
Availability: 2
Game Notes:
Heavy grasper arms are retractable, folding into a small compartment in the droid’s chassis. The arm extends up to 0.5 meters and has servo-boosted mechanisms in the joints and “fingers” (which allow the droid to type or manipulate small objects and add +2D to lifting attempts). There are a number of types available, some tipped with claws or pincers, others with three- or five-fingered “hands.”
Source: Cynabar’s Fantastic Technology (page 34)

Cargo Winch
Model: Utilitech AR5G Cargo Winch
Type: Small cargo-lifting device
Scale: Character
Skill: Lifting
Cost: 400 (for basic unit), 800 (for heavy lifting winch)
Availability: 2
Game Notes:
A cargo winch typically comes equipped with 50 meters of durasteel cable, and is capable of supporting 80 kilograms (though the droid must anchor itself; factors such as unstable or uneven ground can increase the lifting difficulty by one level). A heavy cargo winch is also available; it performs much like a standard winch but gives the droid +1D to lifting attempts.
Source: Cynabar’s Fantastic Technology (pages 33-34)

Line Caster
Model: Jabriel VCA Droid Line Caster
Type: Cable delivery system
Scale: Character
Skill: Blaster: line caster (or Dexterity) Cost: 1,100 credits
Availability: 2, F
Game Notes:
The line caster can fire a grappling hook and cable up to 50 meters (1-10/20/50) though some type of targeting SkillWare is needed to use the device effectively.
Source: Cynabar’s Fantastic Technology (page 36)

Circular Saw
Model: Industrial Automaton Type 10 Cutting Saw
Type: Circular saw
Scale: Character
Skill: Any appropriate repair skill; use melee combat: circular saw in combat
Cost: 500 (for external model), 1,200 (for retractable internal model; droid must be a minimum of 0.3 meters long/tall)
Availability: 2
Game Notes:
The type 10 cutting saw does 4D damage and has a range of 0.3 meters. It can be used in combat, though the device’s limited range and damage make it an impractical weapon at best.
Source: Cynabar’s Fantastic Technology (page 34)

Welding Laser
Model: Drever Corporation HLAutomata-Assisted Welding Laser
Type: Welding tool
Scale: Character
Skill: Any appropriate repair skill; use blaster: welding laser in combat
Cost: 1,200 credits
Availability: 2
Game Notes:
The HL welding laser is a small, versatile tool designed for ship-based repair efforts. The laser is small (5 cm long), attached to an external blaster power cell that can be strapped to a droid. The laser has a short range (3 centimeters) but is extremely powerful (5D+2 damage); the welding beam lasts for 10 rounds. If there is no power cell available, the laser can be powered for short periods of time by the droid’s own energy source; such a hook-up requires 1D rounds and a Moderate droid repair roll. The beam will last for 5 rounds if powered by the droid. If the droid attempts to run the beam for longer periods of time, it must make a Moderate stamina or Strength roll (whichever is higher); if the droid fails the roll, it takes 2D damage each round until the beam is deactivated. (Regardless, the beam will only last for a maximum of 10 rounds.)
Source: Cynabar’s Fantastic Technology: Droids (page 38)

Storage Compartment
Model: Utilitech Droid Storage Module
Type: Storage compartment
Scale: Character
Cost: 200 credits (external compartment), 4,000 (internal compartment)
Availability: 2
Game Notes:
Utilitech storage compartments can hold small amounts of “cargo.” External “storage packs” are generally magnetically sealed to a droid, and require a Difficult droid repair roll to remove. These packs are small (20 centimeters long, 10 centimeters, 8 centimeters deep) and can hold objects (such as a comlink, small blaster, datapad or medpac) that an owner may wish to retrieve later. External compartments are immediately visible; internal compartments can be detected with a Moderate search or Perception roll (or an Easy sensors roll). Most droids of moderate size (1 meter or taller) can be equipped with a maximum of two compartments); smaller droids can be equipped with a single compartment (Utilitech custom manufactures smaller compartments for the price of an internal compartment).
Source: Cynabar’s Fantastic Technology: Droids (page 38)

Sensor-Shielded Storage Compartment
Model: Illegally-modified Utilitech Droid Storage Module
Type: Sensor-shielded storage compartment
Scale: Character
Cost: 500 credits (external compartment), 8,000 (internal compartment)
Availability: 3, X
Game Notes:
Utilitech storage compartments can hold small amounts of “cargo.” External “storage packs” are generally magnetically sealed to a droid, and require a Difficult droid repair roll to remove. These packs are small (20 centimeters long, 10 centimeters, 8 centimeters deep) and can hold objects (such as a comlink, small blaster, datapad or medpac) that an owner may wish to retrieve later. External compartments are immediately visible but sensor-absorbent material makes it virtually impossible to detect what is inside (requires a Very Difficult sensors roll). Internal compartments can be detected with a Very Difficult search or Perception roll (or a Difficult sensors roll). Most droids of moderate size (1 meter or taller can be equipped with a maximum of two compartments).
Source: Cynabar’s Fantastic Technology: Droids (page 37)

Internal Comlink
Model: Fabritech “VoxLink” Internal Comlink
Type: Basic droid internal comlink
Scale: Character
Skill: Communications
Cost: 100
Availability: 2
Game Notes:
The VoxLink has a broadcast and reception range of 50 kilometers in clear weather. It can monitor up to 10 frequencies simultaneously.
Source: Cynabar’s Fantastic Technology (page 36)

Subspace Tight-Beam Transmission Core
Model: MerenData 45-T InfoCore
Type: Subspace tight-beam transmission core
Cost: 900 credits
Availability: 2, R
Game Notes:
The subspace transmission core is one of the integral portions of an espionage unit’s secondary programming, for it relays the information to its planter. Upon receipt of a prearranged high-frequency signal, the droid downloads the information via the tight beam to the signal’s source. It takes a Very Difficult droid programming roll to detect an espionage droid, and the programmer must specifically state that he or she is searching for the secondary programming. Once the secondary programming is detected, it requires a Moderate droid programming roll to remove the chips without damaging the droid. The chips must be physically removed, as the espionage programming will withstand a normal memory wipe.
Source: Adventure Journal 10 (page 140)

Astromech Voice Box
Model: Industrial Automaton R-Series Voice Box Adaptor
Type: Astromech verbal attachment
Cost: 250
Game Notes:
Allows and R-series droid to speak a specific language (language programs run from 25 to 100 credits), with adjustable pitch, intonation and accent. Installation requires a Moderate droid repair rolls and takes 15 minutes. Removal requires an Easy droid repair roll and 15 minutes; failure causes 3D stun damage to the droid and randomly eliminates one skill.
Source: Galladinium’s Fantastic Technology (page 27)

Modified Tranlang III Module
Model: TranLang III communication module (modified)
Type: Modified droid and systems organic and electronic translation module
Cost: 1,500 credits (market version)
Availability: 2 (market version), modified Alliance Intel version is strictly illegal
Game Notes:
The modified unit uses pre-specified keywords in a specific language understood by the receiving agent (usually organic), so that any translator droid or opposed agent monitoring communications takes the exchange as simple conversation. The modification of a standard unit to the specifications above requires a Difficult droid programming roll, followed by a Moderate droid repair roll to install the unit without damaging the droid. Planting the droid in the desired locale afterwards is another matter.
Source: Adventure Journal 10 (page 139)

Holocam
Model: Neuro-Saav TL3 Holo-Imaging Package
Type: Droid recording device
Scale: Character
Skill: Sensors
Cost: 2,500 (basic unit)
Availability: 2
Game Notes:
The TL3 holocam is designed specifically for droids; it is a small processing device that can be tied into the droid’s existing optical modules, allowing a complete first person view from the droid’s perspective (up to 20 meters, limited by droid’s line-of-sight). Images can be downloaded to datacards, dataplaques or holoprojectors, allowing playback and storage of the recording. The basic TL3 ties into the droid’s existing optics, though only humanrange recordings are possible. For an additional 200 credits per upgrade, the TL3 can be adapted to record with the following improvements: macrobinocular hookup (improves range of recording to 100 meters), all-environment (360 degree recording, in a 10-meter radius; playback appears as if the viewer is “with” the droid and can look in any direction to see what else is nearby), thermal, motion sensor, and UV hookup (records in “night-vision” mode with thermal/UV hookups; focuses on moving objects with motion sensor option).
Source: Cynabar’s Fantastic Technology (pages 34/36)

Holoprojector
Model: SoroSuub G-series Holoprojection Unit
Type: Holoprojector
Scale: Character
Skill: Computer programming/repair
Cost: 300-8,000 credits
Availability: 2
Game Notes:
Basic holoprojectors-like those that are standard equipment on most R-series astromechs-can project a prerecorded hologram up to 1.5 meters away, with an image size ranging from 0.5 to 10 meters.
Source: Cynabar’s Fantastic Technology (page 36)

Intellex IV Internal Computer
Model: Industrial Automation Intellex IV internal computer
Type: Astromech droid internal computer
Cost: 800 credits
Availability: 2
Game Notes:
In addition to the ability to scan technical files to pinpoint problems, the Intellex IV also supports sophisticated analysis programs, such as the lifeform identification subroutines (LFIs) and many low level scanner tasks. As the Intellex IV’s primary function is to scan technical files and find data patterns, it is very useful to characters who have improved Technical skills and a need to retrieve restricted files and information. A character can use an independent Intellex IV unit as a tool when trying to enter restricted systems or files: computer programming/repair difficulty numbers should be determined by the gamemaster. If the Intellex IV is part of a non-cooperative astromech droid, a Moderate droid repair roll must be made to remove the unit without damage. This procedure usually takes about half an hour to complete. Allied astromech droids, however, are often willing toe execute such operations upon their owner’s request. If attempting to do this with an Intellex V or VI, raise each difficulty one level.
Source: Adventure Journal 10 (page 141)

Internal Automap
Model: SoroSuub “AutoTracker” Droid GPS Module
Type: Global positioning system
Scale: Character
Cost: 4,000 credits
Skill: Computer programming/repair
Availability: 2
Game Notes:
It is virtually impossible for a character using an Automap to get lost. As long as the device is linked to an orbiting source of data (such as a ship’s sensors or a weather satellite) the device relays accurate data regarding the user’s location, local weather conditions, other moving objects and navigational hazards. The link requires a Moderate computer programming/repair roll once per hour to maintain. The droid using the automap link can automatically display this information on a datapad (with a scomp-link) or project it on any on-board imaging systems it possesses.
Source: Cynabar’s Fantastic Technology (page 36)

Astrogation Buffer
Model: Cybot Galactica “Lifeline” Astrogation Buffer
Type: Nav data backup system
Scale: Character
Skill: Computer programming/repair
Cost: 1,300
Availability: 2, F
Game Notes:
An astrogation buffer can store one set of nav coordinates indefinitely; note that any attempts to load more than one set of coordinates into the buffer will fail, the newest data overwriting the older information. A scomp-link (and a Moderate computer programming/repair roll) allows this data to be downloaded into a nav computer, after which the information is deleted.
Source: Cynabar’s Fantastic Technology: Droids (page 33)

Scomp-Link
Model: Cybot Galactica Nexus Scomp-link
Type: Computer interface
Scale: Character
Skill: Computer programming/repair
Cost: 800
Availability: 2
Game Notes:
The scomp-link allows information transfer from a droid to virtually any type of data-storage device (such as a computer, dataplaque or datapad). In addition, the scomplink allows a droid to search computer networks for information (adding +1 D to computer programming/ repair rolls).
Source: Cynabar’s Fantastic Technology: Droids (page 37)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License