Drugs

Equipment / Medical

Drugs Availability Cost
Signature Scent Synthesizer 3 1500 (150 Refill)
Elixir of Infatuation 3 250
Orfite Scent Mask 2 400 (200 on Kidron)
Cyduct Chemical Booster 3, F, R or X 1250
Ryll Spice 2, R (legal on Ryloth) 100-250 per kg
Andris White Spice 3, R 500
Carsunum Black Spice 4, X 1000
Glitterstim Spice 4, X 6000-10000
Death Stick 3, X ?

Drugs

Signature Scent Synthesizer
Model: Paradour Enterprises Signature Scent Synthesizer
Type: Computerized fragrance synthesizer and replicator
Cost: 1,500, 150 (refills)
Availability: 3
Game Notes:
Some fragrances may contain biological ingredients (such as pheromonal additives) that may induce an exceptionally strong effect on some beings. In game terms, “victims” of such pheromonal fragrances might suffer penalties to willpower rolls to avoid infatuation or resist the effect of command, con, persuasion and similar skills. Enterprising characters with the appropriate chemistry background may concoct all kinds of substances with a number of psychological effects.
Source: Galladinium’s Fantastic Technology (page 46)

Orfite Scent Mask
Model: Orfa Olfactory Corporation Scent Mask
Type: Recreational olfactory scent mask
Cost: 200 (400 off Kidron)
Availability: 2
Game Notes:
The apparatus consists of a breath mask connected by a tube to a small belt unit, which holds about half a liter of water. A small tablet is inserted into the unit and the belt creates a mist that travels up the tube into the breath mask. Scent tablets are five credits apiece, while intoxicant tablets are ten credits each.
Source: Planets Collection (page 150)

Cyduct Chemical Booster
Model: Seselin Medicinal Electronics Cyduct E-23 Booster
Type: Interdermal injection system
Skill: First aid
Cost: 1,250
Availability: 3, F, R or X
Game Notes:
An Easy first aid roll is required for first time set up. A variety of different chemical compounds are available from physicians by prescription. The booster holds up to 10 doses. Serum Cost/Dose Duration Comments:
DiMatolin 100 1 hour Negates Dexterity penalties in high gravity environments (up to 1.4 standard gravities)
Elisinandrox 250 10 hours +1D+1 to Strength or stamina to resist radiation sickness
Gresholl-polyforim 150 3 hours Negates Strength penalties in high-gravity environments (up to 2 standard gravities)
Haladreshin 200 8 hours +1D to Perception and related skills; effective as neurological stimulant
Requilisant 200 6 hours Negates Dexterity related penalties in low and zero gravity environments
Source: Galladinium’s Fantastic Technology (pages 43-44)

Ryll Spice
Model: Ryloth Spice
Type: Narcotic
Cost: 100-250 per kilogram
Availability: 2, R (legal on Ryloth)
Game Notes:
Ryll spice has little effect on beings other than euphoria and interesting, sometimes disturbing, hallucinations. However, when used in excess, it can be a dangerous and addictive drug which stimulates (and sometimes burns out) the pleasure centers of most species brains.
Source: Shadows of the Empire Planets Guide (page 41)

Andris White Spice
Model: High-Grade White Sevari Spice
Type: Sense-enhancing drug
Cost: 500 per dose
Availability: 3, R
Game Notes:
High-quality andris can be ingested directly, dissolved under the tongue, or taken with food. A dose increases Perception scores by +1D for one hour. Due to the increased sensitivity, damage done to the character while under the influence of the spice is increased by +1D.
Source: Shadows of the Empire Planets Guide (page 40), Adventure Journal 2

Carsunum Black Spice
Model: Black Sevari Spice
Type: Physical-enhancing drug.
Cost: 1,000 per dose
Availability: 4, X
Game Notes:
Carsunum users become more intelligent, faster, stronger, and generally more able. Users also experience a mild euphoria and increased confidence. This benefit has a dark side: after the effect wears off, users become listless, sometimes poisoned, and occasionally overdose fatally. Carsunum increases all abilities and skills by +1D for 1D hours. At the end of the effect, the user takes 1D damage for each hour under the influence (the carsunum bonus cannot be applied). Force skills and bonuses from Force Points are decreased by -1D per dose for the appropriate period.
Source: Shadows of the Empire Planets Guide (page 40), Adventure Journal 2

Glitterstim Spice
Model: Kessel Glitterstim Spice
Type: Telepathic booster drug
Cost: 6,000-10,000 per dose
Availability: 4, X
Game Notes:
Glitterstim is sealed into slim black cylinders. To activate the spice, one pulls back the opaque outer wrapper, exposing the inert glassy fibers of the spice to the light. As the spice reacts to the light, scintillating and glowing from within, it ripens. When the transparent fibers glow a pearlescent blue, they are ready to consume. The consumer takes the spice orally, which dissolves in his or her mouth with a crackling and faint show of tiny sparks. Characters imbibing glitterstim are considered Forcesensitive for 10 rounds. During this time, they can read the surface thoughts of a target person. This functions like the Receptive Telepathy Force power, except that the user is restricted to using his or her Perception to make the difficulty roll. Those who already have the Force power derive no benefit from using gitterstim.
Source: The Jedi Academy Trilogy Sourcebook (page 86), Shadows of the Empire Planets Guide (page 40)

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