Dungeoneer

Name: Dungeoneer
Species: Human
Sex: Male
Dexterity: 3D
Blaster 5D, Brawling Parry 4D, Dodge 5D,
Melee Combat 7D+2, Melee Parry 4D+1
Knowledge: 2D
Intimidation 6D+2, Law Enforcement 5D
Mechanical: 4D
Beast Riding 4D+1, Repulsorlift Operation 6D
Perception: 3D
Command 6D+2, Con 3D, Search 4D+1, Sneak
4D
Strength: 3D
Brawling 4D, Climbing/Jumping 4D+2, Lifting
4D, Stamina 4D
Technical: 3D
Computer Program/Repair 4D, Demolition 6D,
First Aid 4D+2, Security 5D+1
Move: 10
Equipment: Dungeoneer Armor (Light Duty.
+1D to all attacks), Dungeoneer Armor (Heavy
Duty. +3D physical, +2D energy) Blaster Rifle
(5D), Stun Pistol (5D Stun), Glop Grenade (3
Meter radius, holds target with Strength 6D.),
Buzz Knuck (STR+1D, 6D stun), Power Sword
(STR+3D), Neurinic Whip (STR+1D, 4D
damage (stun or normal) for five rounds), 24
Wristbinders, Stun Baton (STR+1D, 5D Stun)
Reference: Dark Empire Sourcebook p42

Name: Dungeoneer (Veteran)
Species: Human
Sex: Male
Dexterity: 3D
Blaster 6D, Brawling Parry 5D+1, Dodge 6D+1,
Melee Combat 9D+2, Melee Parry 6D+1
Knowledge: 2D
Intimidation 8D+2, Law Enforcement 7D
Mechanical: 4D
Beast Riding 5D, Repulsorlift Operation 6D
Perception: 3D
Command 8D, Con 4D+1, Search 5D+2, Sneak
5D+1
Strength: 3D
Brawling 5D+1, Climbing/Jumping 5D+1,
Lifting 5D+1, Stamina 6D
Technical: 3D
Computer Program/Repair 5D+1, Demolition
6D+2, First Aid 5D+1, Security 6D+2
Move: 10
Equipment: Dungeoneer Armor (Light Duty.
+1D to all attacks), Dungeoneer Armor (Heavy
Duty. +3D physical, +2D energy) Blaster Rifle
(5D), Stun Pistol (5D Stun), Glop Grenade (3
Meter radius, holds target with Strength 6D.),
Buzz Knuck (STR+1D, 6D stun), Power Sword
(STR+3D), Neurinic Whip (STR+1D, 4D
damage (stun or normal) for five rounds), 24
Wristbinders, Stun Baton (STR+1D, 5D Stun)
Reference: Custom Build

Dungeoneer Armor
Light duty (+1D to all attacks, breath filters)
or heavy duty (+3D to physical, +2D to energy,
internal comlink with life function information
and continuous broadcast of audio and video
pickups, motion sensor with 10 meter range
(+1D to search), independent air supply).
Both armor types feature a unique buckle feature
on the armor fasteners, requiring an electronic
key to remove the armor.

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