Engineering Skills

Using Repair Skills

IMPORTANT NOTE

This is a guideline only.. It is not intended to be "The Law" on using engineering skills.. Your judge has final say of what you can and can not do.. If you create something too powerful it will be nerfed later.. Just because the guy at the table let you do it doesn't mean that the campaign will let you keep it.. Build your items with in the bounds of reason..

(In short.. Building SUPER KILLER ULTIMATE THINGS!.. is not a good idea..)


There are a lot of various engineering skills in the sparks universe. If it can be built there is probably an engineering skill for it.. So instead of specifying what you "can and can't" do for each individual skill we will instead spec out a general guideline for judges and players to reference.. The actual implementation of Engineering skills in the sparks universe is left up to the judge at the table to decide.


Engineering skills are intentionally left vague as there is almost a limitless number of possibilities for their implementation..

In general the following steps should be followed for "using" an engineering skill with in the sparks game for something other than simply boosting its base skill..

What / When / How / How Much.

  • WHAT
    • You as a player need to decide what exactly you are going to be doing.. Spec it out.. Be as specific or non specific as you feel nessesairy.. The more details you can give the judge as to what you want to do the more prepared he can be when it comes time to actually "Use" the skill.
    • Its a good idea to fill out this Modification Worksheet and take it with you for this process.. Please note, the only portion of the sheet you would fill out at this time would be the Item being modified, and the What is being done to the item. This needs completed in a step by step basis..
  • WHEN
    • Engineering items / vehicles / weapons / what ever is GENERALLY done during Personal Initiatives. (PI's For short) PI's are generally part of the Interactive or Seminar and are ran once a convention. Most of the major conventions will have one of these events on the schedule. Its HIGHLY advised that you submit your plan and Modification Worksheet at least 1 week before the convention to the head judge for the Interactive or Seminar as engineering takes a little forethought on the judges part.
  • HOW
    • This is where it gets tricky and why its so important that you submit your idea before just showing up at the convention.. The process a judge will generally go threw is..
      1. Evaluate how difficult each part of the object is to modify. What its made of, how rare is it, how often is it modified etc..
      2. The judge will then decide what bonuses you have.. (Are you taking apart an extra of the item for pieces.. Did you have advanced knowledge of the item from some other source, etc. )
      3. Then once its all said and done he will supply any conditional modifiers for time and or help.
    • Once this number is thought out a conversation should occur between the player and the judge on the specifics on "how" the player plans to put it all together. His concept for the armor why he decided to do it, where the new components will be located etc.. Just cutting it apart and hoping it all fits in a non descriptive fashion may end up with a mess.. Generally there should be some method to the players madness.. Making a huge list of things to stick into said object and having no idea how they all might actually fight together will generally end poorly for the player..
  • HOW MUCH
    • Once all previous steps have been completed the judge should decide how much the modification should cost.. There are several factors that may be taken into consideration..
      • Is the player scrapping extra parts to reduce the cost..
      • Does he have all the parts? Or are some being bought on the fly..
      • How legal / easy to get are the parts.. (may effect the price to have it worked on by a NPC..)
      • The player is welcome to suggest ideas on how they might save some extra cash.. Often creative and inventive methods do work out well.
  • THE MOMENT OF TRUTH
    • The last step is the easiest.. Who ever is doing the work rolls the dice.. Taking into account all modifiers, bonuses and penalties for what the armor is made of how complex is the design etc..

This final roll determines if you "can" do it.. Once the "can / can't" is determined its just a simple matter of having it fabricated which again depending on legality / availability and complexity may be a simple matter (which can be finished during the same PI time permitting) or another PI entirely..

Generally during the installation roll its a "Repair Roll" as actually doing the work is not complex. Your basically reading a blueprint and simply putting all the pieces in the right places.

NOTE: If your trying to do something simple such as mount a jet pack onto a set of armor (something that's done all the time) you may not even need to roll and Engineering roll. A simple Armor Repair roll may suffice.. Its ultametly up to the judge at the table at the time the work is being done.. This is again why its SOOO important you submit your plan at least 1 week in advance to the head judge of the Seminar or Interactive.

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