Force Powers in the Sparks Campaign
Control:
Absorb/Dissipate Energy
Accelerated Healing
Burst of Speed
Concentration
Contort/Escape
Control Disease
Control Pain
Detoxify Poison
Emptiness
Enhance Attribute
Force of Will
Hibernation Trance
Instinctive Astrogation Control
Rage
Reduce Injury
Remain Conscious
Remove Fatigue
Resist Stun
Short-Term Memory Enhancement
Sense:
Beast Languages
Combat Sense
Danger Sense
Instinctive Astrogation
Life Detection
Life Sense
Life Web
Magnify Senses
Postcognition
Predict Natural Disasters
Receptive Telepathy
Sense Force
Sense Force Potential
Sense Path
Sense Surroundings
Shift Senses
Translation
Weather Sense
Alter:
Bolt of Hatred *
Force Light
Force Push
Injure/Kill
Strengthen Object
Taint
Telekinesis
Control and Sense:
Battle Meld
Cryshok Combat **
Farseeing
Life Bond
Lightsaber Combat
Projective Telepathy
Control and Alter:
Accelerate Another’s Healing
Aura of Uneasiness *
Control Another’s Disease
Control Another’s Pain
Control Breathing
Detoxify Poison in Another
Drain Energy
Feed on the Dark Side
Force Barrier **
Force Lightning
Force Weapon
Inflict Pain
Place Another in Hibernation Trance
Plant Surge
Remove Another’s Fatigue
Return Another of Consciousness
Transfer Force
Waves of Darkness *
Sense and Alter:
Dim Other’s Senses
Force Travel
Force Wind *
Lesser Force Shield
Control, Sense and Alter:
Affect Mind
Anti-Time/Space Displacement Field **
Battle Meditation
Control Mind
Create Force Storms
Create Force Wraith
Doppleganger
Drain Life Energy *
Enhanced Coordination
Force Harmony
Illusion
Memory Wipe *
Projected Fighting
Telekinetic Kill
Transfer Life
Special:
Force Scream
Modifiers:
Proximity
Relationship
*Sith Powers
**Sparks Campaign Specific Force Powers





