Guerilla Resistance Survivor

Guerilla Resistance Survivor
Dex: 3D; blaster, brawling parry, (s)brawling parry: SpecForce martial arts parry, dodge, grenade, melee combat, melee parry, missile weapons
Kno: 3D; intimidation, survival
Mec: 2D; communications, repulsorlift ops, starship gunnery
Per: 3D; con, hide, search, sneak
Str: 3D; brawling, (s)brawling: SpecForce martial arts, climbing/jumping, lifting, stamina
Tec: 3D+1; demolitions, first aid, security
Species: Human
Move: 10
Force Sensitive: Yes or No; Black Ops optional add-on: No (see character creation notes)
Force Pts: 1 or 2
Character Pts: 5
Credits: 1,000
Equipment: comlink, hold-out blaster (3D), disruptor pistol (6D+2; Range: 0-3/5/7), 2 frag grenades (5D), 1 stun grenade (5D), Raider armor (+2D physical/+1D energy torso and head only; with sealed Enviro-filter {filter system maintains Type II atmospheres within helmet and filters out harmful molecules and odors}, with flash guard visor {nullifies all stun damage from visual sources such as flash canisters or grenades}), Alliance Infiltrator multi-weapon (dagger {STR+1D+2}, club {STR+1D}, garrote {STR+1D}).
Character Creation Notes:

  • Choose to add +1D to either Strength or Dexterity attribute
  • Black Ops Add-On (optional choice at creation only): This is a Black Ops squad composed of planetary survivors known for their unusually brutal tactics against Imperial targets. They must begin play with 1 Dark Side point, a never-removeable 10,000 credit bounty from the Empire, and any additional Imperial Bounty that the player may receive in the future is increased by 5,000 credits each. They may not at any point become a member of the Rebel Alliance Military and cannot start as Forces-sensitive. Change the name of SpecForce Martial Arts to Black Ops Martial Arts (functions identically but you didn't learn it from us!).
  • Favored Enemy: +1D to all skill rolls against Imperial targets (not damage or soak). Also, if Intimidation skill is raised to 5D at creation character may add (A)Torture at 1D.
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