Healing Gear

Healing Equipment

Plasma Protein Replicator
Model: Hadrassi Emergency Medicals Systems Technologies PFG-700
Type: Emergency blood synthesizer
Skill: First aid
Cost: 5,500
Availability: 3
Game Notes:
A Difficult first aid roll is required to properly prepare tissue and blood sample and match it up with local organic samples for synthesis. A successful operation can replicate up to 2 liters of blood substitute in one hour.
Source: Galladinium’s Fantastic Technology (page 39)

Model: Uukablian MedCorp Paravacc 1.X
Type: Parasite-repelling vaccine
Skill: Medicine
Cost: 1,000
Availability: 2
Game Notes:
Use of the paravacc requires an Easy medicine roll. If successful, the vaccinated character’s Strength is treated as 1D higher for rolls to resist diseases caused by parasites for the next 20 hours. Each paravacc holds enough medicine for 10 vaccinations. Characters using the vaccine for more than three days begin to suffer from what seems like utter exhaustion, losing one pip from each attribute for each day thereafter until the paravacc’s use is ended. Each day without injection returns one pip to each attribute.
Source: The DarkStryder Campaign – The Kathol Outback (page 54)

Model: BioTech Mark 16 Enzymer
Type: Bio-Identification unit and counter agent producer
Skill: First Aid
Availability: 1
Game Notes:
An enzymer is a device that grows and identifies biological residues and produces a counter agent to known bacteria and viruses. The enzymer can only produce counter agents to diseases and certain parasites.
Source: Adventure Journal 14 (page 59)

Nilar Field Cauterizer
Model: Nilar Med/Tech Corporation Field Cauterizer
Type: Field cauterizer
Skill: First aid
Cost: 200 (50 when sold to the Rebel Alliance)
Availability: 3
Game Notes:
Heals minor wounds, removing stun damage due to bleeding only (gamemaster’s discretion).
Source: Galladinium’s Fantastic Technology (page 38)

Type: Standard medpac
Skill: First aid
Cost: 100
Availability: 1
Game Notes:
Heals one wound level on a successful first aid roll, being expended after that.
Source: Rulebook (pages 226-227), Heir to the Empire Sourcebook (page 109)

Model: BioTech Medkit
Type: Enhanced first aid and care system
Skill: First aid, medicine
Cost: 1,200, 2,200 (black market), 1,000 to reload medpacs
Availability: 2
Game Notes:
A medkit functions as a medpac that can be used up to 10 times. The diagnostic instruments in the kit can also be used to diagnose diseases afflicting a patient, to assess health, and for other basic medical uses on an Easy first aid roll. The kit also allows a character with the medicine advanced skill to perform field surgery (which exhausts the kit’s medpacs)
Source: Gundark’s Fantastic Technology (page 82), Pirates & Privateers (page 47)

FastFlesh Medpac
Model: VioTech FastFlash Medpac
Type: Advanced medpac
Skill: First aid
Cost: 500
Availability: 2
Game Notes:
Use the following difficulties for FastFlesh medpacs:
Wounded 5
Incapacitated 10
Mortally Wounded 15
Can only be used once per day on a patient. Can be used in conjunction with regular medpacs. If used more than once per day, the character suffers a mortally wound in addition to the wounds he or she may already have incurred; this is usually fatal.
Source: Cracken’s Rebel Field Guide (page 15), Rules of Engagement – The Rebel SpecForce Handbook (pages 39- 40)

Spray Plasto-Cast
Model: SyntheCure Plasto-Cast
Type: Spray immobilizing cast
Skill: First aid
Cost: 35
Availability: 1
Game Notes:
An Easy first aid roll is required for proper application; each pistol has one application and cannot be refilled. Effect is to add +2 to the character’s next healing roll. Adjustments to emission tip controls width of spray. One plasto-cast contains sufficient chemical adherent to cover a surface area approximately 50 centimeters by 20 centimeters. In emergency situations, a Moderate survival roll may be substituted for the first aid roll.
Source: Galladinium’s Fantastic Technology (page 41)

Model: Jassim Design QuickMed
Type: Emergency medical kit
Skill: First aid
Cost: 250
Availability: 1
Game Notes:
Med-aids convey a +1D bonus to any first aid skill rolls. Each med-aid may be used only once.
Source: Gundark’s Fantastic Technology (page 82), Tales of the Jedi Companion (page 123)

Bacta Geltab
Model: Genetech G-5 Geltab
Type: Medpac treatment enhancer
Skill: Dexterity
Cost: 50 (for pack of six)
Availability: 1
Game Notes:
By applying a bacta geltab to a wound, and making a Very Easy Dexterity roll, the user gains a +1D bonus on the following first aid roll using a medpac on the treated wound.
Source: Lord of the Expanse – Sector Guide (page 45)

Trauma Kit
Model: Imperial-issue Medical Resources Kit
Type: Trauma medpac
Scale: Character
Skill: First aid
Cost: 200
Availability: 1, F
Game Notes:
Provides +1D to first aid or medicine when used to treat severe physical trauma, such as burns, cuts, contusions, abrasions and other external physical injuries. Provides no bonus for other types of injury (such as internal injuries) or the treatment of toxins or poisons.
Source: The DarkStryder Campaign – The Kathol Rift (page 90)

Customized Medical Backpack
Model: Chiwab Amalgamated Pharmaceuticals Company ECM-598
Type: Advanced medical kit
Skill: First aid
Cost: 600
Availability: 2
Game Notes: Treat all components as requiring an Easy first aid roll unless otherwise noted. Each kit contains the following items:
-Hand-Held Diagnostic Scanner: Easy first aid or Moderate sensors roll. Provides readout of patient’s vital signs, specifics on injury and recommended procedures.
-Medicines: Anesthetics, blood pressure, respiration and pulse regulation compounds, as well as other essential medicines (for a number of common species).
-Emergency Procedures Database: Easy computer programming/repair roll. Based on initial scanner findings, this emergency database provides the user with a quick reference collection of treatment procedures.
-Filtration Mask: Supplies sufficient oxygen flow; may also be connected to one of several atmospheric compound bottles for non-oxygen breathers.
-Heat Closure Packs: Pressurized sealant bandages with medicines which, when exposed to air, cauterize and sterilize a wound up to 10 centimeters in diameter.
-Laser Scalpel: Difficult first aid roll. Precision cutting tool.
-Medicine Dispenser: Moderate first aid roll. Can be loaded with a variety of medicines.
-Portable Repulsor-Stretcher: Collapsible one-person operation anti-grav stretcher capable of supporting up to 150 kilograms.
-Pressure Cuffs: Circular metal sleeves of varying diameter (5-30 centimeters) which inflate pressurized chambers around wound area.
-Sterile Heating Cloth: Covers an area up to 1.6 meters x 0.75 meters with a sterilized, heat insulated covering.
-2 Universal Plasma Fluid Sacks: Require Moderate first aid roll. Intravenous feed provides universal plasma stabilization serums.
Source: Galladinium’s Fantastic Technology (pages 38-39), Rules of Engagement – The Rebel SpecForce Handbook (page 39)

Abyssin Grafting Patch
Model: Kirgalis Pharmaceutical Exports Abyssin Grafting Patch
Type: Regenerative grafting patch
Skill: First aid or medicine
Cost: 5,000
Availability: 3
Game Notes:
A Difficult first aid or Easy medicine roll is required for normal application. As with bacta tanks, the patient will heal if allowed to rest, but the healing time depends upon the severity of injury.
Character is: Treatment time:
Wounded 2D hours
Incapacitated 8D hours
Mortally Wounded 2D days
After a patch is used once, it is all used up and new patches must be bought. Many lifeforms with natural regenerative abilities have a high resistance to the effects of this patch.
Source: Galladinium’s Fantastic Technology (page 85)

Med Unit
Model: Athakam II Med Unit
Type: Portable medical unit
Cost: 3,000
Availability: 2
Game Notes:
Device can diagnose and treat common diseases and poisons, in addition to stabilizing a seriously injured patient. Has first aid 5D and medicine 1D. A medical droid may interface with the med unit, receiving a +2D bonus to first aid and +1D to medicine.
Source: Galladinium’s Fantastic Technology (page 40)

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