Infochant

Infochant
Dex: 2D+1; blaster, brawling parry, dodge, melee combat, melee parry
Kno: 3D+2; alien species, bureaucracy, business, cultures, languages, law enforcement, streetwise, value
Mec: 2D+2; communications, machinery ops, repulsorlift ops, sensors
Per: 3D+1; bargain, con, hide, investigation, persuasion, sneak
Str: 2D+2; brawling, lifting, stamina
Tec: 3D+1; communications repair, computer/programming repair, machinery repair, security
Species: Human
Move: 10
Force Sensitive: Yes or No
Force Pts: 1 or 2
Character Pts: 5
Credits: 1,500
Equipment: comlink, hold-out blaster (3D), blaster pistol (4D), armored business suit (+1D physical/+2 energy), transliterator, 5 datapads with various acquired information.
Special Notes:
Specialization – The player chooses one of the specializations listed below gaining the listed benefits/penalties and then MUST add 1D to any specialization of one of the listed skills as if spending a pip (+1) at character creation (free mandatory specialization).

  • (1) Corporate: Skills – bureaucracy, business, cultures
    • Bonus Contact – start with a bonus contact.
  • (2) Criminal: Skills – law enforcement, streetwise, value
    • Bonus Vehicle – start with a stolen Mobquet Corona (Craft: Mobquet Corona Limited; Type: Luxury speeder; Scale: Speeder; Length: 10 meters; Skill: Repulsorlift operation: luxury speeder; Crew: 1; Passengers: 6; Cargo Capacity: 225 kilograms; Cover: Full; Altitude Range: Ground level-0.5 meters; Cost: 27,599 (new); Maneuverability: 1D; Move: 80; 230 kmh; Body Strength: 3D; Source: Han Solo and the Corporate Sector Sourcebook (pages 106-107))
    • Increased Bounty – starting Burned Contact bounty is 5,000 credits higher.
  • (3) Underground Reporter: Skills – cultures, streetwise, investigation
    • Bonus Equipment – start with 2 PS-xqt9s pocket scramblers.

Contact – During character creation or to a limited number of modules after, this template selects (created or determined by the player with recommendations and input from the GM) a contact known to the character. Determine the name, planet location, occupation for this contact and mark it on your update sheet notes section. See Building Contacts below.
Burned Contact – Detail a burned contact (using the same guidelines as the above Contact) who has issued a 10,000-credit capture bounty on this character (no disintegrations). Contact can be a corporate, criminal, business, or Imperial contact. See Building Contacts below.
Automatically reinstated 3 modules later if removed by any method other than payoff with a meeting with the burned contact.
Building Contacts –

  • Select one association and occupation using the guides below. Contact does not need to be named or located in a specific location until the contact is used in play. The player may select or determine the contact with recommendations and input from the GM up until the end of the 7th event played. After the 7th event the GM will determine one for you.
  • Using a contact can add up to +2D to a related roll, but their availability and ease of reach is up to GM approval. Remember, while they may be friendly contacts, their services aren't always for free. They way want something in return if you wish to keep them as contacts (Up to GM).
  • Contact's Association: Pick an association for the contact. This will be either Imperial (Government or Military), Rebel, Corporate (Corporate Sector, or by industry), Criminal (Choose from Black Sun, Gang (Brains, Ghost, etc.), Hutt (Cormba, Durga, Jabba, or Ogus), or unaffiliated), Bounty Hunter, or other.
  • Contact's Occupation: Pick an occupation for your contact. Examples include Secretary, Lieutenant, Customs Agent, Fence, Pirate, Bounty Hunter, Smuggler, Doctor, etc. Contacts can provide information or services in their area and association of expertise.
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