Liberated Prisoner

Liberated Prisoner
Dex: 2D+2; brawling parry, dodge, melee combat, pick pocket, running
Kno: 3D+2; alien species, languages, planetary systems, streetwise, survival, willpower
Mec: 2D+1; beast riding, ground vehicle operation, repulsorlift operation
Per: 3D+2; animal handling, bargain, con, hide, search, sneak
Str: 3D; brawling, climbing/jumping, lifting, stamina
Tec: 2D+2; droid repair, first aid, repulsorlift repair, space transport repair, security
Species: Twi’lek
Special Abilities: Head Tentacles – Twi'leks can use their tentacles to communicate in secret with each other, even if in a room full of individuals. The complex movement of the tentacles is, in a sense, a "secret" language that all Twi'leks are fluent in.
Move: 10
Force Sensitive: Yes or No
Force Pts: 1
Dark Side Pts: 0 or 1 {starts with 1 Dark Side point if Force-sensitive – due to some negative or desperate action taken as part of the back story.}
Character Pts: 5
Credits: 250
Equipment: Medpac, slave collar (no Director unit), lock breaking kit (+1D to Security), club (Str+1D), ill-fitting combat jumpsuit (+1D physical/+2 energy), camo netting (+2D to Hide)

Creation Notes: Bonus Skill: choose 1 standard (non-Force) skill to add to the template at character creation. It should be appropriately chosen in support of the character's back story.

Back Story: The player can decide on an appropriate back story whether the character escaped or was rescued, and whether the character was a slave, criminal, or political prisoner.

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