Lightsaber Variable Creation Options

Lightsaber Variable Creation Options
If a variant is not listed, it is currently not available within the Sparks campaign.

Lightsaber Variant - short (short sword, cutlass, lightfoil)
Creates a smaller, lighter lightsaber variant. Aesthetic effect only. No difficulty modifier.

Lightsaber Variant - standard (long sword)
Creates a standard length lightsaber. Aesthetic effect only. No difficulty modifier.

Lightsaber Variant - long (great sword, claymore)
Creates a long lightsaber variant. Aesthetic effect only. No difficulty modifier.

Lightsaber Variant - polearm (glaive, halberd, scythe)
Creates a pole length lightsaber variant. Base difficulty is Very Difficult.
Lightsaber Eng: +10
Added Cost &/or Equipment: +1000 credits

Lightsaber Variant - double ended (double-bladed, double staff)
Creates a double ended lightsaber variant. Base difficulty is Very Difficult.
Lightsaber Eng: +10
Control: +10
Sense: +10
Alter: +10
Added Cost &/or Equipment: +2000 credits; +3 crystals

Matched Set or Joined Blades
Creates two lightsabers that may be joined to form a double ended variant. If joined, base difficulty is Very Difficult.
Lightsaber Eng.: +10
Control: +10
Sense: +10
Alter: +10
Added Cost &/or Equipment: +2000 credits; +3 crystals

Force Activated Switch
Any acceptable activation switch is built completely inside the hilt. Requires Telekinesis to activate or deactivate.
Lightsaber Eng: +5

Customized Activation Switch
Requires a preset "code" or unique activation sequence to activate the lightsaber as an action (often used by Saber Rakes to mimic a nonfunctioning weapon). The hidden coded activation sequence can be detected with a Very Difficult (25) Security roll.
Lightsaber Eng: +5

Variable Length Selector
The lightsaber is built with a selector switch that allows the blade length to vary (extend to long or shrink to short; +/- 30%). Aesthetic effect only.
Lightsaber Eng: +5
Added Cost &/or Equipment: +250 credits

Biometric Recognizer
Includes a biometric sensor that prevents anyone other than the programmed wielder to activate the lightsaber. Can be bypassed with a Difficult (20) Security roll.
Lightsaber Eng: +5
Added Cost &/or Equipment: +1000 credits

Concealed Compartment
Creates a small hidden compartment in the handle (1 cubic cm). Can be found with a Difficult (20) Search roll.
Lightsaber Eng: +5
Added Cost &/or Equipment: +100 credits

Increased/Decreased Illumination
The light emanation is adjustable and can be increased or decreased by 50%.
Lightsaber Eng: +5
Added Cost &/or Equipment: +250 credits

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