Locking Systems

Locking Systems

Imperial Customs Holoseal
Model: MerenData Imperial Holoseal
Type: Customs holoseal
Cost: Not available for sale
Availability: 2, R
Game Notes:
Successfully removing an Imperial Holoseal is a Very Difficult security task. Other seals used by sector and system customs authorities can be removed with Moderate to Difficult security roll.
Source: Platt’s Smugglers Guide (page 51)

Magna Lock
Model: Locris Syndicates MLC-50
Type: Surface locking mechanism
Skill: Security
Cost: 150
Availability: 2
Game Notes:
A Very Easy security roll is required to activate the unit in place. The device adds +2D to an object’s Strength to resist damage.
Source: Galladinium’s Fantastic Technology (page 31)

Bith Computer Retinal Lock
Model: Veredictas CompuTechnology Bith Computer
Retinal Lock
Type: Computer security system
Skill: Computer programming/repair
Cost: 1,200
Availability: 3
Game Notes:
An Easy computer programming/repair roll is required for installation. Once in place, only retinal falsification system will allow unauthorized users to access secured files.
Source: Galladinium’s Fantastic Technology (page 59)

Bith Vehicle Voice Lock
Model: Casilis Electronics Defenses BiVVoL RVR-325
Type: vehicle theft deterrent
Skill: Streetwise
Cost: 650
Availability: 3
Game Notes:
An Easy communications total is required to properly encode the BiVVoL or change an established pattern. Normal activation by the owner with voice command code is automatic within a 10-meter range (if the owner is willing). The owner can alter the command sequence’s tone to fail an activation if under duress. A failed attempt to circumvent a BiVVoL means that the vehicle’s power system is disabled until the secondary system establishes identity. Attempting to “forge” a voice replication requires a voice replication unit with sound adjustment functions, at least three hours of work creating the forgery, and a Moderate communications roll and a Moderate forgery roll.
Source: Galladinium’s Fantastic Technology (pages 12-13)

Key Card Ship’s Lock
Model: Aratech Cardset System
Type: Code key lock
Cost: 1,000
Availability: 2, F
Game Notes:
Installing this lock yourself requires a Difficult security roll. Failure means the lock sometimes sticks, and sometimes doesn’t engage all the way. Most key card locks come with two imprinted cards. Bypassing this lock requires a Very Difficult security roll.
Source: Platt’s Smugglers Guide (pages 55-56)

Electronic Combination Hatch Lock
Model: Varge Corp. Cipher Security Seal
Type: Combination hatch seal
Cost: 750
Availability: 2, F
Game Notes:
Installing this lock yourself requires a Difficult security roll. Failure means the lock sometimes sticks, and sometimes doesn’t engage all the way. Bypassing this lock requires a Difficult security roll.
Source: Platt’s Smugglers Guide (pages 55-56)

Remote Control Hatch Lock
Model: Varge Corp. Ranged Lock
Type: Remote control seal
Cost: 1,250
Availability: 2, F
Game Notes:
Installing this lock yourself requires a Very Difficult security roll. Failure means the lock sometimes sticks, and sometimes doesn’t engage all the way. The remote control unit has a range of 30 meters. Bypassing this lock requires a Very Difficult security roll.
Source: Platt’s Smugglers Guide (pages 55-56)

Console Lock Panel
Model: Varge Corp. CS20 Board Plate
Type: Control lock panel
Cost: 300 (electronic combination), 500 (key card)
Availability: 2
Game Notes:
Installing the panel assembly yourself requires a Difficult security roll. Failure means the lock sometimes sticks, and sometimes doesn’t engage all the way. Bypassing the lock requires a Moderate security roll. To engage or remove the panel takes six rounds.
Source: Platt’s Smugglers Guide (page 56)

Console Dead Lock
Model: Arakyd PowerLock 2500
Type: Console power lock
Cost: 1,000 (electronic combination), 1,500 (key card)
Availability: 2
Game Notes:
Cuts the energy feed to your control boards. Installing the lock yourself requires a Very Difficult security roll. Failure damages some of the cockpit, instrumentation and controls. Bypassing the lock requires a Very Difficult security roll.
Source: Platt’s Smugglers Guide (page 56)

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