Natural Healing Rules

A character can heal naturally, but this is both a slower and much riskier than bacta healing. The character must rest a specified amount of time and then can make a healing roll: roll the chracter's full Strength to see if the character heals.

Healing characters can do virtually nothing but rest. A character who tries to work, exercise or adventure must subtract -1D from his Strength when he makes his healing roll. Any character who opts to "take it easy" and do virtually nothing for twice the necessary time may add +1D to his Strength roll to heal.

A wounded character must rest for three standard days before rolling to heal.

Strength
Roll space space Result
0-4 space space Character worsens to wounded twice
5-6 space space Character remains wounded
7+ space spaces Character is fully healed

A wounded twice character must rest for three standard days before rolling to heal.

Strength
Roll space space Result
0-4 space space Character worsens to incapacitated
5-6 space space Character remains wounded twice
7+ space spaces Character improves to wounded

An incapacitated character must rest for two weeks before making a healing roll.

Strength
Roll space space Result
0-6 space space Character worsens to mortally wounded
7-8 space space Character remains incapacitated
9+ space spaces Character improves to wounded twice

A mortally wounded character must rest for one month (35 standard days) before making a healing roll.

Strength
Roll space space Result
0-6 space space Character dies
7-8 space space Character remains mortally wounded
9+ space spaces Character improves to incapacitated

Example: Thannik is incapacitated and is healing naturally. After resting for two weeks, he makes his Strength roll and gets a 10 — he improves to wounded twice.
space space
To heal from wounded twice to wounded, he must rest for another three days before making his healing roll.

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