Nemesis Armor

Equipment / Protective Gear / Powersuits

Model: Mili-Corp DZ 17X Nemesis
Type: Medium power armor
Skill: Powersuit operation
Cost: Not available for sale
Availability: 4, X
Game Notes:

  • Armor: Provides +3D to Strength for physical attacks, +2D to energy attacks; -2D to Dexterity and related skills. Covers head, torso, arms and legs.
  • Heaviness: Due to this suit’s weight, the skills hide, sneak and swimming cannot be used while wearing this armor.
  • Strength: Servos in the armor provide a +1D Strength bonus for lifting skill rolls and melee and brawling damage.
  • Speed: Due to the bulk of the armor, the wearer’s Speed is reduced to 7.
  • Sensors: Provides 180-degree vision, macrobinocular vision and mini-targeting computer. Provides +2D to Perception and search rolls. Contains a multi-frequency targeting and acquisition system (MFTAS) which gives +1D to all ranged weapons skill rolls against targets at medium and long ranges.
  • DEMP Gun: 3D ionization damage, uses armor weapons skill, ranges: 3-4/8/12, mounted on left forearm armor.
  • Light Repeating Blaster: 6D damage, uses armor weapons skill, ranges: 3-50/120/300, mounted on right forearm armor.
  • Body Glove: A climate-controlled body glove incorporates additional heating and cooling elements to allow comfortable operation in moderately hot and extremely cold climates.

Source: Gundark’s Fantastic Technology (pages 58-59)

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