Nemesis Armor
Equipment / Protective Gear / Powersuits
Model: Mili-Corp DZ 17X Nemesis
Type: Medium power armor
Skill: Powersuit operation
Cost: Not available for sale
Availability: 4, X
Game Notes:
- Armor: Provides +3D to Strength for physical attacks, +2D to energy attacks; -2D to Dexterity and related skills. Covers head, torso, arms and legs.
- Heaviness: Due to this suit’s weight, the skills hide, sneak and swimming cannot be used while wearing this armor.
- Strength: Servos in the armor provide a +1D Strength bonus for lifting skill rolls and melee and brawling damage.
- Speed: Due to the bulk of the armor, the wearer’s Speed is reduced to 7.
- Sensors: Provides 180-degree vision, macrobinocular vision and mini-targeting computer. Provides +2D to Perception and search rolls. Contains a multi-frequency targeting and acquisition system (MFTAS) which gives +1D to all ranged weapons skill rolls against targets at medium and long ranges.
- DEMP Gun: 3D ionization damage, uses armor weapons skill, ranges: 3-4/8/12, mounted on left forearm armor.
- Light Repeating Blaster: 6D damage, uses armor weapons skill, ranges: 3-50/120/300, mounted on right forearm armor.
- Body Glove: A climate-controlled body glove incorporates additional heating and cooling elements to allow comfortable operation in moderately hot and extremely cold climates.
Source: Gundark’s Fantastic Technology (pages 58-59)
page revision: 1, last edited: 06 Feb 2012 21:42





