Orbalisk Armor

Type: Parasite armor
Scale: Character
Cost: Not for sale
Availability: 4
Game Notes: Orbalisk infestation will cover a small host in 13 days, a medium host in 17 days, and a large host in 21 days. The biochemical reaction created by the mixture of Dark Side energy and orbalisk venom can be reflected in a Strength increase of +1 pips for every 20% of coverage. Additionally, characters who are host to arbalisks can make natural healing rolls twice as often for every 20% of coverage

(see below).

Orbalisk Coverage/Healing Rates

Wound Level None 20% 40% 60% 80% 100%
Wounded Once/Twice 3 days 2 days 1 day 12 hrs 5 hrs 3 hrs
Incapacitated 14 days 7 days 4 days 2 days 1 day 6 hrs
Mortally Wounded 35 days 18 days 9 days 5 days 3 days 2 days

The armor bonus granted by orbalisks depends on the degree of coverage they have on the host.

% of Coverage Bonus vs. Lightsaber Dexterity Penalty Move Penalty
10% +1 pip +2 pips -1 pip -0
20% +2 pips +1D+1 -2 pips -0
30% +1D +2D -2 pips -0
40% +1D+1 +2D+2 -1D+1 -2
50% +1D+2 +3D+1 -1D+1 -2
60% +2D +4D -1D+1 -2
70% +2D+1 +4D+2 -2D -4
80% +2D+2 +5D+1 -2D -4
90% +3D +6D -2D -4
100% +3D +6D -2D+2 -8

Source: The Dark Side Sourcebook (pages 67-68)

NOTE: NOT VALID IN SPARKS

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