Orbalisk Armor
Type: Parasite armor
Scale: Character
Cost: Not for sale
Availability: 4
Game Notes: Orbalisk infestation will cover a small host in 13 days, a medium host in 17 days, and a large host in 21 days. The biochemical reaction created by the mixture of Dark Side energy and orbalisk venom can be reflected in a Strength increase of +1 pips for every 20% of coverage. Additionally, characters who are host to arbalisks can make natural healing rolls twice as often for every 20% of coverage
(see below).
Orbalisk Coverage/Healing Rates
Wound Level | None | 20% | 40% | 60% | 80% | 100% |
Wounded Once/Twice | 3 days | 2 days | 1 day | 12 hrs | 5 hrs | 3 hrs |
Incapacitated | 14 days | 7 days | 4 days | 2 days | 1 day | 6 hrs |
Mortally Wounded | 35 days | 18 days | 9 days | 5 days | 3 days | 2 days |
The armor bonus granted by orbalisks depends on the degree of coverage they have on the host.
% of Coverage | Bonus | vs. Lightsaber | Dexterity Penalty | Move Penalty |
10% | +1 pip | +2 pips | -1 pip | -0 |
20% | +2 pips | +1D+1 | -2 pips | -0 |
30% | +1D | +2D | -2 pips | -0 |
40% | +1D+1 | +2D+2 | -1D+1 | -2 |
50% | +1D+2 | +3D+1 | -1D+1 | -2 |
60% | +2D | +4D | -1D+1 | -2 |
70% | +2D+1 | +4D+2 | -2D | -4 |
80% | +2D+2 | +5D+1 | -2D | -4 |
90% | +3D | +6D | -2D | -4 |
100% | +3D | +6D | -2D+2 | -8 |
Source: The Dark Side Sourcebook (pages 67-68)
NOTE: NOT VALID IN SPARKS
page revision: 4, last edited: 06 Feb 2012 12:49