Owner Equipment

Droid Owner Gear

CL-3 Droid Command Link
Model: AccuTronics CL-3 Droid Command Link
Type: Remote droid command link
Cost: 850
Game Notes:
Unit contains all the features of a comlink and allows user to command a droid equipped with a response rig from a range of up to one kilometer. Installation requires a Moderate droid repair roll, and Easy droid programming roll and two hours of work. Unit displays audio/video feed from linked droid’s sensors, and allows switching of supported visual ranges (infrared, ultraviolet, etc). Another control allows droid’s communications to be displayed as text.
Source: Galladinium’s Fantastic Technology (pages 26-27)

Cyborg/Droid Interface
Model: Neuro-Saav Cyborg/Droid Interface
Type: Cyborg/droid interface
Cost: Normally included with cyborg construct, 600 if installed separately
Cyber Points: 0
Game Notes:
Cyborg/Droid interface makes all droid programming rolls one difficulty level easier. Use the computer programming difficulties listed on page 63 of the Rulebook if the cyborg is trying to learn something the droid does not want to share, although the difficulty is one level easier. Interface is standard on most cyborg implants.
Source: Cracken’s Rebel Field Guide (page 33)

Mk-11 Droid Diagnostic
Model: Interstellar Droid Monitoring, Inc. Mk-11 Droid Diagnostic
Type: Droid diagnostic
Skill: Droid programming, droid repair
Cost: 200
Game Notes:
Very Easy droid programming roll required for standard systems check and readout (takes 30 minutes). Diagnostic assisted repair procedures normally require an Easy droid repair roll and the diagnostic’s expertise adds +1D to the skill roll. This bonus is for maintenance only and does not apply to major repairs or modifications.
Source: Galladinium’s Fantastic Technology (page 26)

Droid Customization Kit
Model: Ulqib MacroTronics Droid Customization Kit
Type: Droid modification tool kit
Skill: Droid programming, droid repair
Cost: 400 (additional costs for specific attachments may also be incurred)
Kit Includes:
-Droid datapad neural pathway linkage
-Memory modulator (allows for skill and/or attachments software programming)
-Memory wipe module (completely erases all non-hardwired memory and related skills)
-Replacement actuators
-Replacement micro-servos
-Additional software node (boosts one specific skill +2D over the attribute if the droid’s skill is less than 2D over the attribute; has no effect if the droid’s skill is 2D or more over the attribute)
-Broadband antenna receiver
-Movement sensor (if the droid has less than 2D in search (over the Perception attribute), the search skill goes to +2D over Perception only when searching for moving objects within 100 meters of the droid)
-Repulsorlift motor (also requires repulsorlift repair skill to install; has a Move of 13 for droids under 100 kilograms)
-Internal computer interface socket
-Two photoreceptors (moderately above Human range)
-Two audio receptors (normal Human range)
-Vocabulator panel
-Database retrieval system (content files must be loaded after installation as per normal programming rules)
-Remote programming receiver
Game Notes:
Most hardware additions also require successful installation of corresponding software programming to properly interface new equipment. Additional tools (e.g. electric arc welder) and other droid parts may be required for certain alterations. The gamemaster must determine specific difficulty levels and time taken.
Source: Galladinium’s Fantastic Technology (pages 25-26)

Restraining Bolt
Skill: Droid repair
Cost: 50 credits
Availability: 1
Game Notes:
A droid fitted with a restraining bolt must obey commands sent by a “Caller.” The droid cannot resist the effects of the restraining bolt.
Source: Cynabar’s Fantastic Technology: Droids (page 40)

Droid Caller
Skill: Droid programming
Cost: 100-500 credits
Availability: 1
Game Notes:
A caller is a compact, short-range signaling device that broadcasts directly into a droid’s motivational processor (via a restraining bolt). Simple callers can only broadcast simple commands (such as ordering a droid to activate or deactivate). Moresophisticated callers can transmit commands of greater complexity (issuing orders that a droid must obey). The average range of a caller is 20 meters.
Source: Cynabar’s Fantastic Technology: Droids (page 40)

Restraining Bolt & Owner
Type: Droid restraining bolt
Scale: Character
Cost: 75
Availability: 1
Range: 50 meters
Game Notes:
Retraining bolts have a die code of 3D. Whenever the Droid is commanded to do something, roll 3D against the Droid’s Perception. If the bolt rolls higher, the droid obeys the bolt. If the Droid rolls higher, the Droid can ignore the retraining bolt.
“Halt” lasts 10 seconds.
“Return” compels the Droid to return.
“Orders” gives pleasure to the Droid so that it will obey its master.
If the roll is successful, the Droid will obey the owner regardless of the length of time involved.
Source: Cracken’s Rebel Field Guide (page 16)

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