Player Instructions

Location: On board Discovery at Uneeq’s bar

Hosts: Uneeq & Bear Riggs

Set-up: Bear Riggs has heard of the offerings being made at The Graveyard but understands not everyone can get there and just how dangerous it is (Empire has been taking visitors into custody). He doesn’t know if there are any others in the Crucible sector from Alderaan but wants to give the opportunity for those who want to to follow the old customs. With this in mind, he has approached Uneeq with an idea for a celebration to honor those who have passed due to the Emperor’s reign of terror.

Uneeq recalls that it is near to Giver’s day and chooses to create a celebration combining the two traditions.

Purpose of Mission: To promote role-playing between characters in an enclosed setting.

Goal of Mission: To allow all players to learn more about the other members of the Crucible sector Rebellion

Format & Judging: This event will be run more like a Larp than a traditional RPG. There should be almost no need for any player to need dice or their character sheet. There will be a few set tables/stations with set things to be done at them such as Pazzac and the memorial wall.

A number of experienced players will be tapped as judges. In addition to playing their own character, they will have the additional job to encourage role-playing amongst all players, to insure that no one is left out and that existing cliques intermingle with all players instead of playing with themselves. Their other job is to sign off on player’s update sheets (or event card) when a player has completed one of the internal mission events.

Player Event options to earn Character Points: Like any Seminar, PCs earn 3 cp for the event. This time players will need to complete 3 different event options to earn their Seminar cp.

• Pazzac: Learn and play a game of Pazzac or challenge the reigning champion.
• Memorial wall: Leave something on the memorial and share with another player you are not already friends with something about what you left, who you are honoring and why. (Paper, pens, markers, clip art & tape will be provided for players to create offerings at the convention.)
• Provide some form of entertainment for a larger portion of the group: Sing a song, dance a home planet dance, play a home planet piece of music, recite a poem, tell a tale, etc.
• Giver’s Day gift: leave a gift or multiple gifts under the Giver’s Day tree to be distributed to others. (Slips of paper will be available for players to write down gifts. Your PC must already own the item being given. Gifts will be drawn randomly from a box by all contributing PCs.)
• Buffet snack table: Bring a bit of food to be shared with others and explain the dishes origins &/or significance to your home culture (can be just a description of the dish left on the food table but the player must actually tell the story to other players) (If you are planning on bringing real food, please contact Nancy to make arrangements).
• Philosophical discussion: Must take place with multiple players and should be ones you have not had this discussion with before.
• Campaign history: Share with newer players some of the background of the campaign in character. This could be an explanation of the names on the Memorial wall. (To all players: please be cautious of spoilers when discussing events in modules. A suggestion is to share events from special one time missions, seminars or interactives.)
• Costume as your character: This does not have to be a competition level costume. It does need to not look like your regular street clothes; you do need to put some effort into it. (Possible extra perk (to be determined)).

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