Rage

Rage
Control Difficulty
spaceD (20)
Warning – Use of this power gains the Force-user a Dark Side Point.
Required PowersHibernation Trance
Effect – This power functions as a counterpart to Emptiness. A Character must determine how long she wishes to be in Rage when she enters the trance. Barring an attack or the arrival of a specific person (see below), the Force-user will stay in the trance for the duration. The Force-user must make a Difficult (20) Control roll every 4 hours or they will come out of the trance.
When the Force-user leaves this state they gain a +10 modifier to all Force skill rolls made for a period of time equal to the time spent in Rage. The Force-user takes one die of damage for every two hours they were in the trance after the bonus has subsided.
Like Emptiness the Force-user is oblivious to their surroundings, unlike Emptiness the Force-user strongly exudes an aura of the Dark Side. Add the Rage Control roll to the difficulty roll when another attempts to use a Force power on someone in Rage.
Characters dehydrate and hunger twice as fast when in Rage and are even more susceptible to damage (-1D to Strength to resist damage) while in this state. Characters who plan on an extended trance will need intravenous nourishment.
In Rage, the character is less obvious to her surroundings than a corresponding Force-user in emptiness. For example, any physical contact by a living being may revive them (the Force-user must make a Moderate (15) Control roll) and provoke an instant berserker-like attack, regardless of how the person may be. The character must then make a Difficult (20) Control roll to cease the attack before the offending character has been killed.
A character using Rage can choose to anticipate the arrival of a foe. They must make a Difficult Sense roll (modified by relationship) with the Life Sense power at the time they enter Rage. This will allow them to instantly awaken (Easy (10) Control roll) if the expected person comes within five meters of the person in Rage.
This power may be used in a preparation ritual for the Transfer Life power. When a raged person uses Transfer Life, their original body is instantly and totally consumed by the Dark Side, often bursting into unholy blue flames. For every three points by which the Control roll exceeded the Rage difficulty, the body does 1D damage upon explosion (three meter blast).
Note - This power can only be used by characters that have been consumed by the Dark Side of the Force.
Located – Tales of the Jedi Companion Sourcebook p.46

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