Rebel Privateer

Rebel Privateer
Dex: 3D; blaster, brawling parry, dodge, grenade, melee combat, melee parry
Kno: 2D+1; intimidation, languages, law enforcement, streetwise, survival, value
Mec: 3D+2; astrogation, communications, repulsorlift operation, sensors, space transports, starship gunnery, starship shields
Per: 3D; bargain, con, gambling, search, sneak
Str: 3D; brawling, lifting, stamina
Tec: 3D; first aid, security, space transports repair, starship weapon repair
Species: Human
Move: 10
Force Sensitive: Yes or No
Force Pts: 1 or 2
Character Pts: 5
Credits: 1500
Equipment: shipsuit, comlink, vacuum suit, datapad, blaster pistol (4D), DL-6H heavy blaster pistol (5D; Range: 3-10/30/120), Renegade heavy blaster pistol (5D+2), vibro-cutlass (Str+2D), starship toolkit (+1D to Space Transport Repair), spacer’s chest, mementoes from a dozen worlds, eyepatch, Rebellion Letter of Marque (with impounded ship's name).
Special Notes:
Impounded Ship – The character's personal ship was impounded by the Empire for illegal weaponry. If the character pays the 50,000-credit fine, they can get their ship back. When this happens, the player has 75,000 credits to purchase (used price) any campaign approved ship and modify/upgrade it (excess credits cannot be saved). The only stipulation is that all of the modifications must be legal (i.e. no illegal weapons).

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