Rebel Privateer

Rebel Privateer
Dex: 3D; blaster, brawling parry, dodge, grenade, melee combat, melee parry
Kno: 2D+1; intimidation, languages, law enforcement, streetwise, value, survival
Mech: 3D+2; astrogation, communications, repulsorlift ops, sensors, space transports, starship gunnery, starship shields
Per: 3D; bargain, con, gambling, search, sneak
Str: 3D; brawling, lifting, stamina
Tech: 3D; first aid, secruity, space transport repair, starship weapon repair
Species: Human
Move: 10
Force Sensitive: Yes or No
Force Pts: 1
Character Pts: 5
Credits: 1,500
Equipment: shipsuit, comlink, vacuum suit, datapad, blaster pistol (4D dmg), DL-6H heavy blaster pistol (5D dmg; Range: 3-10/30/120), Renegade heavy blaster pistol (5D+2 dmg), vibro-cutlass (Str+2D dmg), starship toolkit (+1D to Space Transport Repair), spacer’s chest, mementoes from a dozen worlds, eyepatch, Rebellion Letter of Marque (with impounded ship's name).
Creation Notes: Impounded Ship: The character's personal ship was impounded by the Empire for illegal weaponry. If the character pays the 50,000 credit fine, they can get their ship back. When this happens the player has 75,000 credits to purchase (used price) any campaign approved ship and modify/upgrade it (excess credits cannot be saved). The only stipulation is that all of the modifications must be legal (i.e. no illegal weapons).

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