Rebel Special Forces Martial Arts

This style is specific to the Rebel Alliance and is only taught to Alliance members.

In campaign terms:
To help maintain game balance within the Sparks campaign the rules governing the SpecForce Martial Arts skill have been changed. First we have split the SpecForce Martial Arts skill into two separate skills, one for offense the other for defense. The offensive skill will remain a specialization under Brawling where the defensive skill will become a specialization under Brawling Parry and will be called SpecForce Martial Arts Parry. Due to this split the possible techniques that can be learned have also been split between offensive and defensive styles (see list below). Secondly the character being trained must learn the “basic” techniques before others can be learned. For the offensive skill the character must learn Punch first and Kick second. For the defensive skill the character must learn Weapon Block first. The general rules for learning techniques still apply. The character learns one technique for each full die code SpecForce Martial Arts (or Parry) is raised above the Brawling (or Parry) skill. The third change involves the learning of these skills. Both the offensive and defensive specializations are learned at the same time as if they were one skill. But due to the unique nature of this skill and the training required, player characters can no longer train other characters. This skill must be learned from an NPC at a Seminar or Interactive. Also before they receive this training the character must enlist in the Rebel military service (characters whom already know this skill will not have it removed due to this additional requirement). These focused techniques are then only shared with other members of the Rebel military ranks.

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