Sensor Trips

Sensor Trips

Pressure Plate Trip
Model: Zone Supplies, Ltd. Pressure Plate Trip
Type: Trip sensor
Skill: Sensors
Cost: 300
Availability: 2, F
Game Notes:
Two sizes available: one-third meter by onethird meter, and one meter by one meter. Small trips weigh 300 grams, and large trip weigh one kilogram. Power pack lasts 72 hours. Characters must make a search roll to detect the trips. A Moderate roll is necessary to spot the large trip, while a Difficult roll is necessary to spot the small trip. Any pressure triggers the plate; can be set to trip at minimum weights. Can be attached to blasters, bombs or alarms.
Source: Cracken’s Rebel Field Guide (page 20), Rules of Engagement – The Rebel SpecForce Handbook (pages 42-43)

Laser Detection Trip
Model: Merr-Sonn LCT Laser Trip
Type: Laser emplacement trip
Skill: Computer programming/repair
Cost: 350
Availability: 2
Game Notes:
If tied into a computer system, the trips detect living beings passing through its beam.
Source: Shadows of the Empire Planets Guide (page 84)

Repulsorfield Trip
Model: Zone Supplies, Ltd. Repulsor Trip
Type: Trip sensor
Skill: Sensors
Cost: 500
Availability: 2
Game Notes:
Can be set to trip to minimum field intensities.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 43)

Motion Sensor Trip
Model: BlasTech MoveSense 34 Motion Trip
Type: Trip sensor
Skill: Sensors
Cost: 100
Availability: 2, F
Range: 4 meters, 180-degree dome arc
Game Notes:
Finding sensor requires Difficult security roll. Sneaking by a motion sensor trip requires a Difficult sneak roll. Alarm emits a piercing shriek when triggered by any motion above 0.2 meters-per-second. Can be remotely turned on and off with calibrated security systems. System must have transmitter within 50 meters of sensor. Unit is cubed, six centimeters to a side.
Source: Cracken’s Rebel Field Guide (page 19), Rules of Engagement – The Rebel SpecForce Handbook (page 42)

Heat Sensor Trip
Model: Imperial Heat Sensor Trip
Type: Trip sensor
Cost: Not available for sale
Availability: X
Range: 20 meters, 45-degree arc
Game Notes:
Sensors can be programmed to set off alarms or notify a central computer. Character must disable heat sensor or successfully disguise his heat pattern as a proper shape and heat pattern to pass by undetected. Sensor connected to computers by 50-meter long cable, although multiple cables can be connected for greater range.
Source: Cracken’s Rebel Field Guide (page 18)

SoroSuub Heat Sensor Trip
Model: SoroSuub Heat Sensor
Type: Heat sensor
Skill: Sensors
Cost: 100
Availability: 2
Range: 20 meters, 45-degree arc. Has a variable trigger mechanism; can be set to trip if it detects a heat source with a temperature ranging from three to thirty degrees standard.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 42)

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