Shift Senses

Shift Senses
Sense Difficulty
spaceM (15) – for common phenomena (heat or simple scents)
spaceD (20) – for uncommon phenomena (comm frequencies, infrared)
spaceVD (25) – for specific complex phenomena (setting olfactory nerves to detect Tibanna gas)
Required PowersMagnify Senses
Power may be kept ‘up’
Effect – The user may shift their senses as to detect phenomena of a different type than normal; shifting eyesight to the infrared spectrum, setting olfactory nerves to detect specific chemical combinations, or hearing frequencies above or below normal range for their species.
This power counts as a "skill use" for determining die code penalties.

Note - This power is exceptionally useful in some aspects, but fairly limited in others. For example, a Force-user may detect comm frequencies, but that does not mean that the Force-user can listen in on the transmission. The Force-user will be able to detect that a transmission is present, but may not necessarily be able to locate the signal's source, and certainly will not be able to decode the information carried by the transmission.

Located – Tales of the Jedi Companion Sourcebook p.51-52

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