Space Ganger

Space Ganger
Dexterity 3D; blaster, dodge, melee combat, melee parry, vehicle blaster
Knowledge 2D; intimidation, law enforcement, streetwise, tactics
Mechanical 4D; sensors, starship gunnery
o Ground Ops – ground vehicle ops, repulsorlift ops, swoop ops
o Space Ops – astrogation, space transports, starfighter piloting, starship shields
Perception 3D; con, gambling, hide, search, sneak
Strength 3D; brawling, lifting, stamina
Technical 3D; computer program/repair, first aid, security
o Ground Ops – ground vehicle repair, machinery repair, repulsorlift repair, swoop repair
o Space Ops – space transport repair, starfighter repair, starship weapon repair
Species: Near-Human
Move: 10
Force Sensitive: Yes or No
Force Pts: 1
Character Pts: 5
Credits: 50
Equipment: protective vest (+2 energy/1D physical) (w/appropriate gang colors), heavy blaster pistol (5D), weighted lead pipe (STR+1D+2), vibroknife (STR+1D), roll of Spacer's Tape, shipjacking kit (+1D to security), comlink, 450 credits of loot, choice of one ship/vehicle based on specialty (see below).
Creation Notes:
Gang Affiliation – choose either Reek Ravager (blue) or Krayt Dragon Killas (red); gang insignia tattoo on body; tends to have animosity with other gangs.
Gang Skill Training – choose either ground operations (vehicle operator, boarder, etc.) or space operations (pilot, gunner, etc.).
Vehicle/Craft Options:
Ground Ops –
(a) Slickr N’SN-0T 2: Type: Swoop bike; Scale: Speeder; Length: 2.5 meters; Skill: Swoop operation; Crew: 1; Cargo Capacity: 2 kilograms; Cover: ¼; Altitude Range: Ground-450m; Cost: 17,500; Maneuverability: 5D; Move: 290; 745 kmh; Supercharger: 500; 1,125 kmh for a maximum of eight rounds; the supercharger must cool for ten minutes after any use. (Passenger will need to make a check [Easy STR (10)] to hold on to vehicle when initially engaged).; Passenger: 1; Body Strength: 1D+1; Weapon: 1 Blaster Cannon (Fire Arc: Rear 180, Crew: 1, Skill: Vehicle Blasters, Fire Control: 2D, Range: 1-50/200/400m, Damage: 3D); Note: This is not typically considered street legal; Source: Sparks 240a.
(b) Silent Knight 2: Type: Speeder scout bike; Scale: Speeder; Length: 4.4 meters; Skill: Repulsorlift Ops; Crew: 1; Skill: Repulsorlift Operation; Cargo Capacity: 4 kilograms; Cover: ¼; Altitude Range: Ground level-20 meters; Cost: 7,000; Maneuverability: 4D; Move: 185; 530 kmh; Body Strength: 1D+1; Weapons: 1 Blaster Cannon (Fire Arc: Rear 180, Crew: 1, Skill: Vehicle Blasters, Fire Control: 2D, Range: 1-50/200/400m, Damage: 3D); Note: Passive sound dampers dramatically reduce noise and sensor bafflers add +1D to the difficulty to detect the speeder bike by sensors; Note: This is not typically considered street legal; Source: Sparks 240a.
Space Ops –
(c) Ghtroc 440 Light Freighter: Craft: Ghtroc Industries class 440 freighter; Type: Stock light freighter; Scale: Starfighter; Length: 28 meters; Skill: Space transports: Gthroc Freighter; Crew: 1 to 2 (can coordinate); Passengers: 6; Cargo Capacity: 90 metric tons; Consumables: 2 months; Cost: 70,000 (new), 18,500 (used); Hyperdrive Multiplier: x3; Hyperdrive Backup: x15; Nav Computer: Yes; Maneuverability: 1D; Space: 4; Atmosphere: 280; 800 km/h; Hull: 4D; Shields: 1D; Sensors: Passive: 12/0D, Scan: 25/1D, Search: 35/2D, Focus: 3/3D; Weapons: Laser Cannon (Fire Arc: Turret, Skill: Starship gunnery, Fire Control: 1D+2, Space Range: 1-3/12/25, Atmosphere Range: 100-300/1.2/2.5 km, Damage: 4D).
(d) Mercenary Fighter: Craft: Kuat Systems Engineering Custom Mercenary Starfighter; Type: Space superiority starfighter; Scale: Starfighter; Length: 16 meters; Skill: Starfighter piloting; Crew: 1; Cargo Capacity: 100 kilograms; Consumables: 2 weeks; Cost: 107,000 (new); Hyperdrive Multiplier: x2; Hyperdrive Backup: x10; Nav Computer: Yes; Maneuverability: 2D+2; Space: 9; Atmosphere: 400, 1,150 km/h; Hull: 4D+1; Shields: 1D+1* {Backup Shields: 2D}; Sensors: Passive: 20/0D, Scan: 45/1D+1, Search: 85/2D+2, Focus: 4/4D; Weapons: Two Laser Cannons (fire-linked) (Fire Arc: Front, Skill: Starship gunnery, Fire Control: 1D, Space Range: 1-3/12/25, Atmosphere Range: 100-300/1.2/2.5 km, Damage: 5D), Concussion Missile Launcher (Fire Arc: Front, Skill: Starship gunnery, Ammo: 10, Fire Control: 3D+2, Space Range: 1-3/7/12, Atmosphere Range: 100-300/700/1.2 km, Damage: 8D).

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