Spacetrooper Armor

Equipment / Protective Gear / Military Unit Armor

Model: Standard Zergo-G Assault Stormtrooper Armor Mark I
Type: Zero-g military power armor
Scale: Character
Skill: Powersuit operation: spacetrooper armor
Cost: Not available for sale
Availability: 3, X
Game Notes:

  • Weapons:
    • Grenade Launcher
      • Scale: Character
      • Skill: missile weapons
      • Range: 5-50/100/200 (space: 0/1/2)
      • Can Fire concussion grenades and gas/stun grenades.
        • Concussion Grenades
        • Ammo: 30
        • Blast Radius: 0-2/4/6/10
        • Damage: 5D/4D/3D/2D
        • Gas/Stun Grenades
        • Ammo: 30
        • Blast Radius: 0-2/4/6/8
        • Damage: 5D/4D/3D/2D (stun),
    • Mini-Proton Torpedo Launcher
      • Scale: Character
      • Skill: Starship gunnery
      • Range: 25-100/300/700 (space: 1/3/7)
      • Ammo: 6
      • Damage: 6D
    • Blaster Cannon
      • Scale: Character
      • Skill: Blaster
      • Range: 10-50/100/150
      • Damage: 6D
    • Laser Cutters
      • Scale: Starfighter
      • Skill: Blaster
      • Range: 0.3 meters
      • Damage: 3D
      • Game Notes:
  • Basic Suit has Four hours of power and 10 hours of oxygen.
  • Has a Space Move of 1; in normal gravity, Move is only 8.
  • Armor Protection: +4D physical, +3D energy to resist damage, reduces Dexterity and related skills by -1D.
  • Magnetic couplers: Allow adherence to any metal surface.
  • Internal Environment: Climate-controlled powersuit allows operation in uncomfortably cold or warm climates.
  • MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.

Source: Rules of Engagement – The Rebel SpecForce Handbook (page 100), Imperial Sourcebook (pages 47-48), Heir to the Empire Sourcebook (page 55), The DarkStryder Campaign – The Kathol Rift (page 69), The Star Wars Sourcebook (page 107)

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