Its important to note weapons on starships are repaired and modified separate from the starship its self using the Weapon Repair Rules. This section does cover installing new weapons onto ships.
Installation / Modification Time and Repair.
The exact time a modification requires is ntirely up to the judge at the table, but it is generally suggested that the time be related to the sophistication of the work being completed.
Repair and modification times completed by npc's could be cut in half if the player pays for overtime and/or substantial bribes (which is normally about double the normal cost for the work). Work being completed by PC's could be rushed if the PC has help. The amount of time reduced is again completely up to the judge at the table.
| Dificulty of Modification | Suggested "Time Taken" |
| Very Easy | 1 Hour |
| Easy | 6 Hours |
| Moderate | 1 Day |
| Difficult | 2 Days |
| Very Difficult | 1 Week |
| Heroic | 1 Month |
Weight and Cargo Space Taken up
Modified systems have one tremendous advantage over replaced systems: They do not take up extra space. In game terms, as long as the character is modifying an existing system no additional cargo space is removed.
However, if a system is replaced you must refund the cargo space from removing the old system then subtract the new cargo space modifier from the total cargo space available on the ship to install the new system.
All the replacement systems weight something, and all the systems being removed weight something this is represented by cargo space additions and subtractions on the ship.
Mishaps
Should a mishap occur while a ship is being modified the Judge at the table should consult the following Starship Mishaps and select the appropriate mishap for the system being worked. The player will then be be made aware of the mishap so he or she may take this into account for future game play. Its important to note that the PLAYER knows of the mishap NOT the CHARACTER.
Parts
| Replacement Drives | Cost | Availability | Weight in Metric Tons |
| Starscream-9 Ion Drive | 500,000 | X | 24 |
| Boshaa-C'hi Ion Drive | 100,000 | X | 18 |
| Corellian Evader-GT Ion Drive | 50,000 | F | 16 |
| Incom Starslinger Ion Drive | 20,000 | F | 12 |
| Sorosuub Boav Ion Drive | 10,000 | 2 | 10 |
| Replacement Hyperdrives | Cost | Availability | Weight in Metric Tons |
| x 1/2 Hyperdrives | Expensive | X | 20 |
| x1 Hyperdrives | 15000 | F (5,000 Permits) | 18 |
| x2 Hyperdrives | 10000 | 2 | 15 |
| x3 Hyperdrives | 7000 | 2 | 12 |
| x4 Hyperdrives | 4000 | 1 | 10 |
| x5 Hyperdrives | 2500 | 1 | 8 |
| Sheidls | Cost | Weight in Metric Tons |
| 1D | 4,000 | 6 MT |
| 2D | 10,000 | 8 MT |
| 3D | 20,000 | 10 MT |
| Weaponry | Fire Control | Damage | Cost | Weight in Metric Tons |
| Kd-3 Light Blaster Cannon | 1D | 1D | 1,000 | 1 |
| Light Laser Cannon | 2D | 2D | 1,500 | 2 |
| Heavy Laser Cannon | 2D | 5D | 3,000 | 4 |
| W-34t Turbolaser | 3D | 7D | 9,000 | 5 |
| F-2 Light Ion Cannon | 1D | 2D | 1,000 | .5 |
| F-4 Medium Ion Cannon | 2D | 3D | 1,500 | 1 |
| F-9 Heavy Ion Cannon | 4D | 4D | 3,000 | 2 |
| Proton Torpedo Launcher | 2D | 9D | 2500 | 2 |
| Replacement Torpedoes | - | - | 800 | - |
| Concussion Missile Launcher | 1D | 8D | 3,500 | 3 |
| Replacement Missiles | - | - | 500 | - |
Its important to note all weapons except for the Turbolaser are F status.. The fee is 30% of the purchase price and there is an Imperial permit to operate the weapon legally. Turbolasers are Illegal on private crafts..
- Computers and Sensors
- Electro-Photo Receptors (EPR's): 300 credits
- Full Spectrum Transceivers (FST's): 500 credits
- Dedicated Energy Receptors (DER's) 600 credits
- Life-Form Indicators (LFI's): 800 credits
Note these sensors have no appreciable weight.
- Sensor Jammers
- Cloaking Devices
Cloaking Devices do NOT currently exist in the Sparks Campaign don't even ask.. The answer is no..
| Mis | Cost | Weight in Tons |
| Passenger Conversion | 400 | 10 |
| Refrigeration Equipment | 100 per Ton | 1 per 20 tons converted |
| Replacement Navigation Computer | 2000 | - |
| Escape Pod | 1,200 | 5 |
| Environmental Converters | 4,000 | 4 |





