Telekinesis

Telekinesis
Alter Difficulty
spaceVE (5) – for 1kg or less
spaceE (10) – for 1kg to 10kg
spaceM (15) – for 11kg to 100kg
spaceD (20) – for 101kg to 1 metric ton
spaceVD (25) – for 1,001kg to 10 metric tons
spaceH (30) – for 10,001kg to 100 metric tons
space*modified by proximity.
space*modified by speed: +5 per 10m/round beyond the first 10m/round
space*modified by maneuvering:
spacespace+1 to +5 for gentle turns
spacespace+6 to +10 for easy maneuvers
spacespace+11 to +25 for complex maneuvers, i.e. using a levitated weapon to attack
Warning – If Telekinesis is used to directly or indirectly cause harm, the user gains a Dark Side Point.
Power may be kept ‘up’
Effect – This power is used to levitate and move objects with the mind. If used successfully, the object moves as the Force-user desires. A Force-user can levitate several objects simultaneously, but each additional object requires a new telekinesis roll. It may be used to levitate oneself or others. When used to levitate someone against their will, the target may resist by adding their Control or Perception roll to the difficulty number.
Levitated objects can be used to attack other characters, but this automatically gives the user a Dark Side Point. Such objects do 1D damage if under 1kg. 2D if 1 to 10kg, 4D if 11 to 100kg, 3D speeder-scale damage if 101kg to 1 metric ton, 3D starfighter-scale if 1 to 10 metric tons and 5D starfighter-scale damage if 11 to 100 metric tons.
Such attacks require an additional control roll by the Force-user, which acts as an attack roll against the target's Dodge. If the target doesn't dodge the attack, the difficulty is Easy (10).

Note – The target must be in sight of the Force-user.

Located – 2nd Edition Revised Rulebook p. 147

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License