Tracking Devices

Equipment / Surveillance Gear

Tracking Devices

Personal Transponder
Model: zZip Product Concepts Limited Transponder Ring
Type: Personal location detector
Cost: 100-500 (depending on setting design selected)
Availability: 2
Game Notes:
A Very Easy sensor roll is required to locate transponder signal within a 200 meters radius.
Source: Galladinium’s Fantastic Technology (page 36)

Tagger
Model: Culcanis MicroInstruments Tagger
Type: Remote surveillance tracking tool
Cost: 250
Availability: 3, F
Game Notes:
The business end of the tagger is a small (5 mm) transponder dart. The tagger stylus has a small amount of pressurized gas to silently propel the transponder up to 5 meters. Once attached to its target, the device broadcasts an intermittent (once every 5 minutes) signal which can be picked up 1.2 kilometers away. Dart operates up to 40 standard hours.
Source: Galladinium’s Fantastic Technology (page 62),

Trailmaster Tracking Device
Model: Astroserver Trailmaster
Type: Personal tracking device
Skill: Search
Cost: 400
Availability: 2
Range: 1 kilometer
Game Notes:
Tracker only gives direction. Search is one difficulty easier when beacon is within tracker’s range.
Source: Cracken’s Rebel Field Guide (page 21)

Observer Tracking Device
Model: MechBlaze Tracking Corp. Observer
Type: Personal tracking device
Skill: Search
Cost: 500
Availability: 2
Range: 1 kilometer
Game Notes:
Tracker only gives direction and range from beacon. Search is one difficulty easier when beacon is within tracker’s range.
Source: Cracken’s Rebel Field Guide (page 21)

Rover Tracking Device
Model: Astroserver Industries Rover
Type: Personal tracking device
Skill: Search
Cost: 1,000
Availability: 2
Range: 3 kilometers
Game Notes:
Tracker tells range, direction and speed of beacon. Search is one difficulty easier when beacon is within tracker’s range.
Source: Cracken’s Rebel Field Guide (page 21)

SureSnoop Tracking Device
Model: Rhinsome Tracking Corp. SureSnoop
Type: Personal tracking device
Skill: Search
Cost: 3,000
Availability: 4
Range: 5 kilometers
Game Notes:
Top of line. Give exact range, direction and speed of beacon. Search is one difficulty easier when beacon is within tracker’s range.
Source: Cracken’s Rebel Field Guide (page 21)

“Keeper” Vec-Tech Subdermal Control System
Model: Vector technologies AA-2 Keeper
Cost: 5,000
Availability: 4, X
Range: 25 kilometers
Game Notes:
A beacon is surgically implanted under the victim’s skin. It can only be removed by the being in possession of the tracker unit, who must first enter a password. Any other attempt to extract the beacon results in the release of an exotic neurotoxin that kills instantly (8D damage). The tracker can tell the range, direction, and speed of the target, up to a range of 25 kilometers. There’s no need to worry about the target after that, because if he or she moves beyond that range, the beacon releases the neurotoxin automatically.
Source: Wretched Hives of Scum and Villainy (page 77)

Crab Tracer
Model: Crab Tracer
Type: Tiny self-guided tracking device
Cost: 3,000
Availability: 3, X
Game Notes:
Unit is programmed to sneak onto a target and transmit its location though HoloNet with a miniaturized hypertransceiver. Unit possesses the sneak and hide skills at 5D and are remotely controlled. They can be deactivated with a Moderate computer programming/repair roll. A crab tracer aboard a ship sends a strong enough signal to be tracked through hyperspace, and grants a +2 bonus to starship attacks made against the tracked vessel.
Source: Tempest Feud (page 127)

ShipFinder
Model: Drooin-Durtha Systems ShipFinder
Type: Subspace tracking device
Skill: Sensors
Cost: 100,000
Availability: X
Game Notes:
Use of the ShipFinder requires an Easy sensors roll. If successful, the character can locate the tracking device and plot a course to it from her present coordinates. Tracking device’s power cells last only eight days once activated.
Source: Classic Adventures – Vol. 4 (page 59)

Imperial XX-23 S-Thread Tracker
Model: Imperial XX-23 S-Thread Tracker
Type: Hyperspace ship tracker
Skill: Astrogation
Cost: Not available for sale
Availability: X
Difficulty: Difficult
Range: Unlimited
Game Notes:
Imperials may make on astrogation roll per hour to track ship. In hyperspace, only the general direction of the ship may be found. Once in normal space, the ship may be tracked to within one parsec. Tracker is too powerful at ultra-high frequencies to find exact location, and system in question must be searched with conventional means. Tracker is a 10 cm long tube. May be easily destroyed if found. In no way interferes with normal communications or cannot be detected by such means.
Source: Cracken’s Rebel Field Guide (page 62)

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