Trandoshan

Trandoshan
Dex: 1D+1/4D+1
Kno: 1D/3D+1
Mec: 1D+1/3D
Per: 2D/3D+2
Str: 3D/4D+2
Tec: 1D/2D+2
Move: 8/10
Special Abilities:
Vision: Trandoshans’ vision includes the ability to see in the infrared spectrum. They can see in darkness with no penalty, provided there are heat sources.

Clumsy: Trandoshans have poor manual dexterity. They have considerable difficulty performing actions which require precise finger movement and they suffer a penalty of -2D whenever they attempt an action of this kind. In addition, they also have some difficulty using weaponry that requires a substantially smaller finger such as blasters and blaster rifles; most weapons used by Trandoshans have had their finger guards removed or redesigned to allow for the Trandoshan’s use.

Regeneration: Younger Trandoshans can regenerate lost limbs (fingers, arms, legs and feet). This ability disappears as the Trandoshan ages. Once per day, the Trandoshan must make a Moderate Strength or Stamina roll. Success means that the limb regenerates by ten percent. Failure indicates that the regeneration does not occur.

Story Factors:
Wookiee Hate: The long-standing feud between the Wookiees of Kashyyyk and the Trandoshans is deeply ingrained in both species.

Hostility: The Trandoshans are known as a belligerent species. They gain +1D to all Intimidation rolls against non-Trandoshans.

Source: Judges Handbook, Revised 7/10

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