Trianii

Home Planet: Trian
Attribute Dice: 12D
DEXTERITY 2D+1/4D
KNOWLEDGE 2D/4D
MECHANICAL 1D+1/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D+2
TECHNICAL 1D+1/4D+2

Special Strength Skills:
Acrobatics: Time to use: One round. This is the skill of tumbling, jumping and other complex movements. This skill is often used in sports and athletic competitions, or as part of dance. Characters making acrobatics rolls can also reduce falling damage. The difficulty is based on the distance fallen.
Distance Fallen Difficulty Reduce Damage By:
3 - 6 Very Easy -2D
7 - 8 Easy -2D+2
9 - 12 Moderate -3D
13 - 15 Difficult -3D+2
16+ Very Difficult -4D

Special Abilities:
Prehensile Tail: Trianii have limited use of their tails They have enough control to move light objects (under three kilograms), but the control is not fine enough to move heavier objects or perform fine manipulation (for example, aim a weapon).
Special Balance: +2D to all actions involving climbing, jumping, acrobatics or other actions requiring balance.
Claws: add+1D to brawling damage.
Dexterous: At the time of character creation, Trianii get +2D bonus skill dice to add to Dexterity skills.
Female Physical Superiority: After allocating attribute dice, female Trianii characters get to add +1 to their Dexterity and Strength at the time of character creation.

Story Factors:
Feud with the Authority: The trianii have a continuing conflict with the corporate Sector Authority. While there is no open warfare, the two groups are openly distrustful; these intense emotions are very likely to simmer over into battle.
Trianii Rangers: the Rangers are the honored independent space force of the Trianii.

Move: 12 / 14
Size: 1.5 - 2.2 meters
Source: Alien Encounters (page 157), Han Solo and the Corporate Sector Sourcebook (pages 138-139), Ultimate Alien Anthology (pages 167-168)

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