The Tunroth are a species indigenous to the Jiroch system. They inhabit the third, fourth and fifth planets in the system (Jiroch-Reslia, Kalok and Saloch, respectively). These three worlds are often referred to by spacers as "the Triumvirate," a dedication to the Tunroth Assemblage of Three who promoted the simultaneous settlement of new colonies on Kalok and Saloch millennia ago. Rumors abound that there is a Jedi museum or shrine in the Jiroch system, but the Tunroth have repeatedly refuted such suspicions: the only sacred edifice the Tunroth attest to is the ancient Hall of Predation, a testament to great Tunroth Hunters of the past.
The Tunroth are larger, muscular aliens. Tunroth skin is typically dark or light yellow, though some in the remote continent are orange-skinned. Their heads are elongated and placed forward of a long, sloping muscular neck. Their eyes are low on the skull and wide apart, with two breathing openings between and above the eyes, near their olfactory cluster. They have pronounced teeth, with several horns on the chin. Tunroth have only three digits on their hands and feet, with two opposed finger/thumbs and a large central finger. They are as powerful as they are intimidating, and they are known for their great strength and endurance.
Dexterity 2D/4D+1
Knowledge 1D/3D+2
Mechanical 1D/3D+1
Perception 1D+1/4D+2
Strength 1D+2/4D
Technical 1D/3D+1

Quarry Sense: Tunroth Hunters have an innate sense that enable them to know what path or direction their prey has taken. When pursuing an individual the Tunroth is somewhat familiar with, the Hunter receives +1D to Search. To qualify as a Hunter, a Tunroth must have the following skill levels: Bows 4D+2, Melee Combat 4D, Melee Parry 4D, Survival 4D, Search 4D+2, Sneak 4D+2, Climbing/Jumping 4D, Stamina 4D. The Tunroth must also participate in an initiation rite, which takes a full three Standard Months, and be accepted as a Hunter by three other Hunters. This judgemnet is based upon the Hunters' opinions of the candidate's skills, judgement and motivations — particularly argumentative or greedy individuals are often rejected as Hunters regardless of their skills.
Move: 10/12
Pip Cost: 2

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