Viii Crucible Sector Rebel Fleet

VIII. Crucible Sector Rebel Fleet Section Last Updated: 2/28/10

The Discovery

Craft: Loronar Reconnaissance Cruiser
Type: Medium Cruiser
Scale: Capital
Length: 550 meters
Crew: 3,842; gunners: 62-128, skeleton crew: 92/+10
Crew Skill: astrogation 4D, capital ship gunnery 4D+2, capital ship piloting 5D, sensors 5D+2, starship gunnery 4D, starship shields 4D+1
Passengers: 240 (Scouts)
Cargo: 7,777 metric tons
Consumables: 5 year
Hyperdrive: x1
Hyperdrive Backup: x10
Nav Computer: yes
Maneuverability: 1D+2
Space: 7
Hull: 5D
Shields: 3D
Sensors:
Passive: 60/3D
Scan: 80/4D
Search: 175/5D
Focus: 6/5D+2
Sensor Countermeasures:
Jamming: 60/+2D
Sensor Decoy: +3D
Countermeasures: +3D (must be outside 30 units)
Weapons:
8 Quad Turbolaser Batteries
Fire Arc: 2 front, 2 left, 2 right, 2 rear
Crew: 3
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 3-20/40/80
Atmosphere Range: 300-2km/4km/8km
Damage: 5D

6 Heavy Turbolaser Batteries
Fire Arc: 2 front, 2 left, 2 right
Crew: 1-3
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 3-10/30/60
Atmosphere Range: 3-1km/3km/6km
Damage: 7D

6 Ion Cannons
Fire Arc: 3 left, 3 right
Crew: 1-7
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 100-1km/2.5km/5km
Damage: 4D

8 Quad Laser Cannons
Fire Arc: 2 front, 3 left, 3 right
Crew: 3
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1km/1.7km
Damage: 4D

2 Tractor Beam Projectors
Fire Arc: 1 left, 1 right
Crew: 1-10
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 1-5/15/30 km
Damage: 4D

This is an Old Republic ship that still sees action in the Imperial Navy. Originally designed and produced during the close of the Clone Wars this cruiser is once again seeing a fair amount of action with the emergence of the Empire. The reconnaissance cruiser has two mission profiles. The first of these is exploration. When carrying out this mission it’s primary goal is seeking worlds that will support human life. Its second mission profile is to provide reconnaissance for fleet operation. When in this role, the mission is to seek out the enemy and report the location to the main fleet.

The reconnaissance cruiser is well equipped for both missions. Its weapons are designed mainly for defense but it is more than capable of holding its own with any type of vessel that it might encounter from its various missions. It has enough sensor equipment to find both new worlds as well as an enemy fleet. In order to carry out its secondary mission of reconnaissance it is equipped with the very finest in sensor countermeasure equipment of all kinds.

The Old Republic realized that exploration could sometimes result in hostile reaction from new worlds, so the reconnaissance cruiser is equipped with two Skipray Blastboats as well as a full squadron of Z-95 starfighters. In addition, the ship also holds 6 medium scout ships (Spark Mk. I) as well as a full squadron of the new Sienar Lone Scout A.

The Discovery was originally to be decommissioned, but instead was liberated by Rebel operatives. Rebel operatives also convinced her retired command crew to join the Rebellion and retake command of The Discovery once again. (Sparks #12A-C: The Discovery)

The Vigilance

Craft: Rendili/Vaufthau Shipyards Ltd. Invincible-class Dreadnaught Heavy Cruiser
Type: modified Invincible-class heavy cruiser
Scale: capital
Length: 2,011 meters
Skill: archaic starship piloting: Invincible-class heavy cruiser
Crew: 23,014; gunners: 114, skeleton crew: 12,795/+20
Crew Skill: archaic starship piloting 4D, astrogation 4D+2, capital ship gunnery 4D, capital ship shields 3D+1, sensors 3D
Passengers: 6,000 (troops)
Cargo: 700 metric tons
Consumables: 1 year
Hyperdrive: x4
Hyperdrive Backup: x25
Nav Computer: yes
Maneuverability: 1D
Space: 2
Hull: 5D
Shields: 2D+2
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
Weapons:
6 Concussion Missile Tubes
Fire Arc: 2 front, 2 left, 2 right
Crew: 4
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 2-5/10/15
Atmosphere Range: 200-500/1/1.5 km
Damage: 7D

12 Turbolaser Cannons
Fire Arc: 4 front, 3 right, 3 left, 2 back
Crew: 3
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 3-5/7/10
Atmosphere Range: 3-5/7/10 km
Damage: 6D

30 Quad Laser Cannons
Fire Arc: 7 front, 10 right, 10 left, 3 back
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 6D

6 Tractor Beam Projectors
Fire Arc: 2 front, 2 right, 2 left
Crew: 4
Scale: starfighter
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 1-5/15/30 km
Damage: 4D

The Invincible-class Dreadnaught heavy cruiser was the main battle cruiser in the later days of the Old Republic before Star Destroyers came on the scene. It has a sizable arsenal at its disposal, but was mainly used to take and hold hostile planets. The cruiser houses 6000 troops and 2 full squadrons of TIE fighters.

The Vigilance was recently reassigned to Compnor and was thus removed from the standard fleet records. Compnor began refitting most of the outdated components of the cruiser like the hyperdrives, sublight drives, shields, etc. By upgrading to newer components it would not only improve the performance of the cruiser, but also make more inside space that could be used for other operations. Compnor hoped to refit The Vigilance as a mobile intelligence and strike ship. But before Compnor could put her to use Rebel operatives liberated her. Lans Garner had a plan to add a refit and modified dreadnaught to the Crucible sector fleet. He plans on using the newly acquired space in the cruiser to set up a mobile manufacturing facility, which would specialize in making new prototype starfighters for the Rebellion cause. (Sparks #19: The Heist)

The Spark Mk. I

Craft: Gallofree Yards Medium Scout Craft
Type: Medium Scout Craft
Scale: Starfighter
Length: 90 meters
Crew: 2-10
Passengers: 6 Scouts
Crew Skill: astrogation 4D, sensors 5D+2, space transports 5D, starship gunnery 4D+1, starship shields 4D+1
Cargo Capacity: 900 metric tons
Consumables: 1 year
Cost: Not available for sale; {300,000 for upgrade and modification purposes}
Hyperdrive Multiplier: x2
Hyperdrive Backup: x9
Nav Computer: Yes
Maneuverability: 1D+2
Space: 5
Hull: 2D+2
Shields: 2D
Sensors:
Passive: 60/3D
Scan: 80/4D
Search: 175/5D
Focus: 6/5D+2
Sensor Countermeasures:
Jamming: 30/+2D
Sensor Decoy: +3D
Counter measures: +3D (must be outside 30 units)
Weapons:
2 Quad Laser Cannons (fire separately)
Fire Arc: turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Atmosphere Range: 100-300/1.2km/2.5km
Space Range: 1-5/10/17
Damage: 4D

Four Twin Laser Cannons (fire linked)
Fire Arc: front
Crew: 1
Skill: Starship Gunnery
Fire Control: 1D if pilot 3D if crew member
Atmosphere Range: 100-300/1.2km/1.5km
Space Range: 1-3/12/25
Damage: 4D

1 Proton Torpedo Launcher
Fire Arc: front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Atmosphere Range: 50-100/300/700m
Space Range: 1/3/7
Damage: 4D

This is an Old Republic ship that still sees a fair amount of action in the outer rim areas as well as areas beyond that. This vessel is easily mistaken for the medium transport from the same manufacture. This is a result of Gallofree using the same basic frame as the medium transport. There are however several major changes that are visible once you step inside. The first of these is the four main science stations that are on the bridge. In addition to this there are eight fully stocked and functional labs aboard this vessel. All of this has a purpose, exploration.

In addition to the main bridge functions the proton torpedo launcher is controlled by the co-pilot while the 2 quad laser cannons are in bubble mounts on the top and bottom of the vessel. The original twin laser cannons can still be controlled by the pilot or a crewmember.

As with most exploration craft some thought has been given to defense. The medium scout craft is rather lightly armed in the minds of many people. In order to make up for this weakness whenever it goes into known hostile areas it is normally escorted by a Skipray Blastboat. For missions where no escorts are available the medium scout ship relies on its sensor countermeasures to remain undetected. (Sparks #1: The Only Way Out)

Medical Transport: Hope

Craft: Modified Gallofree Yards Medium Scout Craft
Type: Modified Medium Scout Craft
Scale: Starfighter
Length: 90 meters
Crew: Command 8, Medical 30, 10 Droids
Passengers: 275 Patients
Crew Skill: astrogation 4D, sensors 5D+2, space transports 5D, starship gunnery 4D+1, starship shields 4D+1
Cargo Capacity: 900 metric tons
Consumables: 1 year
Cost: Not available for sale; {300,000 for upgrade and modification purposes}
Hyperdrive Multiplier: x2
Hyperdrive Backup: x9
Nav Computer: Yes
Maneuverability: 1D+2
Space: 5
Hull: 2D+2
Shields: 2D
Sensors:
Passive: 60/3D
Scan: 80/4D
Search: 175/5D
Focus: 6/5D+2
Sensor Countermeasures:
Jamming: 30/+2D
Sensor Decoy: +3D
Counter measures: +3D (must be outside 30 units)
Weapons:
2 Quad Laser Cannons (fire separately)
Fire Arc: turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Atmosphere Range: 100-300/1.2km/2.5km
Space Range: 1-5/10/17
Damage: 4D

Four Twin Laser Cannons (fire linked)
Fire Arc: front
Crew: 1
Skill: Starship Gunnery
Fire Control: 1D if pilot 3D if crew member
Atmosphere Range: 100-300/1.2km/1.5km
Space Range: 1-3/12/25
Damage: 4D

The Hope is a heavily modified medium scout ship taken from the cruiser Discovery. It became clear to the Rebels in the Crucible Sector that some form of quick medical treatment was a must if they were going to have any long-term success.

The medical transport is equipped with the best equipment that the Rebels could acquire from both legal and illegal means. Currently the Hope is equipped with One 2-1B medical Droid, six MD-5 Droids and 3 MD-4 Droids. There are two operating bays, four recovery rooms, enough beds for 275 patients and their pride and joy is 5 fully functional bacta tanks. (Sparks #18: Bacta Run)
Stack Light Freighter

Craft: Rendili Stardrive’s Stack Freighter
Type: Light Freighter
Scale: Starfighter
Length: 25 meters
Crew: 6 (Pilot, Co-pilot, Cargomaster, Weapons Officer, 2 Gunners)
Passengers: 2
Cargo Capacity: 25 metric tons
Consumables: 1 month
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D (#pods: 1=2D; 2=1D; 3-4=0D)
Space: 13 (#pods: 1=10; 2=7; 3=4; 4=2)
Hull: 3D+1
Shields: 1D (can only extend to first two pods)
Sensors:
Passive: 30/0D
Scan: 40/1D
Search: 90/2D
Focus: 3/3D
Weapons:
2 Ion Cannons (fire separately, or fire linked forward)
Fire Arc: dorsal turret, ventral turret
Crew: 0 or 1
Skill: Starship Gunnery
Fire Control: 0D (Bridge); 2D (Turret)
Atmosphere Range: 100-200/1.0km/1.7km
Space Range: 1-2/10/17
Damage: 5D (6D if fire linked to Bridge)

2 Concussion Missile Launcher
Fire Arc: front
Crew: 0
Skill: Starship gunnery
Fire Control: 1D
Atmosphere Range: 50-100/200/600m
Space Range: 1/2/6
Damage: 8D
Ammo: 6 missiles each

Stack Light Freighter – Cargo Pod

Craft: Rendili Stardrive’s Class A Cargo Pod
Type: Cargo Pod for use with Stack Light Freighter
Scale: Starfighter
Length: 14 meters
Crew: 0, 1 fifth degree pilot/control droid
Crew Skill: space transports: cargo pod 5D, repulsorlift: cargo pod 4D
Passengers: 0
Cargo Capacity: 20 metric tons
Hyperdrive Multiplier: NA
Hyperdrive Backup: none
Nav Computer: none
Maneuverability: 0D
Space: 2
Hull: 2D
Shields: none
Sensors: none

The stack light freighter is a brand new prototype developed by the Corporate Sector Authority (CSA). It is designed specifically to run planetary blockades. By clearing the way with its forward dual missile launchers it can bypass orbital picket ships and drop its external cargo pods from low orbit. And now without the added pods slowing them down, they can make a quick exit. The stack freighter is capable of linking up four cargo pods, but this drastically reduces its speed and maneuverability. As the pods are dropped, its speed and maneuverability increases. Also since the cargo pods have pilot droids to guide them safely to the ground, the stack freighter does not have to land to offload the cargo and is less susceptible to being caught on the ground.

Rebel operatives stole the plans for the prototype stack light freighter before the CSA even had a working model. With quick engineering and cutting edge manufacturing techniques the Rebellion has begun turning out working models. The first test of the stack freighter proved a success in delivering needed weapons and medical supplies to the Shivan Rebels through its planetary blockade of Star Destroyers. (Sparks #35: Stack)

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