XIV Droid Building And Modifying

XIV. XIV. Droid Building and Modifying Section Last Updated: 7/2/15

Building a Droid
The charts in this section are from West End Games sourcebook Cynabar’s Fantastic Technology: Droids.

1. Building a droid from scratch must be done at a seminar or an interactive.
2. The player must choose either an NPC or a PC to build the droid

  • a. Availability of NPCs is up to the Judge
  • b. Availability of the PC is up to the PC, based on their Personal Initiatives
  • c. An NPC will charge for the labor time, a PC may not (this is up to the PC)
  • d. A player must have:
    • i. Droid Repair to install miscellaneous equipment and upgrades
    • ii. Droid Programming to install skillware
    • iii. Droid Engineering to install traitware

3. Choose a Droid Chassis by deciding the intended function

  • a. First-degree droids are designed for physical sciences, mathematics, and medical sciences applications.
    • (e.g. Surgical Droid, Accounting Droid, Tutor Droid)
  • b. Second-degree droids are programmed for environmental, engineering, and technical applied science skills.
    • (e.g. Armorer Droid, Repair Droid, Astromechs)
  • c. Third-degree droids are skilled in the social sciences and often perform protocol, translation, organic relations, teaching, diplomatic and other functions, which bring them into regular contact with organics.
    • (e.g. Protocol Droid, Litigation Droid, Servant Droid)
  • d. Fourth-degree droids are programmed for security and military applications, and include everything from patrol droids to the now illegal assassination droids. This class of droids is strictly regulated throughout the galaxy
    • (e.g. Security Droid, Espionage Droid, Law Enforcement Droid)
  • e. Fifth-degree droids have lower intelligence requirements than other droids, and typically perform menial labor, including simple lifting, mining, salvage, transportation, sanitation and waste control duties.
    • (e.g. Power Droid, Construction Droid, Survey Droid)

Cheez E. Rebel wants a couple of droids and decides to have an NPC do it during the next seminar. The first droid is to fix him up when he gets injured, so he chooses a 1st degree chassis. The second droid is a servant and companion, so he chooses a 3rd degree chassis.

4. Choose Traitware

  • a. A droid may have a maximum total of 16D in their attributes
  • b. Each attribute has a max rating (1D, 2D, 3D, or 4D)
  • c. An NPC will charge an additional 1000 credits per D of traitware
  • d. PCs may work out any deal they think is appropriate:
  • e. It takes one month to build a droid
  • f. Chart information
    • i. Pick the chart based on the chassis
    • ii. For each skill choose the rating the droid is to have
    • iii. If no value is listed, then that chassis can not have an attribute with that rating
    • iv. Total the amounts for all attributes
    • v. Droid repair column is the difficulty number for a PC to install the traitware
1st Degree
Attribute Droid Repair +1 +2 1D 1D+1 1D+2 2D 2D+1 2D+2 3D 3D+1 3D+2 4D
Dexterity 31 100 200 300
Knowledge 20 50 100 150 200 250 300 350 300 450
Mechanical 25 100 200 300 400 500 600 1
Perception 15 75 150 225 300 375 450 525 600 675
Strength 25 150 300 350 500 650 70
Technical 15 50 100 150 200 250 300 450 500 550 600 650 700

*

2nd Degree
Attribute Droid Repair +1 +2 1D 1D+1 1D+2 2D 2D+1 2D+2 3D 3D+1 3D+2 4D
Dexterity 31 100 200 300
Knowledge 25 100 200 300 400 500 600
Mechanical 15 50 100 150 200 250 300 350 400 450 500 550 600
Perception 20 100 200 300 400 500 600 700 800 900
Strength 25 150 300 350 500 350 700
Technical 10 50 100 150 200 250 300 350 400 450 500 550 600

*

3rd Degree
Attribute Droid Repair +1 +2 1D 1D+1 1D+2 2D 2D+1 2D+2 3D 3D+1 3D+2 4D
Dexterity 25 100 200 300 400 500 600
Knowledge 15 50 100 150 200 250 300 350 400 450 500 550 600
Mechanical 20 110 220 325 335 445 650 760 870 975
Perception 15 65 130 200 265 330 400 465 560 600 665 730 800
Strength 31 135 270 400
Technical 25 110 220 325 335 445 650

*

4th Degree
Attribute Droid Repair +1 +2 1D 1D+1 1D+2 2D 2D+1 2D+2 3D 3D+1 3D+2 4D
Dexterity 15 50 100 150 200 250 300 350 400 450 500 550 600
Knowledge 31 150 300 350
Mechanical 25 100 200 300 400 500 600
Perception 20 85 170 250 335 420 500 585 670 750
Strength 15 65 130 200 265 330 400 465 530 600 665 730 800
Technical 25 135 270 400 535 670 800

*

5th Degree
Attribute Droid Repair +1 +2 1D 1D+1 1D+2 2D 2D+1 2D+2 3D 3D+1 3D+2 4D
Dexterity 20 85 170 250 335 420 500 585 670 750
Knowledge 31 135 270 400
Mechanical 25 85 170 250 335 420 500
Perception 15 150 300 350 500 650 700 850 1000 1050 1200 1350 1400
Strength 15 50 100 150 200 250 300 350 400 450 500 550 600
Technical 25 65 130 200 265 330 400

Cheez E. Rebel has two droid chassis a 1st Degree and a 3rd degree. He wants his medical droid (CER-1) to be able to diagnose and treat problems so he wants to max out its Knowledge (3D) and Technical (4D). Everything else he puts at (1D). The judge checks the chart to get the amounts for each attribute.
Dex 1D (300) + Kno 3D (450) + Mec 1D (300) + Per 1D (225) + Str 1D (350) + Tec 4D (600) = 2225. The NPC charges an additional 1000 for each die (11D total = 11000). The total for the droid is 13225.

For his 3rd degree (CER-2) he wants it to be able to communicate and negotiate, so he maxes out the Knowedge (4D) and Perception (4D). Everything else gets put at 1D. The judge checks the chart to get the amounts for each attribute.
Dex 1D (300) + Kno 4D (600) + Mec 1D (325) + Per 4D (800) + Str 1D (400) + Tec 1D (325) = 2750. The NPC charges an additional 1000 for each die (12D total = 12000). The total for the droid is 14750.

5. Choose Skillware

  • a. A droid may have one primary skill at 4D over base attribute
  • b. A droid may have two secondary skills at 3D over base attribute
  • c. The availability rating may influence finding the skillware and price
 
Dexterity
Acrobatics 3 125
Archaic Guns 4,R 300
Athletics- Dexterity 3 150
Blaster 3,R 225
Blaster Artillery 3,X 250
Bowcaster 4,X 400
Bows 3,F 200
Brawling Parry 2,F 200
Dodge 1 150
Fire Lance 4,X 450
Firearms 4,X 300
Flamethrower 4,X 300
Flight N/A N/A
Flux Disintegrator 4,X 750
Grenade 4,X 250
Lightsaber 4,X 550
Melee Combat 3,R 225
Melee Parry 3,R 175
Missile Weapons 3,R 250
Pickpocket 3,X 400
Pulse-Wave Weaponsl 4,R 300
Running 2 75
Tensor Weapons 4,X 375
Thrown Weapons 4,R 275
Vehicle Blasters 3,R 250

*

Knowledge
Alien Species 2 75
Animal Training 3 150
Bureaucracy 1 100
Business 1 175
Cultures 2 200
Intimidation 3,F 300
Brainwashing (A) N/A N/A
Torture (A) N/A N/A
Languages 1 75
Law Enforcement 2 250
Planetary Systems 1 75
Profession 3 125
Scholar 2 100
Streetwise 3 350
Survival 2 200
Tactics 3,R 200
Value 1 175
Willpower 4 300
Force Deterrence (A) N/A N/A

*

Mechanical
Archaic Starship Piloting 4 250
Archaic Vehicle Piloting 4 250
Astrogation 2 200
Beast Riding 3 300
Capital Ship Gunnery 3,R 350
Capital Ship Piloting 2,F 150
Capital Ship Shields 2 200
Communications 2 175
Ground Vehicle Operation 2 75
Hover Vehicle Operation 2 100
Jet Pack Operation 3,F 200
Machinery Operation 1 75
Pod Racer Operationl 2,F 150
Powersuit Operation 4 200
Repulsorlift Operation 1 100
Rocket Pack Operation 3,F 200
Sensors 2 175
Space Transports 2 150
Starfighter Piloting 2,F 200
Starship Gunnery 2,R 350
Starship Shields 2,F 200
Swoop Operation 3 250
Walker Operation 4 175

*

Perception
Animal Handling 3 200
Bargain 2 150
Body Language N/A N/A
Command 3,F 300
Con 3,R 300
Forgery 4,X 300
Gambling 2,F 150
Hide 3 175
Investigation 2 100
Kinetic Communication N/A N/A
Persuasion 3 125
Search 2 150
Sneak 3 200

*

Strength
Brawling 3,R 250
Climbing/Jumping 3 375
Glide N/A N/A
Lifting 2 50
Stamina 3 150
Swimming 2 200

*

Technical
Archaic Starship Repair 4 200
Archaic Starship Engineering (A) N/A N/A
Archaic Vehicle Repair 4 200
Archaic Vehicle Engineering (A) N/A N/A
Archaic Weapon Repair 4 250
Archaic Weapon Engineering (A) N/A N/A
Armor Repair 3 175
Armor Engineering (A) N/A N/A
Blaster Artillery Repair 2 175
Blaster Artillery Engineering (A) N/A N/A
Blaster Repair 2 150
Blaster Engineering (A) N/A N/A
Bowcaster Repair 4,F 350
Bowcaster Engineering (A) N/A N/A
Capital Ship Repair 2 100
Capital Ship Engineering (A) N/A N/A
Capital Ship Weapon Repair 2,F 125
Capital Ship Weapon Engineering (A) N/A N/A
Communications Repair 2 150
Communications Engineering (A) N/A N/A
Computer Program/Repair 2 50
Computer Engineering (A) N/A N/A
Demolitions 3,R 250
Demolitions Engineering (A) N/A N/A
Droid Programming 2 75
Droid Repair 2 125
Droid Engineering (A) N/A N/A
Fire Lance Repairl 3 300
Fire Lance Engineering (A) N/A N/A
Firearms Repair 3 200
Firearms Engineering (A) N/A N/A
First Aid 2,F 200
Medicine (A) 2,F 2500
Flamethrower Repair 3,F 250
Flamethrower Engineering (A) N/A N/A
Flux Disintegrator Repair 4,F 675
Flux Disintegrator Engineering (A) N/A N/A
Ground Vehicle Repair 2 100
Ground Vehicle Engineering (A) N/A N/A
Hover Vehicle Repair 2 125
Hover Vehicle Engineering (A) N/A N/A
Jet Pack Repair 3 250
Jet Pack Engineering (A) N/A N/A
Lightsaber Repair 4,F 650
Lightsaber Engineering (A) N/A N/A
Machinery Repair 1 100
Machinery Engineering (A) N/A N/A
Melee Weapon Repair 2 125
Melee Weapon Engineering (A) N/A N/A
Musical Instrument Repair 2 100
Musical Instrument Engineering (A) N/A N/A
Pod Racer Repair 2 175
Pod Racer Engineering (A) N/A N/A
Pulse-Wave Weapon Repair 4 225
Pulse-Wave Weapon Engineering (A) N/A N/A
Repulsorlift Repair 2 150
Repulsorlift Engineering (A) N/A N/A
Rocket Pack Repair 3 250
Rocket Pack Engineering (A) N/A N/A
Security 3,F 250
Security Engineering (A) N/A N/A
Software Engineering (A) N/A N/A
Space Transport Repair 2 150
Space Transport Engineering (A) N/A N/A
Starfighter Repair 2 150
Starfighter Engineering (A) N/A N/A
Starship Weapon Repair 3,F 175
Starship Weapon Engineering (A) N/A N/A
Swoop Repair 3 175
Swoop Engineering (A) N/A N/A
Tensor Weapon Repair 3,F 200
Tensor Weapon Engineering (A) N/A N/A
Walker Repair 3 175
Walker Engineering (A) N/A N/A
  • d. Cost multiplier (mult) is applied to the cost per die of the skillware
  • e. Install difficulty (diff) is the PC’s Droid Programming difficulty roll
  • f. An NPC will charge 500 credits per Die per skill, a PC may decide what to charge
Degree
1st 1st 2nd 2nd 3rd 3rd 4th 4th 5th 5th
Attribute mult diff mult diff mult diff mult diff mult diff
Dexterity x2.5 25 x3 25 x3 20 x1 10 x2 15
Knowledge x1.5 15 x2.5 20 x1 10 x3 25 x3 25
Mechanical x3 20 x1.5 10 x2.5 15 x2.5 20 x1.5 20
Perception x2 10 x2 15 x1.5 10 x2 15 x3 10
Strength x3 20 x3 20 x3 25 x1.5 10 x1 10
Technical x1 10 x1 10 x2 20 x3 20 x1.5 15

Cheez E Rebel wants some skills for his droids. For CER-1 (medical) he chooses Alien Species, First Aid, and Medicine. The availabilities are all 2, so the judge gives it to him for list price times the modifier. He chooses to make Medicine his 4D skill, so 4D is 1000 (250 x 4) times the multiplier equals 1000 (1000 x 1). The other two are at 3D. Alien Species is 225 (75 x 3) times the multiplier equals 338 (225 x 1.5). First Aid is 600 (200 x 3) times the multiplier equals 600 (600 x 1). There is 10 dice total so the NPC charges 5000 credits (10 x 500) for a grand total of 6938 (5000 + 338 + 600 + 1000).
For CER-2 (servant) he chooses Cultures, Planetary Systems, and Persuasion. Persuasion is the 4D skill and has an availability of 3 so the judge doubles the price; 1000 (125 x 4D x 2) times the multiplier equals 1500 (1000 x 1.5). The other skills are acquired at list price. Cultures is 600 (200 x 3) times the multiplier equals 600 (600 x 1). Planetary Systems is 225 (75 x 3) times the multiplier equals 225 (225 x 1). There is 10 dice total so the NPC charges 5000 credits (10 x 500) for a grand total of 7325 (5000 + 225 + 600 + 1500).

6. Pick additional Equipment
a. Droid Repair is used to install equipment. Difficulty is based on Availability. If the equipment has two availability codes, then two rolls must be made.

Availability Code 1 2 3 4 F R X
Difficulty Easy Moderate Difficult Very Difficult Difficult Very Difficult Heroic

b. Database

  • i. Databases give bonus dice to Knowledge and Technical skills (up to 5D)
  • ii. Purchased 1D at a time
  • iii. Only one database can be installed per droid
  • iv. Use skillware base price for database skill cost per D (no multiplier)
  • v. Single droid programming roll
Die Code 1 2 3 4 5
Difficulty Very Easy Easy Moderate Difficult Very Difficult

c. Choose Locomotion.options

  • i. Types of locomotion
    • 1. Wheels: cheapest, +1 difficulty category for terrain movement
    • 2. Legs: standard terrain difficulties
    • 3. Treads: -1 difficulty category for terrain movement
    • 4. Repulsorlifts: most expensive, no difficulty for terrain
  • ii. Select movement and type for cost
Move 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Wheels 50 100 150 200 250 300 350 400 450 500 550 600 650 700 750
Legs 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500
Treads 150 300 450 600 750 900 1050 1300 1450 1600 1750 1900 2150 2300 2450
Repulsorlift 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
  • d. Add sensory equipment
    • i. Ocular, olfactory and audio sensor with human ranges 100 credits
    • ii. Other sensors
      • 1. Base price calculated by number of D added to search
      • 2. Increase by number of targets detectable (motion, heat, etc)
Search Bonus +1D +2D +3D +4D +5D
Base Cost 150 300 450 600 750
# target Types 1 2 3 4 5 6
Cost multiplier x1 x2 x3 x4 x5 x6

e. Armor
Use armor of choice from an approved sourcebook and add 5% of the armor cost for integration. The armor is purchased as if for a character of that size (medium or human size would get the standard armor cost - small droids like R2’s get it at 1/2, etc.).  Another factor that should be taken into account is that 'hard' armor does not inflict the same Dexterity penalty once integrated.  The Dexterity penalty is reduced by 1D. The maximum amount of physical armor protection added cannot exceed the droids Strength value (i.e. Strength 1D limits the armor to +1D physical protection, etc.). 

f. Other equipment – per Droids Handbook

Upgrading Droids

  • 1. Traitware may not be upgraded.
  • 2. Skillware
    • a. One pip per module
    • b. Maximum of 9D above attribute score
    • c. One attempt to raise a skill may be made per skill per month
    • d. Maximum skill rating:
      • i. The primary skill may be raised to 13D maximum
      • ii. The secondary skills may be raised to 12D maximum
      • iii. All other skills may be raised to 10D maximum
    • e. PC Costs:
      • i. 100 credits per character point cost of raising skill
      • ii. Any other service charge decided by PC
    • f. NPC Charges are per pip, in credits (guaranteed success, skillware provided)
      • i. +1, +2, +1D improvement; Cost 1,000
      • ii. 1D+1, 1D+2, +2D improvement; Cost 2,500
      • iii. 2D+1, 2D+2, +3D improvement; Cost 5,000
      • iv. 3D+1, 3D+2, +4D improvement; Cost 7,500
      • v. 4D+1, 4D+2, +5D improvement; Cost 10,000
      • vi. 5D+1, 5D+2, +6D improvement; Cost 15,000
      • vii. 6D+1, 6D+2, +7D improvement; Cost 20,000
      • viii. 7D+1, 7D+2, +8D improvement; Cost 25,000
      • ix. 8D+1, 8D+2, +9D improvement; Cost 30,000
    • g. Difficulty (based on skill rating over base attribute rating)
      • i. +1, +2, +1D improvement; Easy droid programming roll
      • ii. 1D+1, 1D+2, +2D improvement; Moderate droid programming roll
      • iii. 2D+1, 2D+2, +3D improvement; Difficult droid programming roll
      • iv. 3D+1, 3D+2, +4D improvement; Very Difficult droid programming roll
      • v. 4D+1, 4D+2, +5D improvement; Heroic droid programming roll
      • vi. 5D+1, 5D+2, +6D improvement; Easy droid engineering roll
      • vii. 6D+1, 6D+2, +7D improvement; Moderate droid engineering roll
      • viii. 7D+1, 7D+2, +8D improvement; Difficult droid engineering roll
      • ix. 8D+1, 8D+2, +9D improvement; Very Difficult droid engineering roll

3. Armor
Use armor of choice from an approved sourcebook and add 10% of the armor cost for integration. The armor is purchased as if for a character of that size (medium or human size would get the standard armor cost - small droids like R2’s get it at 1/2, etc.).  As in building the Dexterity penalty is reduced by 1D. The maximum amount of physical armor protection added cannot exceed the droids Strength value (i.e. Strength 1D limits the armor to +1D physical protection, etc.). 

Determine the Droids Sheet Level

Droids are considered one sheet for every 10,000 credits or portion thereof (i.e. 11,000 credit droid is sheet 2; 28,500 credit droid is sheet 3).

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License