XIV. XIV. Droid Building and Modifying Section Last Updated: 7/2/15
Building a Droid
The charts in this section are from West End Games sourcebook Cynabar’s Fantastic Technology: Droids.
1. Building a droid from scratch must be done at a seminar or an interactive.
2. The player must choose either an NPC or a PC to build the droid
- a. Availability of NPCs is up to the Judge
- b. Availability of the PC is up to the PC, based on their Personal Initiatives
- c. An NPC will charge for the labor time, a PC may not (this is up to the PC)
- d. A player must have:
- i. Droid Repair to install miscellaneous equipment and upgrades
- ii. Droid Programming to install skillware
- iii. Droid Engineering to install traitware
3. Choose a Droid Chassis by deciding the intended function
- a. First-degree droids are designed for physical sciences, mathematics, and medical sciences applications.
- (e.g. Surgical Droid, Accounting Droid, Tutor Droid)
- b. Second-degree droids are programmed for environmental, engineering, and technical applied science skills.
- (e.g. Armorer Droid, Repair Droid, Astromechs)
- c. Third-degree droids are skilled in the social sciences and often perform protocol, translation, organic relations, teaching, diplomatic and other functions, which bring them into regular contact with organics.
- (e.g. Protocol Droid, Litigation Droid, Servant Droid)
- d. Fourth-degree droids are programmed for security and military applications, and include everything from patrol droids to the now illegal assassination droids. This class of droids is strictly regulated throughout the galaxy
- (e.g. Security Droid, Espionage Droid, Law Enforcement Droid)
- e. Fifth-degree droids have lower intelligence requirements than other droids, and typically perform menial labor, including simple lifting, mining, salvage, transportation, sanitation and waste control duties.
- (e.g. Power Droid, Construction Droid, Survey Droid)
Cheez E. Rebel wants a couple of droids and decides to have an NPC do it during the next seminar. The first droid is to fix him up when he gets injured, so he chooses a 1st degree chassis. The second droid is a servant and companion, so he chooses a 3rd degree chassis.
4. Choose Traitware
- a. A droid may have a maximum total of 16D in their attributes
- b. Each attribute has a max rating (1D, 2D, 3D, or 4D)
- c. An NPC will charge an additional 1000 credits per D of traitware
- d. PCs may work out any deal they think is appropriate:
- e. It takes one month to build a droid
- f. Chart information
- i. Pick the chart based on the chassis
- ii. For each skill choose the rating the droid is to have
- iii. If no value is listed, then that chassis can not have an attribute with that rating
- iv. Total the amounts for all attributes
- v. Droid repair column is the difficulty number for a PC to install the traitware
| 1st Degree | |||||||||||||
| Attribute | Droid Repair | +1 | +2 | 1D | 1D+1 | 1D+2 | 2D | 2D+1 | 2D+2 | 3D | 3D+1 | 3D+2 | 4D |
| Dexterity | 31 | 100 | 200 | 300 | |||||||||
| Knowledge | 20 | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 300 | 450 | |||
| Mechanical | 25 | 100 | 200 | 300 | 400 | 500 | 600 | 1 | |||||
| Perception | 15 | 75 | 150 | 225 | 300 | 375 | 450 | 525 | 600 | 675 | |||
| Strength | 25 | 150 | 300 | 350 | 500 | 650 | 70 | ||||||
| Technical | 15 | 50 | 100 | 150 | 200 | 250 | 300 | 450 | 500 | 550 | 600 | 650 | 700 |
*
| 2nd Degree | |||||||||||||
| Attribute | Droid Repair | +1 | +2 | 1D | 1D+1 | 1D+2 | 2D | 2D+1 | 2D+2 | 3D | 3D+1 | 3D+2 | 4D |
| Dexterity | 31 | 100 | 200 | 300 | |||||||||
| Knowledge | 25 | 100 | 200 | 300 | 400 | 500 | 600 | ||||||
| Mechanical | 15 | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 |
| Perception | 20 | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | |||
| Strength | 25 | 150 | 300 | 350 | 500 | 350 | 700 | ||||||
| Technical | 10 | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 |
*
| 3rd Degree | |||||||||||||
| Attribute | Droid Repair | +1 | +2 | 1D | 1D+1 | 1D+2 | 2D | 2D+1 | 2D+2 | 3D | 3D+1 | 3D+2 | 4D |
| Dexterity | 25 | 100 | 200 | 300 | 400 | 500 | 600 | ||||||
| Knowledge | 15 | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 |
| Mechanical | 20 | 110 | 220 | 325 | 335 | 445 | 650 | 760 | 870 | 975 | |||
| Perception | 15 | 65 | 130 | 200 | 265 | 330 | 400 | 465 | 560 | 600 | 665 | 730 | 800 |
| Strength | 31 | 135 | 270 | 400 | |||||||||
| Technical | 25 | 110 | 220 | 325 | 335 | 445 | 650 |
*
| 4th Degree | |||||||||||||
| Attribute | Droid Repair | +1 | +2 | 1D | 1D+1 | 1D+2 | 2D | 2D+1 | 2D+2 | 3D | 3D+1 | 3D+2 | 4D |
| Dexterity | 15 | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 |
| Knowledge | 31 | 150 | 300 | 350 | |||||||||
| Mechanical | 25 | 100 | 200 | 300 | 400 | 500 | 600 | ||||||
| Perception | 20 | 85 | 170 | 250 | 335 | 420 | 500 | 585 | 670 | 750 | |||
| Strength | 15 | 65 | 130 | 200 | 265 | 330 | 400 | 465 | 530 | 600 | 665 | 730 | 800 |
| Technical | 25 | 135 | 270 | 400 | 535 | 670 | 800 |
*
| 5th Degree | |||||||||||||
| Attribute | Droid Repair | +1 | +2 | 1D | 1D+1 | 1D+2 | 2D | 2D+1 | 2D+2 | 3D | 3D+1 | 3D+2 | 4D |
| Dexterity | 20 | 85 | 170 | 250 | 335 | 420 | 500 | 585 | 670 | 750 | |||
| Knowledge | 31 | 135 | 270 | 400 | |||||||||
| Mechanical | 25 | 85 | 170 | 250 | 335 | 420 | 500 | ||||||
| Perception | 15 | 150 | 300 | 350 | 500 | 650 | 700 | 850 | 1000 | 1050 | 1200 | 1350 | 1400 |
| Strength | 15 | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 |
| Technical | 25 | 65 | 130 | 200 | 265 | 330 | 400 |
Cheez E. Rebel has two droid chassis a 1st Degree and a 3rd degree. He wants his medical droid (CER-1) to be able to diagnose and treat problems so he wants to max out its Knowledge (3D) and Technical (4D). Everything else he puts at (1D). The judge checks the chart to get the amounts for each attribute.
Dex 1D (300) + Kno 3D (450) + Mec 1D (300) + Per 1D (225) + Str 1D (350) + Tec 4D (600) = 2225. The NPC charges an additional 1000 for each die (11D total = 11000). The total for the droid is 13225.
For his 3rd degree (CER-2) he wants it to be able to communicate and negotiate, so he maxes out the Knowedge (4D) and Perception (4D). Everything else gets put at 1D. The judge checks the chart to get the amounts for each attribute.
Dex 1D (300) + Kno 4D (600) + Mec 1D (325) + Per 4D (800) + Str 1D (400) + Tec 1D (325) = 2750. The NPC charges an additional 1000 for each die (12D total = 12000). The total for the droid is 14750.
5. Choose Skillware
- a. A droid may have one primary skill at 4D over base attribute
- b. A droid may have two secondary skills at 3D over base attribute
- c. The availability rating may influence finding the skillware and price
| Dexterity | ||
| Acrobatics | 3 | 125 |
| Archaic Guns | 4,R | 300 |
| Athletics- Dexterity | 3 | 150 |
| Blaster | 3,R | 225 |
| Blaster Artillery | 3,X | 250 |
| Bowcaster | 4,X | 400 |
| Bows | 3,F | 200 |
| Brawling Parry | 2,F | 200 |
| Dodge | 1 | 150 |
| Fire Lance | 4,X | 450 |
| Firearms | 4,X | 300 |
| Flamethrower | 4,X | 300 |
| Flight | N/A | N/A |
| Flux Disintegrator | 4,X | 750 |
| Grenade | 4,X | 250 |
| Lightsaber | 4,X | 550 |
| Melee Combat | 3,R | 225 |
| Melee Parry | 3,R | 175 |
| Missile Weapons | 3,R | 250 |
| Pickpocket | 3,X | 400 |
| Pulse-Wave Weaponsl | 4,R | 300 |
| Running | 2 | 75 |
| Tensor Weapons | 4,X | 375 |
| Thrown Weapons | 4,R | 275 |
| Vehicle Blasters | 3,R | 250 |
*
| Knowledge | ||
| Alien Species | 2 | 75 |
| Animal Training | 3 | 150 |
| Bureaucracy | 1 | 100 |
| Business | 1 | 175 |
| Cultures | 2 | 200 |
| Intimidation | 3,F | 300 |
| Brainwashing (A) | N/A | N/A |
| Torture (A) | N/A | N/A |
| Languages | 1 | 75 |
| Law Enforcement | 2 | 250 |
| Planetary Systems | 1 | 75 |
| Profession | 3 | 125 |
| Scholar | 2 | 100 |
| Streetwise | 3 | 350 |
| Survival | 2 | 200 |
| Tactics | 3,R | 200 |
| Value | 1 | 175 |
| Willpower | 4 | 300 |
| Force Deterrence (A) | N/A | N/A |
*
| Mechanical | ||
| Archaic Starship Piloting | 4 | 250 |
| Archaic Vehicle Piloting | 4 | 250 |
| Astrogation | 2 | 200 |
| Beast Riding | 3 | 300 |
| Capital Ship Gunnery | 3,R | 350 |
| Capital Ship Piloting | 2,F | 150 |
| Capital Ship Shields | 2 | 200 |
| Communications | 2 | 175 |
| Ground Vehicle Operation | 2 | 75 |
| Hover Vehicle Operation | 2 | 100 |
| Jet Pack Operation | 3,F | 200 |
| Machinery Operation | 1 | 75 |
| Pod Racer Operationl | 2,F | 150 |
| Powersuit Operation | 4 | 200 |
| Repulsorlift Operation | 1 | 100 |
| Rocket Pack Operation | 3,F | 200 |
| Sensors | 2 | 175 |
| Space Transports | 2 | 150 |
| Starfighter Piloting | 2,F | 200 |
| Starship Gunnery | 2,R | 350 |
| Starship Shields | 2,F | 200 |
| Swoop Operation | 3 | 250 |
| Walker Operation | 4 | 175 |
*
| Perception | ||
| Animal Handling | 3 | 200 |
| Bargain | 2 | 150 |
| Body Language | N/A | N/A |
| Command | 3,F | 300 |
| Con | 3,R | 300 |
| Forgery | 4,X | 300 |
| Gambling | 2,F | 150 |
| Hide | 3 | 175 |
| Investigation | 2 | 100 |
| Kinetic Communication | N/A | N/A |
| Persuasion | 3 | 125 |
| Search | 2 | 150 |
| Sneak | 3 | 200 |
*
| Strength | ||
| Brawling | 3,R | 250 |
| Climbing/Jumping | 3 | 375 |
| Glide | N/A | N/A |
| Lifting | 2 | 50 |
| Stamina | 3 | 150 |
| Swimming | 2 | 200 |
*
| Technical | ||
| Archaic Starship Repair | 4 | 200 |
| Archaic Starship Engineering (A) | N/A | N/A |
| Archaic Vehicle Repair | 4 | 200 |
| Archaic Vehicle Engineering (A) | N/A | N/A |
| Archaic Weapon Repair | 4 | 250 |
| Archaic Weapon Engineering (A) | N/A | N/A |
| Armor Repair | 3 | 175 |
| Armor Engineering (A) | N/A | N/A |
| Blaster Artillery Repair | 2 | 175 |
| Blaster Artillery Engineering (A) | N/A | N/A |
| Blaster Repair | 2 | 150 |
| Blaster Engineering (A) | N/A | N/A |
| Bowcaster Repair | 4,F | 350 |
| Bowcaster Engineering (A) | N/A | N/A |
| Capital Ship Repair | 2 | 100 |
| Capital Ship Engineering (A) | N/A | N/A |
| Capital Ship Weapon Repair | 2,F | 125 |
| Capital Ship Weapon Engineering (A) | N/A | N/A |
| Communications Repair | 2 | 150 |
| Communications Engineering (A) | N/A | N/A |
| Computer Program/Repair | 2 | 50 |
| Computer Engineering (A) | N/A | N/A |
| Demolitions | 3,R | 250 |
| Demolitions Engineering (A) | N/A | N/A |
| Droid Programming | 2 | 75 |
| Droid Repair | 2 | 125 |
| Droid Engineering (A) | N/A | N/A |
| Fire Lance Repairl | 3 | 300 |
| Fire Lance Engineering (A) | N/A | N/A |
| Firearms Repair | 3 | 200 |
| Firearms Engineering (A) | N/A | N/A |
| First Aid | 2,F | 200 |
| Medicine (A) | 2,F | 2500 |
| Flamethrower Repair | 3,F | 250 |
| Flamethrower Engineering (A) | N/A | N/A |
| Flux Disintegrator Repair | 4,F | 675 |
| Flux Disintegrator Engineering (A) | N/A | N/A |
| Ground Vehicle Repair | 2 | 100 |
| Ground Vehicle Engineering (A) | N/A | N/A |
| Hover Vehicle Repair | 2 | 125 |
| Hover Vehicle Engineering (A) | N/A | N/A |
| Jet Pack Repair | 3 | 250 |
| Jet Pack Engineering (A) | N/A | N/A |
| Lightsaber Repair | 4,F | 650 |
| Lightsaber Engineering (A) | N/A | N/A |
| Machinery Repair | 1 | 100 |
| Machinery Engineering (A) | N/A | N/A |
| Melee Weapon Repair | 2 | 125 |
| Melee Weapon Engineering (A) | N/A | N/A |
| Musical Instrument Repair | 2 | 100 |
| Musical Instrument Engineering (A) | N/A | N/A |
| Pod Racer Repair | 2 | 175 |
| Pod Racer Engineering (A) | N/A | N/A |
| Pulse-Wave Weapon Repair | 4 | 225 |
| Pulse-Wave Weapon Engineering (A) | N/A | N/A |
| Repulsorlift Repair | 2 | 150 |
| Repulsorlift Engineering (A) | N/A | N/A |
| Rocket Pack Repair | 3 | 250 |
| Rocket Pack Engineering (A) | N/A | N/A |
| Security | 3,F | 250 |
| Security Engineering (A) | N/A | N/A |
| Software Engineering (A) | N/A | N/A |
| Space Transport Repair | 2 | 150 |
| Space Transport Engineering (A) | N/A | N/A |
| Starfighter Repair | 2 | 150 |
| Starfighter Engineering (A) | N/A | N/A |
| Starship Weapon Repair | 3,F | 175 |
| Starship Weapon Engineering (A) | N/A | N/A |
| Swoop Repair | 3 | 175 |
| Swoop Engineering (A) | N/A | N/A |
| Tensor Weapon Repair | 3,F | 200 |
| Tensor Weapon Engineering (A) | N/A | N/A |
| Walker Repair | 3 | 175 |
| Walker Engineering (A) | N/A | N/A |
- d. Cost multiplier (mult) is applied to the cost per die of the skillware
- e. Install difficulty (diff) is the PC’s Droid Programming difficulty roll
- f. An NPC will charge 500 credits per Die per skill, a PC may decide what to charge
| Degree | ||||||||||
| 1st | 1st | 2nd | 2nd | 3rd | 3rd | 4th | 4th | 5th | 5th | |
| Attribute | mult | diff | mult | diff | mult | diff | mult | diff | mult | diff |
| Dexterity | x2.5 | 25 | x3 | 25 | x3 | 20 | x1 | 10 | x2 | 15 |
| Knowledge | x1.5 | 15 | x2.5 | 20 | x1 | 10 | x3 | 25 | x3 | 25 |
| Mechanical | x3 | 20 | x1.5 | 10 | x2.5 | 15 | x2.5 | 20 | x1.5 | 20 |
| Perception | x2 | 10 | x2 | 15 | x1.5 | 10 | x2 | 15 | x3 | 10 |
| Strength | x3 | 20 | x3 | 20 | x3 | 25 | x1.5 | 10 | x1 | 10 |
| Technical | x1 | 10 | x1 | 10 | x2 | 20 | x3 | 20 | x1.5 | 15 |
Cheez E Rebel wants some skills for his droids. For CER-1 (medical) he chooses Alien Species, First Aid, and Medicine. The availabilities are all 2, so the judge gives it to him for list price times the modifier. He chooses to make Medicine his 4D skill, so 4D is 1000 (250 x 4) times the multiplier equals 1000 (1000 x 1). The other two are at 3D. Alien Species is 225 (75 x 3) times the multiplier equals 338 (225 x 1.5). First Aid is 600 (200 x 3) times the multiplier equals 600 (600 x 1). There is 10 dice total so the NPC charges 5000 credits (10 x 500) for a grand total of 6938 (5000 + 338 + 600 + 1000).
For CER-2 (servant) he chooses Cultures, Planetary Systems, and Persuasion. Persuasion is the 4D skill and has an availability of 3 so the judge doubles the price; 1000 (125 x 4D x 2) times the multiplier equals 1500 (1000 x 1.5). The other skills are acquired at list price. Cultures is 600 (200 x 3) times the multiplier equals 600 (600 x 1). Planetary Systems is 225 (75 x 3) times the multiplier equals 225 (225 x 1). There is 10 dice total so the NPC charges 5000 credits (10 x 500) for a grand total of 7325 (5000 + 225 + 600 + 1500).
6. Pick additional Equipment
a. Droid Repair is used to install equipment. Difficulty is based on Availability. If the equipment has two availability codes, then two rolls must be made.
| Availability Code | 1 | 2 | 3 | 4 | F | R | X |
| Difficulty | Easy | Moderate | Difficult | Very Difficult | Difficult | Very Difficult | Heroic |
b. Database
- i. Databases give bonus dice to Knowledge and Technical skills (up to 5D)
- ii. Purchased 1D at a time
- iii. Only one database can be installed per droid
- iv. Use skillware base price for database skill cost per D (no multiplier)
- v. Single droid programming roll
| Die Code | 1 | 2 | 3 | 4 | 5 |
| Difficulty | Very Easy | Easy | Moderate | Difficult | Very Difficult |
c. Choose Locomotion.options
- i. Types of locomotion
- 1. Wheels: cheapest, +1 difficulty category for terrain movement
- 2. Legs: standard terrain difficulties
- 3. Treads: -1 difficulty category for terrain movement
- 4. Repulsorlifts: most expensive, no difficulty for terrain
- ii. Select movement and type for cost
| Move | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| Wheels | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 | 650 | 700 | 750 |
| Legs | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 | 1100 | 1200 | 1300 | 1400 | 1500 |
| Treads | 150 | 300 | 450 | 600 | 750 | 900 | 1050 | 1300 | 1450 | 1600 | 1750 | 1900 | 2150 | 2300 | 2450 |
| Repulsorlift | 200 | 400 | 600 | 800 | 1000 | 1200 | 1400 | 1600 | 1800 | 2000 | 2200 | 2400 | 2600 | 2800 | 3000 |
- d. Add sensory equipment
- i. Ocular, olfactory and audio sensor with human ranges 100 credits
- ii. Other sensors
- 1. Base price calculated by number of D added to search
- 2. Increase by number of targets detectable (motion, heat, etc)
| Search Bonus | +1D | +2D | +3D | +4D | +5D |
| Base Cost | 150 | 300 | 450 | 600 | 750 |
| # target Types | 1 | 2 | 3 | 4 | 5 | 6 |
| Cost multiplier | x1 | x2 | x3 | x4 | x5 | x6 |
e. Armor
Use armor of choice from an approved sourcebook and add 5% of the armor cost for integration. The armor is purchased as if for a character of that size (medium or human size would get the standard armor cost - small droids like R2’s get it at 1/2, etc.). Another factor that should be taken into account is that 'hard' armor does not inflict the same Dexterity penalty once integrated. The Dexterity penalty is reduced by 1D. The maximum amount of physical armor protection added cannot exceed the droids Strength value (i.e. Strength 1D limits the armor to +1D physical protection, etc.).
f. Other equipment – per Droids Handbook
Upgrading Droids
- 1. Traitware may not be upgraded.
- 2. Skillware
- a. One pip per module
- b. Maximum of 9D above attribute score
- c. One attempt to raise a skill may be made per skill per month
- d. Maximum skill rating:
- i. The primary skill may be raised to 13D maximum
- ii. The secondary skills may be raised to 12D maximum
- iii. All other skills may be raised to 10D maximum
- e. PC Costs:
- i. 100 credits per character point cost of raising skill
- ii. Any other service charge decided by PC
- f. NPC Charges are per pip, in credits (guaranteed success, skillware provided)
- i. +1, +2, +1D improvement; Cost 1,000
- ii. 1D+1, 1D+2, +2D improvement; Cost 2,500
- iii. 2D+1, 2D+2, +3D improvement; Cost 5,000
- iv. 3D+1, 3D+2, +4D improvement; Cost 7,500
- v. 4D+1, 4D+2, +5D improvement; Cost 10,000
- vi. 5D+1, 5D+2, +6D improvement; Cost 15,000
- vii. 6D+1, 6D+2, +7D improvement; Cost 20,000
- viii. 7D+1, 7D+2, +8D improvement; Cost 25,000
- ix. 8D+1, 8D+2, +9D improvement; Cost 30,000
- g. Difficulty (based on skill rating over base attribute rating)
- i. +1, +2, +1D improvement; Easy droid programming roll
- ii. 1D+1, 1D+2, +2D improvement; Moderate droid programming roll
- iii. 2D+1, 2D+2, +3D improvement; Difficult droid programming roll
- iv. 3D+1, 3D+2, +4D improvement; Very Difficult droid programming roll
- v. 4D+1, 4D+2, +5D improvement; Heroic droid programming roll
- vi. 5D+1, 5D+2, +6D improvement; Easy droid engineering roll
- vii. 6D+1, 6D+2, +7D improvement; Moderate droid engineering roll
- viii. 7D+1, 7D+2, +8D improvement; Difficult droid engineering roll
- ix. 8D+1, 8D+2, +9D improvement; Very Difficult droid engineering roll
3. Armor
Use armor of choice from an approved sourcebook and add 10% of the armor cost for integration. The armor is purchased as if for a character of that size (medium or human size would get the standard armor cost - small droids like R2’s get it at 1/2, etc.). As in building the Dexterity penalty is reduced by 1D. The maximum amount of physical armor protection added cannot exceed the droids Strength value (i.e. Strength 1D limits the armor to +1D physical protection, etc.).
Determine the Droids Sheet Level
Droids are considered one sheet for every 10,000 credits or portion thereof (i.e. 11,000 credit droid is sheet 2; 28,500 credit droid is sheet 3).





